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            TALENTA  L A I N S                                  The Talentan reverence for spirits derives from the
                                                                fact that a variety of spirits haunt the Plains. The re­
            Capital: Gatherhold                                 gion contains an unusual number of manifest zones
            Hallmarks: Dinosaurs, halflings, livestock          tied to Dolurrh and Thelanis (see chapter 4 for de­
            The halflings of the Talenta Plains have no cities and no   scriptions of both). Ghosts are more likely to linger
            industrialized magic, but they do have dinosaurs. The   in such places, and minor fey are scattered across
            halflings domesticated the dinosaurs of the plains and   the Plains.
            use these creatures as mounts, livestock, and beasts   •  Stories tell of ancient ruins that date back to the first
            of burden. A sacred bond exists between a hunter and   age of the world and of a vast graveyard holding the
            mount, and few people are prepared to face a raging hal­  bones of dragons.
            fling barbarian riding a furious clawfoot raptor.
                                                                        A
              Talenta religion reveres spirits, both departed ances­  TALENT N   C H ARACTERS
            tors and natural spirits. Each tribe has a lath-a chief­  See chapter 1 for quirks and other features relevant to
            tain who guides the tribe-and shamans who consult   halfling characters from the Talenta Plains. Also con­
            the spirits and choose the paths of migration.    sider the following:
              In the past, the tribes stood alone, but during the Last
            War, many halflings came together under Lathon Hal­  Wild Warriors and Tricksters. You were born in the
            pum to defend their land. Halpum won recognition for   wild, and your wits and your weapons helped you
            the Plains as one of the Thronehold nations, though it's   survive. Talenta warriors are often barbarians or rang­
            still unclear what this means beyond increasing passage   ers, relying on speed and skill. Outlander is a logical
            between the Plains and the outside world.           background, but you could easily be a folk hero, enter­
                                                                tainer, or charlatan. You could even be an urchin who
                                                T
            I N T E R E S TING THI N G S   ABOUT  H E           was stranded in a great city and adapted to life there.
                                                              Surrounded by Spirits. Fey, fiends, and the ghosts of
                           A
            TALENTA PL I N S                                    ancestors, these are all part of the spirit world, and
              House Ghallanda and Housejorasco both originated   they're all around you. Do you believe that the spirits
              in the Talenta Plains. The dragonmarked bloodlines   guide your actions? Do you show respect to the spirits
              appear throughout the tribes, though you can play a   of a location? Talentan shamans tend to be druids of
              dragonmarked halfling from the Plains who doesn't   the Circle of the Moon or the Circle of the Shepherd
              work for the houses.                              (from Xanathar's Guide to Everything), often assum­
                                                                ing the form of dinosaurs. You could also reflect a
                                                                strong bond to spirits by playing a warlock with an
                                                                Archfey patron, a cleric with the Nature domain, a pal­
                                                                adin sworn to the Oath of the Ancients, or a barbarian
                                                                on the Path of the Totem Warrior or Path of the Ances­
                                                                tral Guardian (from Xanathar's Guide to Everything) .





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