Page 150 - Mordenkainen's Tome of Foes Deluxe
P. 150
REGIONAL EFFECTS MADNESS OF GRAZ'ZT
The region containing Graz'zt's lair is warped by his
dlOO Flaw (lasts until cured)
magic, creating one or more of the following effects:
01-20 "Nothing is more important to me than admiring
• Flat surfaces within 1 mile of the lair that are made my own reflection. Anyone who doesn't appreciate
of stone or metal become highly reflective, as though my beauty is a fool."
polished to a shine. These surfaces become supernat- 21- 40 "Sex is a great solution to all of life's problems.
urally mirrorlike.
Why doesn't anyone else get this?"
• Wild beasts within 6 miles of the lair break into fre-
41- 60 "My appetite for delicious, pleasurable substances
quent conflicts and coupling, mirroring the behavior
knows no bounds. I'll do anything to get more."
that occurs during their mating seasons.
61-80 "Rumors spread easily, and I know many of them.
• If a humanoid spends at least 1 hour within 1 mile
of the lair, that creature must succeed on a DC 23 Who cares if they're true?"
Wisdom saving throw or descend into a madness 81-90 "To properly honor my dark, beautiful lord, I must
determined by the Madness of Graz'zt table. A prepare intricate, debauched rituals."
creature that succeeds on this saving throw can't be 91- 00 "Anyone who doesn't do exactly what I say de·
affected by this regional effect again for 24 hours. serves no happiness."
If Graz'zt dies, these effects fade over the course of
ldlO days.
1
MADNESS OF GRAZ ZT
If a creature goes mad in Graz'zt's lair or within line of
sight of the demon lord, roll on the Madness of Graz'zt
table to determine the nature of the madness, which is
a character flaw that lasts until cured. See the Dungeon
Master's Guide for more on madness.
GRAZ'ZT 3/day each: counterspell, darkness, dominate person, sanctuary,
telekinesis, teleport
Large fiend (demon, shapechanger), chaotic evil
1 /day each: dominate monster, greater invisibility
Armor Class 20 (natural armor) Legendary Resistance (3/Day). If Graz'zt fails a saving throw, he
Hit Points 346 (33d10 + 165) can choose to succeed instead.
Speed 40 ft.
Magic Resistance. Graz'zt has advantage on saving throws
against spells and other magical effects.
STR DEX CON INT WIS CHA
22 (+6) 15 (+2) 21 (+5) 23 (+6) 21 (+5) 26 (+8) Magic Weapons. Graz'zt's weapon attacks are magical.
Saving Throws Dex +9. Con + 12, Wis + 12 ACTIONS
Skills Deception +15, Insight +12, Perception +12,
Multiattack. Graz'zt attacks twice with Wave of Sorrow.
Persuasion +15
Damage Resistances cold, fire, lightning
Wave of Sorrow (Creatsword). Melee Weapon Attack: +13 to hit,
Damage Immunities poison; bludgeoning, piercing, and
reach 10 ft., one target. Hit: 20 (4d6 + 6} slashing damage plus
slashing that is nonmagical
10 (3d6) acid damage.
Condition Immunities charmed, exhaustion, frightened,
poisoned Teleport. Graz'zt magically teleports, along with any equipment
Senses truesight 120 ft., passive Perception 22 he is wearing or carrying, up to 120 feet to an unoccupied
Languages all, telepathy 120 ft. space he can see.
Challenge 24 (62,000 XP)
LEGENDARY ACT IONS
Shapechanger. Graz'zt can use his action to polymorph into
Graz'zt can take 3 legendary actions, choosing from the op·
a form that resembles a Medium humanoid, or back into his tions below. Only one legendary action option can be used at
true form. Aside from his size, his statistics are the same a time and only at the end of another creature's turn. Graz'zt
in each form. Any equipment he is wearing or carrying isn't regains spent legendary actions at the start of his turn.
transformed.
Attack. Graz'zt attacks once with Wave of Sorrow.
Innate Spel/casting. Graz'zt's spellcasting ability is Charisma Dance, My Puppet! One creature charmed by Graz'zt that
(spell save DC 23}. He can innately cast the following spells, Graz'zt can see must use its reaction to move up to its speed
requiring no material components: as Graz'zt directs.
Sow Discord. Graz'zt casts crown of madness or disso·
At will: charm person, crown of madness, detect magic, dispel nant whispers.
magic, dissonant whispers Teleport. Graz'zt uses his Teleport action.
CHAPTER 6 I BESTIARY

