Page 151 - Mordenkainen's Tome of Foes Deluxe
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jUIBLEX
                                                               Called the Faceless Lord and the Oozing Hunger in an-
                                                               cient grimoires.Juiblex is demon lord of slime and ooze,
                                                               a noxious creature that doesn't care about the plots and
                                                               schemes of others of its kind. It exists only to consume,
                                                               digesting and transforming living matter into more
                                                               of itself.
                                                                A true horror, juiblex is a mass of bubbling slime,
                                                               swirling black and green, with glaring red eyes floating
                                                               and shifting within it. It can rise up like a 20-foot hill,
                                                               lashing out with dripping pseudopods to drag victims
                                                               into its bulk. Those consumed by juiblex are obliterated.
                                                                 Only the truly insane worship  Juiblex and tend to its
                                                               slimes and oozes. Those who offer themselves up to
                                                               the demon lord are engulfed by it and become vaguely
                                                               humanoid, sentient oozes. The bodies of  these former
                                                               flesh-and-blood creatures formjuiblex's extended physi-
                                                               cal body, while the demon lord slowly digests and savors
                                                               their identities over time.

                                                               jurBLEx's LA _I_ R  _________  _
                                                               Juiblex's principal lair is known as the Slime Pits, a
                                                               realm thatJuiblex shares with Zuggtmoy. This layer
                                                               of the Abyss, which is also known as Shedaklah, is a
                                                               bubbling morass of oozing, fetid sludge. Its landscape
                                                               is covered in vast expanses of caustic and unintelligent
                                                               slimes, and strange organic forms rise from the oceans
                                                               of molds and oozes atJuiblex's command.

                                                               LAIR ACTIONS
                                                               On initiative count 20 (losing initiative ties),Juiblex can
                                                               take a lair action to cause one of  the following effects; it
                                                               can't use the same effect two rounds in a row:
                                                               • Juiblex slimes a square area of  ground it can see
                                                                within the lair. The area can be up to 10 feet on a side.
                                                                The slime lasts for 1 hour or until it is burned away
                                                                with fire. When the slime appears, each creature in
                                                                that area must succeed on a DC 21 Strength saving
                                                                throw or become restrained. When a creature enters
                                                                the area for the first time on a turn or ends its turn
                                                                there, that creature must make the same save.
                                                                  A restrained creature is stuck as long as it remains
                                                                in the slimy area or until it breaks free. The restrained
                                                                creature, or another creature that can reach it, can
                                                                use its action to try to break free and must succeed on
                                                                a DC 21 S trength check.
                                                                  If  the slime is set on fire, it burns away after 1
                                                                round. Any creature that starts its turn in the burning
                                                                slime takes 22 (4dl0) fire damage.
                                                               •  Juiblex slimes a square area of ground it can see
                                                                within the lair. The area can be up to 10 feet on a side.
                                                                The slime lasts for 1 hour or until it is burned away
                                                                with fire. When the slime appears, each creature on
                                                                it must succeed on a DC 21  Dexterity saving throw or
                                                                fall prone and slide 10 feet in a random direction de-
                                                                termined by a d8 roll. When a creature enters the area
                                                                for the first time on a turn or  ends its turn there, that
                         '                                      creature must make the same save.
                                                                  If  the slime is set on fire, it burns away after 1
                                                                round. Any creature that starts its turn in the burning
                      '                                         slime takes 22 (4dl0) fire damage.



          CHAPTER 6  I BESTll\RY
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