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GIANT SEA EEL
              Lorge beast, unaligned

              Armor Class 14  (natural armor)
              Hit Points 19 (3d10 + 3)
              Speed 0 ft., swim 40 ft.
                STR    DEX    CON     INT    WIS     CHA
               11  (+O)   14 (+2)   12 (+1)   7 (-2)   10 (+O)   7 (-2)
              Saving Throws Dex +4                              GIANT SEA EEL
              Skills Perception +2, Stealth +4                 Snaking predators lurking in the dark waters of  the
              Senses darkvision 60 ft..  passive Perception 12   ocean. these kelp-colored beasts serve as guards and
              Languages -
             Challenge 1/2 (100 XP)                            mounts for the locathah (including those found in Dan-
                                                               ger  at Dunwater).
              Water Breathing. The eel can breathe only underwater.
                                                               HARPY MATRIARCH
              ACTIONS                                           Happy to watch its flock squabble over carrion in Tam-
              Bite.  Melee Weapon Attack: +4 to hit, reach 5 ft .. one target.   meraut's Fate. this gray-feathered matron of  the harpies
              Hit: 13 (2dl 0 + 2) piercing damage.             is surrounded by a cloud of  magical spirits resembling
                                                               skeletal seabirds.

                                                               to 1 hour. It can revert to its true form as a bonus action. This
              HARPY MATRIARCH
              Medium monstrosity, chaotic evil                  illusion does not hold up to close scrutiny.
                                                                Luring Song. The matriarch sings a magical melody. Every
              Armor Class 14 (natural armor)                   humanoid and giant within 300 feet of  the matriarch that can
              Hit Points 88 (l6d8 + 16)                        hear the song must succeed on a DC 14 Wisdom saving throw
              Speed 20 ft., Ay 40 ft.                          or be charmed until the song ends. The matriarch must take
                                                               a bonus action on its subsequent turns to continue singing. It
                STR    DEX    CON     INT    WIS     CHA       can stop singing at any time. The song ends if the matriarch is
               13  (+1)   16 (+3)   12 (+1)   9 (- 1)   10 (+O)   16 (+3)   incapacitated.
                                                                 While charmed by the matriarch, a target is incapacitated
              Saving Throws Dex +6, Cha +6                     and ignores the songs of  other harpies. If the charmed target
             Skills Perception +3                              is more than 5 feet away from the matriarch, the target must
             Senses darkvision 60 ft., passive Perception 13    move on its turn toward the matriarch by the most direct route,
              Languages Common
             Challenge 5 (1,800 XP)                            trying to get within 5 feet. It doesn't avoid opportunity attacks.
                                                                but before moving into damaging terrain, such as lava or a pit,
                                                               and whenever it takes damage from a source other than the
              Luring Maestro. While within 60 feet of  the matriarch, creatures   matriarch, the target can repeat the saving throw. A charmed
              have disadvantage on saving throws against the matriarch's   target can also repeat the saving throw at the end of  each of  its
              Luring Song.
                                                               turns. If the saving throw is successful, the effect ends on it.
              Magic Resistance. The matriarch has advantage on saving   A target that successfully saves is immune to this matriarch's
              throws against spells and other magical effects.   song for the next 24 hours.
                                                                Visage of  Desire (1/Day). The matriarch projects a vision into
              A CTIONS
                                                               the minds of  creatures within 30 feet of rt that aren't constructs
              Multiattack. The matriarch makes two claws attacks.   or undead, showing each creature achieving whatever it most
                                                                desires. An affected creature must succeed on a DC 14 Wisdom
              Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
                                                                saving throw or drop whatever it 1s holding and become para-
              Hit: 13 (3d6 + 3) slashing damage.
                                                                lyzed until the end of  its next turn.
              Fleeting Form. The matriarch can magically disguise itself to
              resemble a humanoid of  roughly similar size and shape for up

                                                                                 Al'PI NDIX (   M<>1'snR<; Ai'.D NI'<  s
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