Page 226 - Mordenkainen's Tome of Foes Deluxe
P. 226

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                                GLOOM WEl\VER
                                                                                                    SOUL  MONGER
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             SHADOW DANCER                                       Shadow  jump. As a bonus action, the shadow dancer can tele-
             Medium humanoid (elf), neutral                      port up to 30 feet to an unoccupied space it can see. Both the
                                                                 space it teleports from and the space it teleports to must be in
             Armor Class 15 (studded leather)                    dim light or darkness. The shadow dancer can use this ability
             Hit Points 71  (13d8 + 13)                          between the weapon attacks of  another action it takes.
             Speed 30 ft.
                                                                 ACTIONS
               STR     DEX    CON      INT    WIS     CHA        Multiattack. The shadow dancer makes three spiked
              12 (+1)   16 (+3)   13 (+  1)   11  (+O)   12 (+  1)   12 (+  1)   chain attacks.
                                                                 Spiked Chain. Melee Weapon Attack: +6 to hit, reach 10 ft., one
             Saving Throws  Dex +6, Cha +4
                                                                 target. Hit: 10 (2d6 + 3)  piercing damage, and the target must
             Skills Stealth +6
                                                                 succeed on a  DC 14 Dexterity saving throw or suffer one addi-
             Damage Resistances necrotic
                                                                 tional effect of  the shadow dancer's choice:
             Condition Immunities charmed, exhaustion
             Senses darkvision 60 ft., passive Perception 11     •  The target is grappled (escape DC 14) ifit is a Medium
             Languages Common, Elvish                              or smaller creature. Until the grapple ends, the target
             Challenge 7 (2,900 XP)                                is restrained, and the shadow dancer can't grapple an-
                                                                   other target.
             Fey Ancestry. The shadow dancer has advantage on saving   •  The target is knocked prone.
             throws against being charmed, and magic can't put it to sleep.
                                                                 •  The target takes 22 (4d10)  necrotic damage.


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