Page 238 - ghosts-of-saltmarsh
P. 238
GIANT SEA EEL
Lorge beast, unaligned
Armor Class 14 (natural armor)
Hit Points 19 (3d10 + 3)
Speed 0 ft., swim 40 ft.
STR DEX CON INT WIS CHA
11 (+O) 14 (+2) 12 (+1) 7 (-2) 10 (+O) 7 (-2)
Saving Throws Dex +4 GIANT SEA EEL
Skills Perception +2, Stealth +4 Snaking predators lurking in the dark waters of the
Senses darkvision 60 ft.. passive Perception 12 ocean. these kelp-colored beasts serve as guards and
Languages -
Challenge 1/2 (100 XP) mounts for the locathah (including those found in Dan-
ger at Dunwater).
Water Breathing. The eel can breathe only underwater.
HARPY MATRIARCH
ACTIONS Happy to watch its flock squabble over carrion in Tam-
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft .. one target. meraut's Fate. this gray-feathered matron of the harpies
Hit: 13 (2dl 0 + 2) piercing damage. is surrounded by a cloud of magical spirits resembling
skeletal seabirds.
to 1 hour. It can revert to its true form as a bonus action. This
HARPY MATRIARCH
Medium monstrosity, chaotic evil illusion does not hold up to close scrutiny.
Luring Song. The matriarch sings a magical melody. Every
Armor Class 14 (natural armor) humanoid and giant within 300 feet of the matriarch that can
Hit Points 88 (l6d8 + 16) hear the song must succeed on a DC 14 Wisdom saving throw
Speed 20 ft., Ay 40 ft. or be charmed until the song ends. The matriarch must take
a bonus action on its subsequent turns to continue singing. It
STR DEX CON INT WIS CHA can stop singing at any time. The song ends if the matriarch is
13 (+1) 16 (+3) 12 (+1) 9 (- 1) 10 (+O) 16 (+3) incapacitated.
While charmed by the matriarch, a target is incapacitated
Saving Throws Dex +6, Cha +6 and ignores the songs of other harpies. If the charmed target
Skills Perception +3 is more than 5 feet away from the matriarch, the target must
Senses darkvision 60 ft., passive Perception 13 move on its turn toward the matriarch by the most direct route,
Languages Common
Challenge 5 (1,800 XP) trying to get within 5 feet. It doesn't avoid opportunity attacks.
but before moving into damaging terrain, such as lava or a pit,
and whenever it takes damage from a source other than the
Luring Maestro. While within 60 feet of the matriarch, creatures matriarch, the target can repeat the saving throw. A charmed
have disadvantage on saving throws against the matriarch's target can also repeat the saving throw at the end of each of its
Luring Song.
turns. If the saving throw is successful, the effect ends on it.
Magic Resistance. The matriarch has advantage on saving A target that successfully saves is immune to this matriarch's
throws against spells and other magical effects. song for the next 24 hours.
Visage of Desire (1/Day). The matriarch projects a vision into
A CTIONS
the minds of creatures within 30 feet of rt that aren't constructs
Multiattack. The matriarch makes two claws attacks. or undead, showing each creature achieving whatever it most
desires. An affected creature must succeed on a DC 14 Wisdom
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
saving throw or drop whatever it 1s holding and become para-
Hit: 13 (3d6 + 3) slashing damage.
lyzed until the end of its next turn.
Fleeting Form. The matriarch can magically disguise itself to
resemble a humanoid of roughly similar size and shape for up
Al'PI NDIX ( M<>1'snR<; Ai'.D NI'< s

