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Hermit and outlander are natural backgrounds, but   TH RANE
           you could be an acolyte or a sage who consults spirits
            instead of books. Warriors and shamans both wear   Capital: Flamekeep
            masks to present a particular face to the spirit world.   Hallmarks: Divine magic, fine crafts, fruit, livestock,
          Dinosaurs. Talenta halflings have a close bond to their   the Silver Flame, textiles, wool
            dinosaur companions. If you don't begin the campaign   The modern Church of the Silver Flame was founded in
           with a dinosaur mount or companion, you might ac­  Thrane, and most of the people of the nation follow this
            quire one over the course of your adventures. You can   faith. During the Last War, the people of Thrane chose
           also consider whether a fallen dinosaur is part of your   to set aside the rule of the monarchy and to embrace
           backstory; perhaps you lost your faithful mount in the   the leadership of the church. For the last seventy years,
           Last War, but you believe its spirit is still with you.   Thrane has been a theocracy. The head of the state is
                                                            1 1 -year-oldjaela Daran, the divinely selected Keeper of
          C I T I E S   A N D   SITES                       the Flame. ] aela depends on the Council of Cardinals to
          The Talenta Plains have been described as an ocean of   perform the practical work of running the nation.
          grasslands. The nomadic halfiings have little interest   The primary purpose of the Silver Flame is to defend
          in building towns; most shelter in the Talenta Plains is   the innocent from supernatural evil. The church has
          temporary. Halfiings shun the ruins scattered across the   always had a militant aspect, with battalions of templars
          Plains, believing them to be haunted by fiends.   and peasant militias prepared to face undead, lycan­
                                                            thropes, or other monstrous threats. But compassion
          GATHERHOLD                                        and charity are core values of the church, and the tem­
          All the halfiing tribes come to Gatherhold to trade, hold   plars are tasked to defend all innocents. Even during the
          councils, and settle disputes. House Ghallanda main­  Last War, if a fiendish threat arose in a Brelish village,
          tains the town, but Gatherhold belongs to the people,   Thrane templars would ally with the locals to bring an
          not the houses. Other dragonmarked houses offer their   end to the threat. Not all Thranes rise to this ideal. Zeal­
          services here as well. The town is on the shore of Lake   ous Thranes believe the church is destined to reunite
          Cyre, and once people came by boat through Cyre; now   Galifar under the Silver Flame, and corrupt priests are
          the Mourning has cut off that passage.            interested only in power and wealth.
                                                             Not all priests are clerics, and the typical templar is a
          THE W A NDERING INN                               mundane warrior. However, due to the deep faith of its
          This caravan maintained by members of House Gha­  people, Thrane produces more clerics and paladins than
          llanda is a traveling fair, providing entertainment and   any other nation in Khorvaire.
          shelter to any fortunate enough to cross its path. When
          times are dark and travelers are weary, one can always
          hope that the Wandering Inn is just beyond the horizon.
                                                                            -- THE --
          AFTERMATH OF  H E   LAST W A R                      S M � � n  1 n Q U I S l l l W �
                             T
          The halfling tribes joined together to defend themselves
          from outsiders, and the Talenta Plains were recognized
          as a nation under the Treaty of Thronehold. Now that   I WAS S C OR C H E D
          the war is over, most of the tribes have returned to their
          hunting grounds and ancient traditions. They united to
                                                                        T
          defend their way of life, and now they wish to enjoy it.   BY  H E S I L V E R
           But the halflings don't yet know if it's possible to
          return to the previous ways. More foreigners visit
          the Plains than at any time in the past. Settlers and          F L A M       E !
          merchants cross the Plains as they make their way to
          Q'barra, and they clash with Q'barran bandits. The Vale­
          nar elves ride through the Plains in search of adventure.   Growing up on the streets of the Callestan district in
          Monsters emerge from the Mournland. Dragonmarked   Sham, I learned not to put my faith in anything I couldn't
          houses seek to expand their role at Gatherhold and to   see or hold. I think that's why my editor sent me to
                                                           Flamekeep to cover the Ascension; surely I'd see clearly,
          explore the untapped resources of the Plains.    with eyes untouched by faith. I thought so,  too. But then
           The halflings have no interest in change, but it might   I found myself in the Chamber ofTira's Sacrifice, a pillar
          be inevitable. Lathon Halpum believes that if the tribes   of silver fire marking the spot where one woman gave
         can work together, they could become a nation of na­  her life to protect countless innocents. I saw people from
         tions, but others aggressively oppose such a path. Holy   all nations joined together in song, celebrating both that
          Uldra is a powerful shaman and the leader of her own   ancient sacrifice and the end of our current war. And
          tribe. She urges halfiing warriors to join together for a   looking into the innocent eyes of the child priestess, I
          single purpose: to drive all outsiders from the Plains   truly heard the words of that song for the first time: a call
         and to maintain the ancient traditions. The halflings   for all of us to be better than we are, to protect those in
         must decide whether the tribes will choose the path of   need, to remember that we are all one people in the light
                                                           of the Silver Flame.
          peace or return to war.


         C  H  APTER 2  I  KHORVAIRE  GAZETTEER
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