Page 160 - Mordenkainen's Tome of Foes Deluxe
P. 160

DERRO MADNESS
             All derro suffer from a form of madness that most often
             manifests as mania and paranoia, but other mental
             afflictions and strange tics also commonly affect them.
             Derro take little notice of odd behavior in their ranks,
             except when an individual displays the characteristics
             of a savant. They believe the strange behavior of savants
             arises because those leaders carry messages from Diir-
             inka. You can use the Derro Madness table to generate
             one or more odd qualities for a derro NPC.

              DERRO  MADNESS
               d20   Oddity
                    Never bathes or changes clothes
                2   Frets with hair or mustache
                3   Speaks to someone who isn't there
                4   Walks backward whenever possible
                5   Never looks others in the eye
                6   Gnashes teeth after each sentence
                7   Spits out half of each mouthful of food and drink
                8   Insults everyone when first addressing them
                9   Touches whomever he or she speaks to
               10   Sees the spirits of the dead leaving their bodies
               11   Faints when first subjected to bright light
               12   Frequently licks their palms
               13   Hears voices
               14   Terrified of writing
               15   Tastes objects
               16   Stands too close to others
               17   Breathes loudly                               Small humanoid (derro), chaotic evil
               18   Drools constantly
                                                                  Armor Class 13  (leather armor)
               19   Mumbles when speaking
                                                                  Hit Points 36 (8d6 + 8)
               20   Hops from place to place                     Speed 30 ft.
                                                                    STR     DEX    CON     INT     WIS    CHA
                                                                   9 (-1)   14 (+2)   12 (+l)   11  (+O)   5 (-3)   14 (+2)
                                                                 Skills Stealth +4
                                                                 Senses darkvision 120 ft., passive Perception 7   • •
                                                                                                             .
                                                                  Languages Dwarvish, Undercommon         . "•
                                                                 Challenge 3 (700 XP)             (
                                                                  Magic Resistance. The derro savant has advantage on saving
                                                                 throws against spells and other magical effects.
                                                                 Spellcasting. The derro savant is a 5th-level spellcaster. Its
                                                                 spellcasting ability is Charisma  (spell save DC 12, +4 to hit with
                                                                 spell attacks). The derro knows the following sorcerer spells:
                                                                 Cantrips (at will): acid splash, mage hand, message, prestidigita-
                                                                   tion, ray of frost
                                                                 1st level (4 slots): burning hands, chromatic orb, sleep   Jl'l
                                                                  2nd level (3 slots): invisibility, spider climb   ~
                                                                 3rd  level (2 slots): lightning bolt
                                                                 Sunlight Sensitivity. While in sunlight, the derro savant
                                                                 has disadvantage on attack rolls, as well as on Wisdom
                                                                  (Perception) checks that rely on sight.
                                                                 Quarterstaff. Melee Weapon Attack: +l to hit, reach 5 ft., one  41/11
                                                                 ACTIONS
                                                                 target. Hit: 2 (ld6 - 1)  bludgeoning damage.
                                                                c::=:::::::=::============:=======:=====i

                                                                                              CHAPTER 6  I BESTIARY
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