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a nomadic existence. The Wardens of the Wood uphold
                             THE  KORRANBERG                   order and settle disputes, and the Great Druid Oal­
                       C M � O N � C L(                        ian-an awakened greatpine-is the spiritual leader of
                                                               the Reaches.
                  D E S C E N T   I N TO                       I N T E R E S TING THINGS ABOUT  H E
                                                                                                   T
                                                               E L D E E N   REACH E S
                             A
                   DRO A M :   M Y                             •  The Towering Wood is vast and untamed. The
                                                                Wardens of the Wood seek to protect travelers, but
                                                                swathes of forest remain entirely untouched by human
              TRA L   TO  E RROR                                or shifter. Such areas could hold giant beasts never
                                     T
                        I
                                                                seen in the outside world, or relics from a previous
                                                                age-artifacts or ruins created by demons or the terri­
             We're all going to die. That thought echoed through my   fying daelkyr.
             mind as the wagon carried us toward the Great Crag.   •  The fey have a strong presence in the Towering Wood.
             The diplomats around me intended to speak with the   Even outside the fey stronghold of the Twilight De­
             Daughters of Sora Kell. All I could think about was the   mesne, manifest zones tied to Thelanis (see chapter 4)
             stories my grandmother used to tell me. Sora Maenya can   allow passage between worlds. The Eldeen Reaches
             crush a giant  with her bare hands.  She can eat the whole creature   are a logical origin for a character with ties to the fey.
             and still be hungry. If you're  bad,  she'll come in the night and   •  Druidic magic is a vital tool in the Eldeen Reaches.
             carry you away. She'll make a lantern of your skull and torment   Residents use animal messengers to carry commu­
             you until the end of time. And she's the least frightening   nications between villages, and beasts perform vital
             member of the Daughters of Sora Kell!              services. Good berry wine takes the place of House
               When I could set aside my sheer terror, I was learning
             a great deal about this strange nation. The Daughters in­  Vadalis healing. Communities include awakened ani­
             vested power in warlords, each of whom rules a territory   mals and plants as members.
             in their name. It's sort of like Karmath, except each of
             the warlords of Droaam is a horrifying monster. We were   E L D E E N   CHARACTERS
             traveling through the territory of the Prince of Bones,   When creating an Eldeen character or NPC, consider
             an ancient troll said to be too evil to die. We'd already   the following:
             passed through the domain of Queen Sheska the me­
             dusa, where even the trees are turning to stone. Harpies.   Farm or Forest? Did you grow up on one of the farms of
             Gargoyles. There's even a king of the kobolds. Our car­  the eastern Reaches, or did you spend your childhood
             avan was being protected by gnolls. Not protected from   in the Towering Wood? Are you comfortable in build­
             gnolls, protected by gnolls. I thought things couldn't get   ings, or do you prefer the open air? As a child of the
             any stranger. I couldn't have been more wrong  . . .
                                                 .
                                                                forest, you might take the outlander background, or
                                                                perhaps you became a folk hero by defending farmers
                                                                from bandits and beasts.
             E L D E E N   R E A C H E S                       Natural Magic. Druidic traditions play an important
                                                                role in Eldeen society. If you're a druid or ranger, are
             Capital: Greenheart
             Hallmarks: Agriculture, animal husbandry,          you a stoic Warden of the Wood or a grim Child of
              druidic magic                                     Winter? Even if you're not a spellcaster, the Magic Ini­
                                                                tiate feat can provide you with a few spells to reflect a
             A stretch of fertile farmlands borders a vast, untamed   basic initiation into the druidic mysteries.
             forest. Farmers tend the fields, while tribes of shifters   A Land with No Lords. The Reachers are fiercely inde­
             and circles of druids and rangers roam through the   pendent. They broke with Aundair, and they bow to
             woods. These are the Eldeen Reaches.               no monarch. The folk of the Reaches value talent over
              Druids and shifters dwelled in the Towering Wood   titles. The Eldeen people respect the guidance of the
             for thousands of years, but the eastern farmlands of the   druids, but they all work together to solve their prob­
             Reaches were part of Aundair until the Last War. The   lems; no one gives orders to a Reacher.
             lords of Aundair focused their resources on the war ef­
             fort, ignoring banditry and other problems faced by the
             farmers of the east. The Wardens of the Wood-largest
             of the druid sects-came to the aid of these farmers.
             Fifty years ago, the people of eastern Aundair seceded
             and formed the Eldeen Reaches. The Treaty of Throne­
             hold recognized the Reaches as a nation, but its citizens
             fear Aundair will try to reclaim the region.
              Druidic magic is central to life in the Eldeen Reaches.
             Its people seek to live in harmony with the natural
             world, and each community has a druidic advisor
             who helps with planning and planting. The Towering
             Wood is also home to tribes of shifters, who maintain


                                                                               C  H  APTER 2  I  KHORVAIRE  GAZE'ITEER
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