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TALENTA L A I N S The Talentan reverence for spirits derives from the
fact that a variety of spirits haunt the Plains. The re
Capital: Gatherhold gion contains an unusual number of manifest zones
Hallmarks: Dinosaurs, halflings, livestock tied to Dolurrh and Thelanis (see chapter 4 for de
The halflings of the Talenta Plains have no cities and no scriptions of both). Ghosts are more likely to linger
industrialized magic, but they do have dinosaurs. The in such places, and minor fey are scattered across
halflings domesticated the dinosaurs of the plains and the Plains.
use these creatures as mounts, livestock, and beasts • Stories tell of ancient ruins that date back to the first
of burden. A sacred bond exists between a hunter and age of the world and of a vast graveyard holding the
mount, and few people are prepared to face a raging hal bones of dragons.
fling barbarian riding a furious clawfoot raptor.
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Talenta religion reveres spirits, both departed ances TALENT N C H ARACTERS
tors and natural spirits. Each tribe has a lath-a chief See chapter 1 for quirks and other features relevant to
tain who guides the tribe-and shamans who consult halfling characters from the Talenta Plains. Also con
the spirits and choose the paths of migration. sider the following:
In the past, the tribes stood alone, but during the Last
War, many halflings came together under Lathon Hal Wild Warriors and Tricksters. You were born in the
pum to defend their land. Halpum won recognition for wild, and your wits and your weapons helped you
the Plains as one of the Thronehold nations, though it's survive. Talenta warriors are often barbarians or rang
still unclear what this means beyond increasing passage ers, relying on speed and skill. Outlander is a logical
between the Plains and the outside world. background, but you could easily be a folk hero, enter
tainer, or charlatan. You could even be an urchin who
T
I N T E R E S TING THI N G S ABOUT H E was stranded in a great city and adapted to life there.
Surrounded by Spirits. Fey, fiends, and the ghosts of
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TALENTA PL I N S ancestors, these are all part of the spirit world, and
House Ghallanda and Housejorasco both originated they're all around you. Do you believe that the spirits
in the Talenta Plains. The dragonmarked bloodlines guide your actions? Do you show respect to the spirits
appear throughout the tribes, though you can play a of a location? Talentan shamans tend to be druids of
dragonmarked halfling from the Plains who doesn't the Circle of the Moon or the Circle of the Shepherd
work for the houses. (from Xanathar's Guide to Everything), often assum
ing the form of dinosaurs. You could also reflect a
strong bond to spirits by playing a warlock with an
Archfey patron, a cleric with the Nature domain, a pal
adin sworn to the Oath of the Ancients, or a barbarian
on the Path of the Totem Warrior or Path of the Ances
tral Guardian (from Xanathar's Guide to Everything) .
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