Page 152 - Mordenkainen's Tome of Foes Deluxe
P. 152
• A green slime (see the Dungeon Master's Guide) ap- If juiblex dies, these effects fade over the course of
pears on a spot on the ceiling that j uiblex chooses ldlO days.
within the lair. The slime disintegrates after 1 hour.
MADN ESS OF j uIBL _ E_ x __ _
REGIONAL EFFECTS
If a creature goes mad in juiblex's lair or within line of
The region containing juiblex's lair is warped by its
sight of the demon lord, roll on the Madness of Juiblex
magic, creating one or more of the following effects:
table to determine the nature of the madness, which is
Small bodies of water, such as ponds or wells, within a character flaw that lasts until cured. See the Dungeon
1 mile of the lair turn highly acidic, corroding any ob- Master's Guide for more on madness.
ject that touches them.
Surfaces within 6 miles of the lair are frequently cov- MADNESS OF jUIBLEX
ered by a thin film of slime, which is slick and sticks to
dlOO Flaw (lasts until cured)
anything that touches it.
01-20 "I must consume everything I can!"
If a humanoid spends at least 1 hour within 1 mile
21-40 "I refuse to part with any of my possessions."
of the lair, that creature must succeed on a DC 18
Wisdom saving throw or descend into a madness 41-60 "I'll do everything I can to get others to eat and
determined by the Madness of Juiblex table. A drink beyond their normal limits."
creature that succeeds on this saving throw can't be 61-80 " I must possess as many material goods as I can."
affected by this regional effect again for 24 hours. 81- 00 "My personality is irrelevant. I am defined by what
I consume."
jUIBLEX Regeneration. )uiblex regains 20 hit points at the start of its
Huge fiend (demon), chaotic evil turn. lfit takes fire or radiant damage, this trait doesn't func-
tion at the start of its next turn. Juiblex dies only if it starts its
turn with 0 hit points and doesn't regenerate.
Armor Class 18 (natural armor)
Hit Points 350 (28d12 + 168) .. Spider Climb. )uiblex can climb difficult surfaces, including
Speed 30 ft.
upside down on ceilings, without needing to make an
ability check.
STR DEX CON INT WIS CHA
24 (+7) 10 (+O) 23 (+6) 20 (+5) 20 (+S) 16 (+3) A CTIONS
Multiattack. )uiblex makes three acid lash attacks.
Saving Throws Dex +7, Con +13, Wis +12
Skills Perception +12
Acid Lash. Melee Weapon Attack: +14 to hit, reach 10 ft., one
Damage Resistances cold, fire, lightning
target. Hit: 21 (4d6 + 7) acid damage. Any creature killed by
Damage Immunities poison; bludgeoning, piercing, and
this attack is drawn into Juiblex's body, and the corpse is oblit-
slashing that is nonmagical
erated after l minute.
Condition Immunities blinded, charmed, deafened, exhaustion,
frightened, grappled, paralyzed, petrified, poisoned, prone, Eject Slime (Recharge 5-6). Juiblex spews out a corrosive slime,
restrained, stunned, unconscious targeting one creature that it can see within 60 feet of it. The
Senses truesight 120 ft., passive Perception 22 target must make a DC 21 Dexterity saving throw. On a failure,
Languages all, telepathy 120 ft.
the target takes 55 (lOdlO) acid damage. Unless the target
Challenge 23 (50,000 XP) avoids taking any of this damage, any metal armor worn by the
target takes a permanent -1 penalty to the AC it offers, and
Foul. Any creature, other than an ooze, that starts its turn
any metal weapon it is carrying or wearing takes a permanent
within 10 feet of Juiblex must succeed on a DC 21 Constitution - 1 penalty to damage rolls. The penalty worsens each time a
saving throw or be poisoned until the start of the creature's
target is subjected to this effect. If the penalty on an object
next turn. drops to -5, the object is destroyed.
Innate Spellcasting. juiblex's spellcasting ability is Charisma
LEGENDARY ACTIONS
(spell save DC 18, +10 to hit with spell attacks). )uiblex can
innately cast the following spells, requiring no material Juiblex can take 3 legendary actions, choosing from the options
components: below. Only one legendary action option can be used at a time
and only at the end of another creature's turn. )uiblex regains
At will: acid splash (17th level), detect magic spent legendary actions at the start of its turn.
3/day each: blight, contagion, gaseous form
Acid Splash. )uiblex casts acid splash.
Legendary Resistance (3/Day). If )uiblex fails a saving throw, it Attack. Juiblex makes one acid lash attack.
can choose to succeed instead. Corrupting Touch (Costs 2 Actions). Melee Weapon AUack: + 14
to hit, reach 10 ft., one creature. Hit: 21 (4d6 + 7) poison
Magic Resistance. juiblex has advantage on saving throws
damage, and the target is slimed. Until the slime is scraped
against spells and other magical effects.
off with an action, the target is poisoned, and any creature,
Magic Weapons. juiblex's weapon attacks are magical. other than an ooze, is poisoned while within 10 feet of
the target.
CHAPTER 6 I BESTIARY

