Page 152 - Mordenkainen's Tome of Foes Deluxe
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•  A green slime (see the Dungeon Master's Guide) ap-  If  juiblex dies, these effects fade over the course of
                pears on a spot on the ceiling that j uiblex chooses   ldlO days.
                within the lair. The slime disintegrates after 1 hour.
                                                                   MADN ESS  OF j uIBL _ E_ x __  _
              REGIONAL EFFECTS
                                                                  If a creature goes mad in juiblex's lair or within line of
              The region containing juiblex's lair is warped by its
                                                                  sight of the demon lord, roll on the Madness of  Juiblex
              magic, creating one or more of the following effects:
                                                                  table to determine the nature of the madness, which is
                Small bodies of water, such as ponds or wells, within   a character flaw that lasts until cured. See the Dungeon
                1 mile of the lair turn highly acidic, corroding any ob-  Master's Guide for more on madness.
                ject that touches them.
                Surfaces within 6 miles of the lair are frequently cov-  MADNESS OF jUIBLEX
                ered by a thin film of  slime, which is slick and sticks to
                                                                    dlOO   Flaw (lasts until cured)
                anything that touches it.
                                                                    01-20  "I  must consume everything I can!"
                If  a humanoid spends at least 1 hour within 1 mile
                                                                    21-40  "I  refuse to part with any of  my possessions."
                of the lair, that creature must succeed on a DC 18
                Wisdom saving throw or  descend into a madness      41-60   "I'll do everything I can to get others to eat and
                determined by the Madness of  Juiblex table. A            drink beyond their normal limits."
                creature that succeeds on this saving throw can't be   61-80  " I must possess as many material  goods as I can."
                affected by this regional effect again for 24 hours.   81- 00  "My personality is irrelevant. I am defined by what
                                                                          I consume."


              jUIBLEX                                             Regeneration. )uiblex regains 20 hit points at the start of its
              Huge fiend (demon), chaotic evil                    turn. lfit takes fire or radiant damage, this trait doesn't func-
                                                                  tion at the start of  its next turn. Juiblex dies only if it starts its
                                                                  turn with 0 hit points and doesn't regenerate.
              Armor Class 18 (natural armor)
              Hit Points 350 (28d12 + 168)             ..         Spider Climb. )uiblex can climb difficult surfaces, including
              Speed  30 ft.
                                                                  upside down on ceilings, without needing to make an
                                                                  ability check.
                 STR    DEX     CON     INT    WIS     CHA
               24 (+7)   10 (+O)   23 (+6)   20 (+5)   20 (+S)   16 (+3)   A CTIONS

                                                                  Multiattack. )uiblex makes three acid lash attacks.
              Saving Throws Dex +7, Con +13, Wis +12
              Skills  Perception +12
                                                                  Acid Lash. Melee Weapon Attack: +14 to hit, reach 10 ft., one
              Damage Resistances cold, fire, lightning
                                                                  target. Hit: 21  (4d6 + 7)  acid damage. Any creature killed  by
              Damage Immunities poison; bludgeoning, piercing, and
                                                                  this attack is drawn into Juiblex's body, and the corpse is oblit-
                slashing that is nonmagical
                                                                  erated after l  minute.
              Condition Immunities blinded, charmed, deafened, exhaustion,
                frightened, grappled, paralyzed, petrified, poisoned, prone,   Eject Slime (Recharge 5-6). Juiblex spews out a corrosive slime,
                restrained, stunned, unconscious                  targeting one creature that it can see within 60 feet of it. The
              Senses truesight 120 ft., passive Perception 22     target must make a  DC 21 Dexterity saving throw. On a failure,
              Languages all, telepathy 120 ft.
                                                                  the target takes 55 (lOdlO)  acid damage. Unless the target
              Challenge 23 (50,000 XP)                            avoids taking any of this damage, any metal armor worn by the
                                                                  target takes a permanent -1  penalty to the AC it offers, and
              Foul. Any creature, other than an ooze, that starts its turn
                                                                  any metal weapon it is carrying or wearing takes a permanent
              within 10 feet of Juiblex must succeed on a DC 21 Constitution   - 1 penalty to damage rolls. The penalty worsens each time a
              saving throw or be poisoned until  the start of  the creature's
                                                                  target is subjected to this effect. If the penalty on an object
              next turn.                                          drops to -5, the object is destroyed.
              Innate Spellcasting. juiblex's spellcasting ability is Charisma
                                                                   LEGENDARY ACTIONS
              (spell save DC 18, +10 to hit with spell attacks). )uiblex can
              innately cast the following spells, requiring no material   Juiblex can take 3 legendary actions, choosing from the options
              components:                                         below. Only one legendary action option can be used at a time
                                                                  and only at the end of another creature's turn. )uiblex regains
              At will: acid splash (17th level), detect magic     spent legendary actions at the start of its turn.
              3/day each: blight, contagion, gaseous form
                                                                  Acid Splash. )uiblex casts acid splash.
              Legendary Resistance (3/Day). If  )uiblex fails a saving throw, it   Attack. Juiblex makes one acid lash attack.
              can choose to succeed instead.                      Corrupting Touch (Costs 2 Actions). Melee Weapon AUack: +  14
                                                                    to hit, reach 10 ft., one creature. Hit: 21  (4d6 + 7) poison
              Magic Resistance. juiblex has advantage on saving throws
                                                                    damage, and the target is slimed. Until the slime is scraped
              against spells and other magical effects.
                                                                    off  with an action, the target is poisoned, and any creature,
              Magic Weapons. juiblex's weapon attacks are magical.   other than an ooze, is poisoned while within 10 feet of
                                                                    the target.

                                                                                               CHAPTER 6  I BESTIARY
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