Page 223 - Mordenkainen's Tome of Foes Deluxe
P. 223

RETRIEVER
            The retriever is a potent, spider-like construct
            conceived and built by the drow for one original
            purpose- to prowl the Abyss and capture demons
            for the drow to enslave or use in their rituals. The
            automatons proved so effective and so fearsome
            that they now perform many different missions.
             Demon-Infused. Although each retriever is
            a metal-and-magic construct, it houses the im-
            prisoned spirit of a bebilith. Most of the demon's
            intellect has been distilled away, leaving only its
            cruelty and cunning.
             Lethal  Collectors. Though they were created
            to operate only in the Abyss, retrievers are some-
            times dispatched when a powerful drow needs
            some creature or object captured and brought
            back alive and intact. Only under the rarest of
            circumstances is a retriever handed over or  sold
            to a non-drow, since the dark elves don't want to
            take the chance that the construct will be turned
            against them.


            RETRIEVER                                           only one such quarry at a time. The retriever also always knows
            Large construct, lawful evil                        the location of  its master.
                                                                Innate Spel/casting. The retriever's innate spellcasting ability is
            Armor Class 19 (natural armor)
                                                                Wisdom (spell save DC 13). The retriever can innately cast the
            Hit Points 210 (20d10 + 100)                        following spells, requiring no material components.
            Speed 40 ft., climb 40 ft.
                                                                3/day each: plane shift (only self  and up to one incapacitated
              STR     DEX    CON      INT    WIS     CHA         creature, which is considered willing for the spell), web
             22 (+6)   16 (+3)   20 (+5)   3 (- 4)   11  (+O)   4 (-3)
                                                                ACTIONS
            Saving Throws Dex +8, Con +10, Wis +5               Multiattack. The retriever makes two foreleg attacks and uses
            Skills Perception +5, Stealth +8                    its force or paralyzing beam once, if available.
            Damage Immunities necrotic, poison, psychic; bludgeoning,
             piercing, and slashing from nonmagical attacks that aren't   Foreleg. Melee Weapon Attack: +11  to hit, reach 10 ft., one tar-
             adamantine                                         get. Hit: 15 (2d8 + 6)  slashing damage.
            Condition Immunities charmed, exhaustion, frightened,
                                                                Force Beam. The retriever targets one creature it can see within
             paralyzed, poisoned
                                                                60 feet of  it. The target must make a DC 16 Dexterity saving
            Senses blindsight 30 ft., darkvision 60 ft.,
                                                                throw, taking 27 (5d10) force damage on a failed save, or half
             passive Perception 15
                                                                as much damage on a successful one.
            Languages understands Abyssal, Elvish, and Undercommon
             but can't speak
                                                                Paralyzing Beam (Recharge 5-6). The retriever targets one
            Challenge 14 (11,500 XP)
                                                                creature it can see within 60 feet of  it. The target must sucĀ·
                                                                ceed on a DC 18 Constitution saving throw or be paralyzed for
            Faultless Tracker. The retriever is given a quarry by its master.
                                                                l  minute. The paralyzed target can repeat the saving throw
            The quarry can be a specific creature or object the master is
                                                                at the end of  each of  its turns, ending the effect on itself on
            personally acquainted with, or it can be a general type of  crea-  a success.
            ture or object the master has seen before. The retriever knows   If the paralyzed creature is  Medium or smaller, the retriever
            the direction and distance to its quarry as long as the two of   can pick it up as part of  the retriever's move and walk or climb
            them are on the same plane of  existence. The retriever can have   with it at full speed.
            C HAPTeR  6  I BESTIARY
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