Page 222 - Mordenkainen's Tome of Foes Deluxe
P. 222

OGRE CHAIN BRUTE
             An ogre chain brute wields a great spiked
             chain. It swings this chain with both
             hands in a wide circle around itself to
             knock foes off their feet. Alternatively, it
             can swing the chain in a crushing over-
             head smash that's nearly impossible to
             block or deflect.

             OGRE HOWDAH
             The most unusual of the specialized
             ogres, the howdah carries a palisaded
             wooden fort on its back. The fort is big
             enough to serve as a fighting platform for
             up to four small humanoids. Ogre how-
             dahs are most often seen bearing goblins
             equipped with bows and spears into bat-
             tle, but they could just as easily transport
             kobolds, deep gnomes, or other human-
             oids of similar size.


             OGRE CHAIN BRUTE
             Large giant, chaotic evil

             Armor Class 11  (hide armor)
             Hit Points 59 (7d10 + 21)
             Speed 40 ft.
                                                                 OGRE HOWDAH
               STR     DEX     CON     INT    WIS     CHA         Large giant, chaotic evil
              19 (+4)   8 (-1)   16 (+3)   5 (- 3)   7 (- 2)   7 (-2)
                                                                 Armor Class 13  (breastplate)
             Senses darkvision 60 ft.,  passive Perception 8     Hit Points 59 (7dl0 + 21)
             Languages Common, Giant                             Speed 40 ft.
             Challenge 3 (700 XP)
                                                                    STR    DEX     CON     INT     WIS    CHA
                                                                   19 (+4)   8 (-1)   16 (+3)   5 (-3)   7 (-2)   7 (-2)
             ACTIONS
             Fist. Melee Weapon Attack: +6 to hit, reach ft., one target. Hit: 9   Senses darkvision 60 ft.,  passive Perception 8
             (2d4 + 4)  bludgeoning damage.                      Languages Common, Giant
                                                                 Challenge 2 (450 XP)
             Chain Sweep. The ogre swings its chain, and every creature
             within 10 feet of it must make a DC 14 Dexterity saving throw.
                                                                 Howdah. The ogre carries a compact fort on its back. Up to
             On a failed  saving throw, a creature takes 8  (1d8 + 4)  bludgeon·
                                                                 four Small creatures can ride in the fort without squeezing. To
             ing damage and is knocked prone. On a successful save, the
                                                                 make a melee attack against a target within 5 feet of the ogre,
             creature takes half as much damage and isn't knocked prone.   they must use spears or weapons with reach. Creatures in the
             Chain Smash (Recharge 6).  Melee Weapon Attack: +6 to hit,   fort have three-quarters cover against attacks and effects from
             reach 10 ft., one target. Hit:  13 (2d8 + 4)  bludgeoning damage,   outside it. If the ogre dies, creatures in the fort are placed in
             and the target must succeed on a  DC 14 Constitution saving   unoccupied spaces within S feet of the ogre.
             throw or be knocked unconscious for 1 minute. The uncon-
                                                                 ACTIONS
             scious target repeats the saving throw if it takes damage and
             at the end of each of its turns, ending the effect on itself on   Mace.  Melee Weapon Attack: +6 to hit, reach S ft., one target.
             a success.                                          Hjt: 11  (2d6 + 4)  bludgeoning damage.


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