Page 224 - Mordenkainen's Tome of Foes Deluxe
P. 224

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                                                                 FROST SALAMANDER                 y  . '
                                                                 Huge elememal, unaligned
             SALAMANDER,  FROST                                                                  ~·      ..  .... ~;:r I
                                                                                               .,
             Frost salamanders are natives of the Plane of Ice, also   Armor Class 17 (natural armor)
             called the Frostfell, which rests between the Plane of   Hit Points 168 (16dl2 + 64)
             Air and the Plane of Water. Frost salamanders espe-  Speed 60 ft., burrow 40 ft., climb 40 ft.  •   •
             cially like to hunt warm-blooded creatures. They some-
             times travel to frigid climes on the Material P lane by   STR   DEX   CON     INT     WIS    CHA
             wandering through planar gates.                      20 (+S)   12 (+l)   18  (+4)   7 (-2)   11  (+O)   7 (-2)
               Devourers of Heat. The frost salamanders' aggres-
                                                                                                            -....~
             sion appetite for any heat source leads them to attack   Saving Throws Con +8, Wis +4   ·'   '!lilr.  ~
                                                                 Skills Perception +4      '  '                  "
             settlements they come across. They might mistake
                                                                 Damage Vulnerabilities fire      t  •  ... ~
             the fire of a forge or a campfire for a large, tasty meal,
                                                                 Damage Immunities cold              •  1 t.    _.
             drawing them to attack expeditions and settlements that   Senses darkvision 60 ft., tremorsense 60 ft.,   l
             other predators would avoid. Azers sometimes venture   passive Perception 14            •   _ \t  •
                                                                                                          ~
             into the Frostfell, where they use large fires to Jure frost   Languages Primordial     !• ~ J ....
             salamanders into traps to kill them and collect their   Challenge 9  (S,000 XP)
             hides and fangs for use in crafting weapons and armor.
              False Refuge. Although frost salamanders can bur-  Burning Fury. When the salamander takes fire damage, its
             row their way through loose soil, they prefer to dig into   Freezing Breath automatically recharges.
             the ice. They roll around in piles of broken chunks of ice,
                                                                 ACTIONS
             allowing it to scratch their backs as they grind it down.
             This habit leads them to create extensive networks of ice   Multiattack. The salamander makes five attacks: four with its
             caves, becoming ever larger as they claw fresh chunks   claws and one with its bite.
             of ice from the walls of their lairs.               Claws. Melee Weapon Attack: +9 to hit, reach 10 ft., one target.
               A frost salamander that dwells in a lair for a while   Hit: 8  (ld6 + S)  piercing damage.
             carves out enough space to allow a small army to camp
                                                                 Bite. Melee Weapon Attack: +9 to hit, reach 15 ft., one target.
             within. Inexperienced travelers who come across these
                                                                 Hit: 9 (ld8 + S)  piercing damage and S (ldlO) cold damage.
             caves see them as a welcome shelter, though they are
             anything but. Frost salamanders greedily devour any   Freezing Breath (Recharge 6). The salamander exhales chill
             prey foolhardy enough to try sleeping in their lairs.   wind in a 60-foot cone. Each creature in that area must make a
               On rare occasions, frost giants capture and tame   DC 17 Constitution saving throw, taking 44 (8dl0) cold damage  ~
             these creatures, using them to burrow into the ice to   on a failed save, or half as much damage on a successful one.   ~
             help create outposts and fortresses.


                                                                                              CH;\PTER 6  I BESTIARY
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