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          AFTERMA H   OF THE LA8_! WA�                      Q'  B ARRA
           The Mror Holds declared independence during the Last   Capital: Newthrone
           War. Many nations depend on the resource of the Holds,   Hallmarks: Eberron dragonshards, rare herbs
           and the Treaty of Thronehold affirmed its sovereignty.
            To the casual observer, the Mror dwarves' star ap­  Q'barra is a young nation on the edge of Khorvaire, an
          pears to be rising. Their mines seem to offer limitless   untamed frontier filled with danger and opportunity.
           resources. Mror artificers make amazing strides as   During the golden age of Galifar, few humans bothered
                                                            to cross the Endworld Mountains to explore the vast
          they study the relics of their ancestors. The dwarves are   jungle beyond. When the Last War broke out, a fleet of
           proud of their ancient past and optimistic about the fu­  settlers came to Q'barra in search of a new home far
          ture. Most Mror are generous and courageous, eager to   from the war. As this settlement expanded, the settlers
          show off their wealth and accomplishments.        discovered massive deposits of Eberron dragonshards
            Those who dig deeper realize that this prosperity is   (see chapter 5). Over the past decade, a wave of pros­
          built on an unstable foundation. The Last War may be   pectors, wandslingers, refugees, and fortune-seekers
          over, but the war against the daelkyr has barely begun.   have descended on Q'barra, along with brigands, de­
          The clan lords hold their reclaimed halls in the Realm   serters from the war, and all manner of criminals and
           Below, but no one knows the full extent of the power of   opportunists.
          the daelkyr. A renewed assault could come at any time,   To their surprise, Q'barra was already home to a num­
          whether it's a force of monsters boiling up from below or   ber of ancient civilizations humans know nothing about:
          a creeping madness that infects the weak-willed.   the lizardfolk of the Cold Sun Federation, the dragon­
            The dwarves are also divided by their attitude toward   born of Ka'rhashan, and the confederacy of the Poison
           the aberrations. Some of the clans-notably Soldorak­  Dusk lizardfolk. Most settlers refer to them collectively
           embrace symbionts and other daelkyr gifts; some even   as "scales." King Sebastes ir'Kesslan of Newthrone has
           experiment with flesh-warping techniques and create   established a treaty with the Cold Sun Federation, but
          their own monsters. Others-notably Clan Mroranon­  communication has been difficult and prospectors rarely
          avoid contact with the aberrations. Such dwarves trea­  abide by the terms of the treaty.
          sure the relics of their ancestors but despise those who
          use symbionts or form pacts with the darkness.    IN E R E S TING THI N G S
                                                               T
            Long ago, the dwarves engaged in vicious feuds that
          kept them from uniting as a nation. This new divide   ABOUT Q'BARRA
          could reignite those rivalries, leading to a civil war on   •  Q'barra is one of the richest sources of Eberron drag­
          the surface even as evil gains strength in the depths.   onshards in Khorvaire, drawing waves of settlers and
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