Page 227 - Mordenkainen's Tome of Foes Deluxe
P. 227

Magic Resistance. The soul monger has advantage on saving
            SouLMONGER
            Medium humanoid (elf), neutral                      throws against spells and other magical effects.
                                                                Soul Thirst. When the soul monger reduces a creature to 0 hit
            Armor Class 15 (studded leather)                    points, the soul monger can gain temporary hit points equal to
            Hit Points 123 (19d8 + 38)                          half the creature's hit point maximum. While the soul monger
            Speed 30 ft.                                        has temporary hit points from this ability, it has advantage on
                                                                attack rolls.
              STR     DEX    CON      INT    WIS     CHA
             8 (-1)   17 (+3)   14 (+2)   19 (+4)   15  (+3)   13 (+l)   Weight of Ages. Any beast or humanoid, other than a
                                                                shadar-kai, that starts its turn within 5 feet of the soul monger
            Saving Throws Dex +7, Wis +7, Cha +S                has its speed reduced by 20 feet until the start of that crea-
            Skills Perception +7                                ture's next turn.
            Damage Immunities necrotic, psychic                                  ..       ..
            Condition Immunities charmed, exhaustion, frightened   ACTIONS
            Senses darkvision 60 ft., passive Perception 17
                                                                Multiattack. The soul monger makes two phantasmal dag-
            Languages Common, Elvish
                                                                ger attacks.
            Challenge 11  (7,200 XP)
                                                                Phantasmal Dagger. Melee Weapon Attack: +7 to hit, reach 5
            Fey Ancestry. The soul monger has advantage on saving throws   ft., one target. Hit:  13 (4d4 + 3)  piercing damage plus 19 (3dl2)
            against being charmed, and magic can't put it to sleep.   necrotic damage, and the target has disadvantage on saving
                                                                throws until the start of the soul monger's next turn.
            Innate Spel/casting. The soul monger's innate spellcasting abil-
            ity is  Intelligence (spell save DC 16, +8 to hit with spell attacks).   Wave of Weariness (Recharge 4-6). The soul monger emits
            It can innately cast the following spells, requiring no material   weariness in a 60-foot cube. Each creature in that area must
            components:                                         make a DC 16 Constitution saving throw. On a failed save, a
                                                                creature takes 45  (10d8) psychic damage and suffers l  level
            At will: chill touch (3d8 damage), poison spray (3dl2 damage)
                                                                of exhaustion. On a successful save, it takes 22 (Sd8)  psy-
            l/day each: bestow curse, chain lightning, finger of death, gaseous   chic damage.
             form, phantasmal killer, seeming






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