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D R OAAM                                          What Are Your Ambitions? Citizens of Droaam are
                                                               proud of their nation. You know that the rest of Khor­
           Capital: The Great Crag                             vaire considers you a monster. Do you intend to prove
           Hallmarks: Byeshk ore, monstrous mercenaries        that you and your kind are capable of deeds humanity
           Droaam is a nation of monsters ruled by the Daughters   can't imagine? Or are you driven solely by your per­
           of Sora Kell. Each of these three hags is a legend in her   sonal desires, or the goals of your family or warlord?
           own right, the subjects of tales used to frighten children.   How Does Your Background Shape You? The diverse
           Eleven years ago, they seized the lands west of the Gray­  creatures of Droaam could include a kobold city-savvy
           wall Mountains and founded the nation of Droaam.    rogue urchin, an ore outlander barbarian with little
             Although Breland laid claim to these barren lands,   knowledge of the outside world, or a tiefling warlock
           Galifar had never tamed this wild region. Gnolls, ores,   sage versed in Arcana and History.
           and goblins commonly sought haven here, as well as
           ogres, trolls, harpies, minotaurs, medusas, tieflings,   C I T I E S   A N D   SITES
           changelings, lycanthropes, and other races unwelcome   In the past, particular creatures dominated the commu­
           in civilized lands. In the past, these creatures fought one   nities of Droaam. The harpy flights lived in mountain
           another more often than they raided human settlements.   peaks, while the medusas remained isolated in the cita­
           Under the leadership of the Daughters of Sora Kell, they   del of Cazhaak Draa!. Under the rule of the Daughters of
           have new purpose. The Daughters use an army of ogres   Sora Kell, the Droaamites are creating cities where all
           and war trolls to maintain order.                 manner of creatures live and work together.
             To date, the other nations of Khorvaire have refused
           to recognize Droaam, and the region was not acknowl­  GRAYWALL
           edged in the Treaty of Thronehold. Most people believe   Known as the Gateway to Droaam, this city sits on the
           that the monstrous nation can't last-that even the   border to Breland. Though dominated by monsters
           Daughters can't hold the disparate alliance together­  and ruled by a mind flayer, Graywall is both a center
           but Droaam is currently thriving and stronger than ever.   for trade and a haven for deserters and fugitives. The
             Droaam works closely with House Tharashk, selling   dragonmarked houses maintain outposts in Graywall,
           the services of monstrous soldiers and laborers and   and House Tharashk governs the Calabas, the foreign
           byeshk ore, a form of metal with magical properties.   quarter inhabited by humans and other people from
           Beyond that, it's a still-expanding frontier nation. The   elsewhere in Khorvaire.
           cities of Graywall and Great Crag grow larger and more
           organized every day, and the rest of Khorvaire is uneasy   THE GREAT CRAG
           with the potential power of a fully realized Droaam.   Built atop ancient goblin ruins, the Crag is the seat of
             The monsters that inhabit Droaam retain their racial   the Daughters of Sora Kell. Few outsiders have seen
           subcultures. Most worship the Dark Six, but other reli­  this thriving city of monsters. Of the dragonmarked
           gious traditions flourish as well.                houses, only House Tharashk has a presence in the city.
           I N T E R E S TING THI N GS                       THE VENOMOUS DEMESNE
                                                             This hidden city is ruled by families of tiefling warlocks
                    D
           ABOUT  R OAAM
                                                             who wield powerful magic and craft dark wonders. If
           •  Droaam uses the supernatural abilities of its citizens   you're playing a tiefling or a warlock, you could have ties
            as tools, just as other nations of Khorvaire use magic.   to the Venomous Demesne.
            The Daughters of Sora Kell keep their people fed with
                                                                        T
                                                                                T
            troll sausage and use harpy's song to quell brawls.   AFTERMA H   OF  H E   LAST W A R
            When dealing with monsters in Droaam, consider the   Droaam is barely a decade old. The treaty nations refuse
            practical applications of their abilities.       to acknowledge its sovereignty; according to the terms
           •  When the Church of the Silver Flame purged lycan­  of the Treaty of Thronehold, it's a rebellious territory
            thropy from the Five Nations, a number of lycan­  of Breland. As a renegade nation, it is a haven for war
            thropes escaped into the region that later become   criminals and deserters, as well as brigands and mages
            Droaam. The Dark Pack alliance of lycanthropes,   pursuing forbidden paths of magic. The monsters of
            worgs, and other supernatural predators hunts south­  Droaam have no particular love for these bandits and
            ern Droaam.                                      fugitives, and outlanders have to watch their step.
                                                              Tensions remain high on the border with Breland, re­
           D R OAAMITE  H ARACTERS                           sulting in constant skirmishes and raids. Deeper within
                          C
           Minotaurs, ores, gnolls, tieflings, changelings, and other   the nation, the Daughters of Sora Kell build their power.
           monstrous species all have a place in Droaam. Consider   Graywall and the Great Crag are constantly expanding,
           these questions when making a Droaamite character:   with goblins and ogres laboring through the night. War­
                                                             lords drill their troops, forcing all manner of monsters
           What Makes You Different? The people of Droaam
            aren't just humans with horns or green skin. Think   to work together. A predatory aspect permeates life in
            about the unique aspects of your people and what   Droaam but also a sense of excitement, the belief that
            makes you different from humanity, both physically   the Daughters will lead Droaam to greatness. For centu­
            and culturally.                                  ries the people of Droaam have hidden in the shadows;
                                                             now they stand in the light, and they are proud.


           CHAPTER 2  I  KHORVAIRE  GAZETTEER
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