Page 150 - Mordenkainen's Tome of Foes Deluxe
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REGIONAL EFFECTS                                    MADNESS  OF GRAZ'ZT
               The region containing Graz'zt's lair is warped by his
                                                                     dlOO   Flaw (lasts until cured)
               magic, creating one or more of the following effects:
                                                                     01-20   "Nothing is  more important to me than admiring
               •  Flat surfaces within 1 mile of the lair that are made     my own reflection. Anyone who doesn't appreciate
                of  stone or metal become highly reflective, as though      my beauty is a fool."
                polished to a shine. These surfaces become supernat-  21- 40   "Sex is a great solution to all of  life's problems.
                urally mirrorlike.
                                                                            Why doesn't anyone else get this?"
               •  Wild beasts within 6 miles of the lair break into fre-
                                                                     41- 60   "My appetite for delicious, pleasurable substances
                quent conflicts and coupling, mirroring the behavior
                                                                            knows no bounds. I'll do anything to get more."
                that occurs during their mating seasons.
                                                                     61-80   "Rumors spread easily, and I know many of  them.
               •  If  a humanoid spends at least 1 hour within 1 mile
                of  the lair, that creature must succeed on a DC 23         Who cares if they're true?"
                Wisdom saving throw or descend into a madness        81-90   "To properly honor my dark, beautiful lord, I must
                determined by the Madness of Graz'zt table. A               prepare intricate, debauched rituals."
                creature that succeeds on this saving throw can't be   91- 00   "Anyone who doesn't do exactly what I say de·
                affected by this regional effect again for 24 hours.        serves no happiness."
               If  Graz'zt dies, these effects fade over the course of
               ldlO days.

                                       1
               MADNESS  OF GRAZ ZT
               If  a creature goes mad in Graz'zt's lair or within line of
               sight of the demon lord, roll on the Madness of  Graz'zt
               table to determine the nature of the madness, which is
               a character flaw that lasts until cured. See the Dungeon
               Master's Guide for more on madness.

               GRAZ'ZT                                             3/day each: counterspell, darkness, dominate person, sanctuary,
                                                                    telekinesis, teleport
               Large fiend (demon, shapechanger), chaotic evil
                                                                   1  /day each: dominate monster, greater invisibility
               Armor Class 20 (natural armor)                      Legendary Resistance (3/Day).  If Graz'zt fails a saving throw, he
               Hit Points 346 (33d10 + 165)                        can choose to succeed instead.
               Speed 40 ft.
                                                                   Magic Resistance. Graz'zt has advantage on saving throws
                                                                   against spells and other magical effects.
                 STR     DEX    CON     INT     WIS    CHA
                22 (+6)   15 (+2)   21  (+5)   23 (+6)   21  (+5)   26 (+8)   Magic Weapons. Graz'zt's weapon attacks are magical.

               Saving Throws Dex +9. Con +  12, Wis +  12          ACTIONS
               Skills Deception +15, Insight +12, Perception +12,
                                                                   Multiattack. Graz'zt attacks twice with Wave of  Sorrow.
                Persuasion +15
               Damage Resistances cold, fire,  lightning
                                                                   Wave of  Sorrow (Creatsword). Melee Weapon Attack: +13 to hit,
               Damage Immunities poison; bludgeoning, piercing, and
                                                                   reach 10 ft., one target. Hit: 20 (4d6 + 6}  slashing damage plus
                slashing that is nonmagical
                                                                   10 (3d6) acid damage.
               Condition Immunities charmed, exhaustion, frightened,
                poisoned                                           Teleport. Graz'zt magically teleports, along with any equipment
               Senses truesight 120 ft., passive Perception 22     he is wearing or carrying, up to 120 feet to an unoccupied
               Languages all, telepathy 120 ft.                    space he can see.
               Challenge 24 (62,000 XP)
                                                                   LEGENDARY ACT IONS
               Shapechanger. Graz'zt can use his action to polymorph into
                                                                   Graz'zt can take 3 legendary actions, choosing from the op·
               a form that resembles a Medium humanoid, or back into his   tions below. Only one legendary action option can be used at
               true form. Aside from  his size, his statistics are the same   a time and only at the end of  another creature's turn. Graz'zt
               in each form. Any equipment he is wearing or carrying isn't   regains spent legendary actions at the start of  his turn.
               transformed.
                                                                   Attack. Graz'zt attacks once with Wave of  Sorrow.
               Innate Spel/casting. Graz'zt's spellcasting ability is Charisma   Dance, My Puppet! One creature charmed  by Graz'zt that
               (spell save DC 23}. He can innately cast the following spells,   Graz'zt can see must use its reaction to move up to its speed
               requiring no material components:                    as Graz'zt directs.
                                                                   Sow Discord. Graz'zt casts crown of  madness or disso·
               At will: charm person, crown of  madness, detect magic, dispel   nant whispers.
                magic, dissonant whispers                          Teleport. Graz'zt uses his Teleport action.



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