Page 223 - Mordenkainen's Tome of Foes Deluxe
P. 223
RETRIEVER
The retriever is a potent, spider-like construct
conceived and built by the drow for one original
purpose- to prowl the Abyss and capture demons
for the drow to enslave or use in their rituals. The
automatons proved so effective and so fearsome
that they now perform many different missions.
Demon-Infused. Although each retriever is
a metal-and-magic construct, it houses the im-
prisoned spirit of a bebilith. Most of the demon's
intellect has been distilled away, leaving only its
cruelty and cunning.
Lethal Collectors. Though they were created
to operate only in the Abyss, retrievers are some-
times dispatched when a powerful drow needs
some creature or object captured and brought
back alive and intact. Only under the rarest of
circumstances is a retriever handed over or sold
to a non-drow, since the dark elves don't want to
take the chance that the construct will be turned
against them.
RETRIEVER only one such quarry at a time. The retriever also always knows
Large construct, lawful evil the location of its master.
Innate Spel/casting. The retriever's innate spellcasting ability is
Armor Class 19 (natural armor)
Wisdom (spell save DC 13). The retriever can innately cast the
Hit Points 210 (20d10 + 100) following spells, requiring no material components.
Speed 40 ft., climb 40 ft.
3/day each: plane shift (only self and up to one incapacitated
STR DEX CON INT WIS CHA creature, which is considered willing for the spell), web
22 (+6) 16 (+3) 20 (+5) 3 (- 4) 11 (+O) 4 (-3)
ACTIONS
Saving Throws Dex +8, Con +10, Wis +5 Multiattack. The retriever makes two foreleg attacks and uses
Skills Perception +5, Stealth +8 its force or paralyzing beam once, if available.
Damage Immunities necrotic, poison, psychic; bludgeoning,
piercing, and slashing from nonmagical attacks that aren't Foreleg. Melee Weapon Attack: +11 to hit, reach 10 ft., one tar-
adamantine get. Hit: 15 (2d8 + 6) slashing damage.
Condition Immunities charmed, exhaustion, frightened,
Force Beam. The retriever targets one creature it can see within
paralyzed, poisoned
60 feet of it. The target must make a DC 16 Dexterity saving
Senses blindsight 30 ft., darkvision 60 ft.,
throw, taking 27 (5d10) force damage on a failed save, or half
passive Perception 15
as much damage on a successful one.
Languages understands Abyssal, Elvish, and Undercommon
but can't speak
Paralyzing Beam (Recharge 5-6). The retriever targets one
Challenge 14 (11,500 XP)
creature it can see within 60 feet of it. The target must sucĀ·
ceed on a DC 18 Constitution saving throw or be paralyzed for
Faultless Tracker. The retriever is given a quarry by its master.
l minute. The paralyzed target can repeat the saving throw
The quarry can be a specific creature or object the master is
at the end of each of its turns, ending the effect on itself on
personally acquainted with, or it can be a general type of crea- a success.
ture or object the master has seen before. The retriever knows If the paralyzed creature is Medium or smaller, the retriever
the direction and distance to its quarry as long as the two of can pick it up as part of the retriever's move and walk or climb
them are on the same plane of existence. The retriever can have with it at full speed.
C HAPTeR 6 I BESTIARY