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Play It Again. If diplomats and spies have one thing in   I N TER S TING THINGS
                                                                     E
             common, it's a weakness for pleasant distractions.   ABOUT V A LENAR
             When not playing their games of deceit, they seek out
             the best entertainment and companionship the island   •  The dragonmarked House Lyrandar helped the Vale­
             has to offer. Characters with the entertainer back­  nar elves build the infrastructure of their kingdom.
             ground can make many untrustworthy friends here.   The half-elves have no homeland, but House Lyrandar
                                                               hopes to make Valenar a haven for its people.
            AFTERMATH OF  H E   LAST  A R                     •  The ancestors of the elves fought goblins for control
                               T
                                            W
            By 975 YK, Throneport had grown into a small city in   of this region many thousands of years ago. Relics of
            which all of the nations and dragonmarked houses had   that struggle are still scattered across Valenar and the
            at least a small presence, turning it into a hotbed of in­  Blade Desert: ruins, haunted fortresses, and battle­
            ternational intrigue. The Treaty of Thronehold further   fields that have slipped out of alignment with time.
            solidified Throneport as a multinational capital under   •  Valenar warbands include druids and rangers, and
            the control of small peacekeeping forces from Aundair,   druidic magic bolsters the military arsenal of the
            Breland, Karrnath, and Thrane, with House Deneith   elves. Walls of thorns surround elven fortresses, and
            Throne Wardens in place to make sure the terms of   beasts fight alongside the elves. Valenar horses are
            the treaty are honored. Today, the small city is neutral   known for being as fearless and stubborn as the elves
            ground, but the castle and its grounds remain off limits   who ride them.
            and under the watchful protection of the wardens.
                                                             V A LENAR  H ARACTERS
                                                                         C
           V A LEN  R                                        See chapter 1 for additional information about creating
                      A
                                                             Valenar elves. When creating a Valenar character or
            Capital: Taer Valaestas
           Hallmarks: Elves, horses, mercenaries             NPC, consider the following:
                                                             Martial Role. Valenar was forged in war. As an elf, con­
            In the midst of the Last War, an army of Tairnadal war­  sider your role in a warband. Are you a simple soldier,
           rior elves from Aerenal seized this region from Cyre,   an acolyte devoted to the elven ancestors, or a sage
           invoking a claim to the land from long before humanity's   familiar with your Valenar history? As a half-elf, you
           arrival on the continent. The elves ofValenar devote   might be an entertainer, a sailor, or a guild artisan
           themselves to the arts of war. Their cavalry has no equal   working to support the elf army, or you might be a
           in Khorvaire, and they combine a talent for magic with   charlatan seeking opportunities. As a human from
           stealth and swordplay. Cyre employed the Valenar as   Valenar, you could be an urchin born in Taer Valaes­
           mercenaries until the elves betrayed Cyre and took a   tas, or a folk hero fighting for the common people.
           corner of the nation for themselves. These lands es­  Dreams. Have you left Valenar behind, or are your as­
           caped the destruction visited upon the rest of Cyre. After   pirations tied to the new kingdom? As a half-elf with
           the Mourning, no one wanted to challenge the Valenar's   Valenar blood, do you want to be recognized as a true
           claim to the land they had taken; in the interests of   Valenar-granted a bond to a patron ancestor and a
           peace, the Treaty of Thronehold recognized the new elf   chance at immortality-or are you more interested
           kingdom of Valenar.                                 in building a homeland for your people? As a human
             Valenar elves spend little time at rest, operating in
           small units called warbands.  Those who aren't pa­  whose land the elves reclaimed, do you want to work
           trolling the kingdom travel abroad seeking adventure.   with the elves or do you want to drive them out-and if
           Half-elves handle the civic administration. Some of   so, who do you want to replace them?
           these are the children ofValenar elves, but most are im­  Animal Companions. Feytouched beasts play an
           migrants who've come from elsewhere in Khorvaire in   important role in Valenar society. The Valenar are
           search of opportunity. Cyran humans still occupying the   known for their steeds, but a wide range of Valenar
           region fall below them in rank. Once citizens of Cyre,   beasts bond with non-elves. As a starting character,
           now they're citizens of Valenar. Little has changed for   you might not have established a connection to a Vale­
           the commoners, most of whom don't care who wears    nar beast. If you return to Valenar later in your adven­
           the crown.                                          turing career, perhaps you will find your bondmate.
             The harsh sands of the Blade Desert cover northern   C I T I E S   A N D   SITES
           Valenar and serve as a natural barrier between this land
           and the rest of Khorvaire. Beyond the desert, Valenar   Most of the communities of Valenar consist of farming
           transitions from rolling steppes to fertile plains. The   villages, with fortress towers scattered across the plains
           desert can be deadly, but the Valenar elves pose the   as military outposts.
           greatest risk for adventurers. The elves won't interfere
           with peaceful caravans, but a well-armed group of trav­  MOONSHADOW
           elers invites challenges.                         A peaceful Khoravar village built on the Old Road,
                                                             Moonshadow is a young community, built by immigrants
                                                             who hope that Valenar can become a home for their peo­
                                                             ple. Though small, Moonshadow has drawn half-elves
                                                             from across Khorvaire, and a surprising number of
                                                             gifted scholars and artisans thrive in the village.


                                                                              C  H  APTER 2  I  KHORVAIRE  GAZETTEER
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