Page 119 - Eberron -Rising from the Last War_Neat
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FORT BONES                                        Tu  E   NIGHTWOOD
           Fortresses such as this one dot the hilltops of Karrnath,   This massive forest has close ties to the Plane of
           watching for signs of enemy encroachment even since   Ma bar. Monsters sometimes slip out of the Nightwood
           the Last War has ended. Fort Bones' garrison consists   to threaten the surrounding regions. Criminals and
           primarily of Karrnathi undead soldiers. No lights glow   fugitives who flee into the Nightwood find the dangers
           here, as these undead rely on darkvision to see.   within deadlier than any Karrnathi executioner.

                                                                                T
                                                                        T
           KARRLAKTON                                       AFTERMA H   OF  H E   LAST W A R
           The turbulent Cyre River separates this city from the
           deathly Mournland. Karrlakton is the birthplace of kings   Karrnath has always been a martial nation, and its
           (both Karrn the Conqueror and Galifar I were born   people remain vigilant. Early in the war, King Kaius
           here) and is the center of power for House Deneith. The   I instituted the Code of Kai us, a strict set of laws and
           house's headquarters, Sentinel Tower, dominates the   limits. Karrnath weathered a number of famines during
           city's skyline. A stern edifice of angular stone, Sentinel   the war, and this privation led to an ongoing program of
           Tower radiates martial authority and is one of the most   rationing to ensure that the nation is prepared for what­
           heavily defended fortresses in Khorvaire. Surrounding   ever lies ahead. The war is over, but the Code of Kai us
           the tower are training grounds, barracks, and smithies   and the rationing remains in place; the people of Karr­
                                                             nath willingly endure ongoing hardship to ensure that
           to accommodate all of House Deneith's needs. Sentinel   their future is secure. The populace frowns on excess of
           Tower serves as the headquarters of the famed Sentinel   any sort, accepts limits on luxury items, and approves of
           Marshals, though most of them are abroad.
                                                             swift and harsh punishments for crime.
           KORTH                                              King Kaius III was one of the architects of the Treaty
           The capital of Karrnath is a city-fortress on the edge of   of Thronehold and remains committed to peace. How­
           the Nightwood and the seat of King Kaius III. Its walls   ever, many of the nation's warlords believe that Karr­
           and towers bristle with the weapons of war, and military   nath would have won the Last War and that Kaius de­
           marches through the city help bolster the spirits of the   nied the Karrnathi people their rightful destiny. Should
           Karrns as well as intimidate foreign diplomats. The   these warlords gain sufficient support, they could push
           forges of Korth produce some of the finest armor and   for a military coup.
           weapons in Khorvaire.                              A second destabilizing factor is the tension between
                                                            the followers of the Blood of Vol and the Karrnathi tra­
                                                            ditionalists. The Seekers assert that the Blood of Vol
                                                             saved Karrnath and point to the power of its undead
           FORT  BONES                                      troops. The traditionalists claim that the dark magic
                                                            of the Seekers caused famines and plagues, crippling
                                                            Karrnath and forcing it to rely on the undead. The Blood
                                                            of Vol could back an uprising in Karrnath, or those who
                                                            wish to drive out the Seekers could trigger a civil war.
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