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prospectors to this young and growing nation on the Q'barra. Myriad people from all over Khorvaire mingle
edge of civilization. here in crowded streets. Soldiers pay little heed to the
• Certain ruins in Q'barra appear connected to the Age rampant crime in these streets, viewing it instead as
of Demons. The settlers know little of the history of part of life in the port city.
this region, but the Poison Dusk lizardfolk have ties to
fiendish powers. WYRMWATCH
• House Tharashk has a strong presence in Q'barra. A thriving prospecting town in Hope, Wyrmwatch was
Tharashk is the primary buyer of Eberron drag established by Cyran refugees. Although far smaller
onshards and also runs large-scale mining opera than New Cyre in Breland, its people are proud of what
tions here. they have built. The independent community is led by
Elder Nevillom, a veteran and evangelist of the Silver
Q'BARRAN H ARACTERS Flame. Nevillom's courage and passionate sermons help
C
sustain the people of Wyrmwatch in difficult times.
Q'barra tempts explorers from the west with the pros
pects of wealth and new lands to conquer-mostly hu AFTERMA H OF H E LAST W A R
T
T
mans but including members of all races found in Khor
vaire. Settlers, dragonborn, and lizardfolk characters The influx of Cyran refugees promises to reshape
who originate here should consider the following: Q'barra. Most of the settlers are peaceful people search
ing for a homes and opportunities, but some among
Settlers. Q'barra is an excellent place to explore the them chose Q'barra over refugee camps because they
traditional archetypes of the classic Western. As a refused to accept charity from former enemies. These
paladin, you could be a lone sheriff seeking to protect "Mourners" rob and kill settlers from the nations that
your newly formed mining village. Your cleric could be fought against Cyre. Hope also has its share of brigands
the town preacher. As a sorcerer or bard with a crim and criminals, bandits who prey on House Tharashk
inal background, you could be a dashing wandslinger convoys and settlers alike.
looking for trouble and gold. The relationship between the settlers and the natives
Renegades and Regrets. Q'barra promises a land of is another source of tension. Although King Sebastes
opportunity and a place where you can leave your forged a treaty with the Cold Sun Federation, the pros
past behind. Are you a deserter? Were you convicted pectors of Hope regularly violate this treaty. The Poison
of a crime you didn't commit? Are you fleeing from a Dusk lizardfolk are hostile to both the settlers and the
broken heart? Q'barra has also drawn Cyran refugees Cold Sun Federation. Conflicts between settlers and
and newly freed warforged, both seeking a home in scales have escalated over the last four years, and many
the wild east. fear that worse is yet to come.
Lizardfolk. The lizardfolk's primitive culture blends
druidic traditions with the beliefs of the Silver Flame. S H A D O W A R C H E S
M
You might have been sent to study the softskins-to
learn about them and potentially serve as an envoy for Capital: Zarash'ak (unofficial)
your people. Alternatively, you could be following a Hallmarks: Eberron dragonshards, herbs
spiritual vision. When most people think of the Shadow Marches, they
Dragonborn. The dragonborn live amid the remnants imagine a fetid backwater where illiterate humans
of ancient glory. They have a proud martial tradition, mingle with ores and other foul creatures, practicing
and a number of dragonborn venture west in search of strange rites by the light of the moons. While flawed,
worthy challenges. If you follow this path, you might this vision isn't entirely inaccurate. The Shadow
have served as a mercenary in the Last War.
Marches are a desolate land of swamps and moors. The
homeland of the ores, the Marches were scarred in the
C I T I E S A N D S I T E S
ancient conflict with the daelkyr. The fiends left twisted
i
Q'barra s split into three main regions. New Galifar is creatures and aberrations in the swamps, and sowed
the original colony; it has a feudal structure and holds seeds of madness that linger to this day. There are in
to the laws of the Treaty of Thronehold. To the north, deed moonlit rituals in the Marches: some to honor the
Hope is a collection of small mining towns. In Hope, the daelkyr, others to maintain the wards that keep them
law goes only as far as the people willing to enforce it. trapped in Khyber.
Beyond these human regions lie the unexplored lands of Humans came to the Marches long ago, refugees
the scales. fleeing a war in the distant land of Sarlona. Over time
the two cultures merged, forming the Marches as they
HAKA'TORVHAK exist today.
Explorers tell stories of a city hidden deep in the jungles The Marches had little contact with the Kingdom of
of Q'barra-a wondrous citadel of obsidian and brass. Galifar or the east until a few hundred years ago, when
According to these tales, the city is filled with treasure a House Sivis expedition made two discoveries: the re
and guarded by a dragon fused with an ancient demon. gion contained valuable dragonshards, and a number of
clans had manifested the Dragonmark of Finding. This
NEWTHRONE led to the foundation of House Tharashk, as these clans
The capital of New Galifar and the seat of King joined together to master the economic potential of their
Sebastes, Newthrone is the largest city and port in
mark and leverage their mineral wealth.
CHAPTER 2 I KHORVAIRE GAZETTEER
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