Page 155 - Mordenkainen's Tome of Foes Deluxe
P. 155

YEENOGHU                                            YEENOGHu's LAIR
           The Beast of  Butchery appears as a great battle-scarred   Yeenoghu's lair in the Abyss is called the Death Dells,
           gnoll, towering 14 feet tall. Yeenoghu is the Gnoll Lord,   its barren hills and ravines serving as one great hunting
           and his creations are made in his twisted image. When   ground, where he pursues captured mortals in a cruel
           the demon lord hunted across the Material Plane, packs   game. Yeenoghu's lair is a place of blood and death,
           of hyenas followed in his wake. Those that ate of great   populated by gnolls, hyenas, and ghouls, and there are
           Yeenoghu's kills became gnolls, emulating their mas-  few structures or  signs of civilization on his layer of
           ter's ways. Few others worship the Beast of Butchery,   the Abyss.
           but those who do tend to take on a gnoll-like aspect,
           hunched over, and filing their teeth down to points.   LAIR ACTIONS
             Yeenoghu wants nothing more than slaughter and    On initiative count 20 (losing initiative ties), Yeenoghu
           senseless destruction. The gnolls are his instruments,   can take a lair action to cause one of  the following
           and he drives them to ever-greater atrocities in his   effects; he can't use the same effect two rounds in a row:
           name. Yeenoghu takes pleasure in causing fear before   •  Yeenoghu causes an iron spike- 5 feet tall and 1 inch
           death, and he sows sorrow and despair through destroy-  in diameter-to burst from the ground at a point he
           ing beloved things. He doesn't parlay; to meet him is   can see within 100 feet of him. Any creature in the
           to do battle with him- unless he becomes bored. The   space where the spike emerges must make a DC 24
           Beast of Butchery has a long rivalry with Baphomet, the   Dexterity saving throw. On a failed save, the creature
           Horned King, and the two demon lords and their follow-  takes 27 (6d8) piercing damage and is restrained by
           ers attack one another on sight.                      being impaled on the spike. A creature can use an
             The Gnoll Lord is covered in matted fur and taut,   action to remove itself (or a creature it can reach) from
           leathery hide, his face like a grinning predator's skull.   the spike, ending the restrained condition.
           Patchwork armor made of discarded shields and
           breastplates is lashed onto his body with heavy chains,
           decorated by the flayed skins of his foes. He wields a
           triple-headed flail called the Butcher, which he can sum-
           mon into his hand at will, although he is as likely to tear
           his prey apart with his bare hands before ripping out its
           throat with his teeth.












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           C HAPTER 6  I BESTI ARY
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