Page 225 - Mordenkainen's Tome of Foes Deluxe
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SHADAR- K AI
            In the perpetual gloom of the Shadowfell lives a society
            that serves the Raven Queen. They were brought into
            that dusky realm in ages past, so long ago that they're
            now perfectly adapted to that cheerless environment,
            both physically and mentally.                       GLOOM WEAVER
              Soul Custodian s. Shadar-kai watch over both the
                                                                Medium humanoid (elf), neutral
            Shadowfell and the material world, scouting out choice
            souls and tragedies that might please their deity. They
                                                                Armor Class 14 (17 with mage armor)
            are rumored to be able to coax worldly events along   Hit Points 104 (16d8 + 32)
            tragic paths for her amusement. The Raven Queen is
                                                                Speed  30 ft.
            famously cryptic even to her most devoted followers,
            however. The shadar-kai's efforts are rewarded only    STR     DEX    CON     INT     WIS    CHA
            with vague omens they interpret as best they can.     11  (+O)   18 (+4)   14 (+2)   15 (+2)   12 (+1)   18 (+4)
              Blighted Elves. Shadar-kai were once elves, but
            eons of  exposure to the debilitating influence of the   Saving Throws  Dex +8, Con +6
            Shadowfell has left them joyless and mournful. In that   Damage Immunities necrotic
            realm, they have the appearance of withered elves: pale   Condition Immunities charmed, exhaustion
            hair, wrinkled gray skin, and swollen joints give them a   Senses darkvision 60 ft., passive Perception 11
            corpselike aspect. They appear more youthful while on   Languages Common, Elvish
            other planes, but their skin always retains its deathly   Challenge 9  (5,000 XP)
            pallor. They dress in dark cloaks and heavy veils, detest
            mirrors, and avoid keeping things that remind them of   Burden ofTime.  Beasts and humanoids, other than shadar-kai,
                                                                have disadvantage on saving throws while within 10 feet of  the
            their age.
                                                                gloom weaver.
                                                                F ey Ancestry. The gloom weaver has advantage on saving
            Although a formidable fighter, a gloom weaver is often   throws against being charmed, and magic can't put it to sleep.
            content to remain hidden in the shadows, watching with   Innate Spellcasting. The gloom weaver's innate spellcasting
            rapt attention as its very presence affects its victims.   ability is Charisma (spell save DC 16, +8 to hit with spell at-
            Its dark energy weighs down the heart, causing those   tacks). It can innately cast the following spells, requiring no
            within its oppressive aura to feel the approach of death.   material components:
            This torment alone is enough to please its master,
                                                                At will: arcane eye, mage armor, speak with dead
            the Raven Queen, but should it be detected, a gloom
                                                                1/day each: arcane gate, bane, compulsion, confusion, true seeing
            weaver uses its shadow magic to reduce its enemies to
            ghastly corpses.                                    Spellcasting. The gloom weaver is a 12th-level spellcaster. Its
                                                                spellcasting ability is Charisma (spell save DC 16, +8 to hit with
            SHA DOW  D ANCER                                    spell attacks). It regains its expended spell slots when it fin-
                                                                ishes a short or long rest. It knows the following warlock spells:
            Those who have fought shadow dancers describe the
            experience as similar to fighting a living darkness. Ev-  Cantrips  (at will): chill touch (3d8 damage), eldritch blast (3
                                                                  beams, +4 bonus to each damage roll), minor illusion, pres-
            ery dim alcove and darkened nook is a place from where
                                                                  tidigitation
            the lithe and acrobatic shadow dancers can emerge to
                                                                1st- 5th level (3  5th-level slots): armor of  Agathys, blight, dark-
            ambush their prey. Using this tactic, they attack their en-
                                                                  ness, dream, invisibility.fear, hypnotic pattern, major image,
            emies from all angles with a flurry of entangling chains   contact other plane, vampiric touch, witch bolt
            that hold fast and corrupt the flesh. When their quarry
            is helpless, others move in to help dispatch the prey.   A CTIONS
            Then they loot the corpse for trinkets, anything colorful
                                                                Multiattack. The gloom weaver makes two spear attacks and
            and lively to gaze at after they return to the gloom of the
                                                                casts one spell that takes 1 action to cast.
            Shadow  fell.
                                                                Shadow Spear. Melee Weapon Attack: +8 to hit, reach 5 ft.,
            S OUL MONGER                                        one target. Hit: 7 (1d6 + 4)  piercing damage, or 8 (1d8 + 4)
                                                                piercing damage if used with two hands, plus 26 (4d12) ne-
            Wracked with despair over the loss of memories of a
                                                                crotic damage.
            brighter time, soul mongers now crave the vitality of
            others. The aching void within a soul monger radiates   REACTIONS
            outward, manifesting as an unbearable weight that
                                                                Misty Escape (Recharges after a Short or L ong Rest). When the
            drains the vigor of anyone unfortunate enough to be in
                                                                gloom weaver takes damage, it turns invisible and teleports
            its presence. Those who have escaped the onslaught of  a
                                                                up to 60 feet to an unoccupied space it can see. It remains
            soul monger can hardly shake the memory of the sound   invisible until the start of  its next turn or until it attacks or   -1
            it makes- the moan of a tortured soul, lost in a bottom-  casts a spell.
            less well of tragedy.
            CHAPTeR 6 1  BESTIARY
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