Page 129 - Eberron -Rising from the Last War_Neat
P. 129
of the templar order. Flamekeep is also home to Thal THR N E HOLD
O
ingard, the ancestral palace of the rulers of Thrane and
current residence of Queen Diani ir'Wynarn. Capital: Throneport
Hallmarks: Entertainers, international intrigue, spies
SHADUKAR After forging a united kingdom, Galifar I realized early
Shadukar is a grim reminder of the cost of the war. on that the crown could not rule from one of the existing
Once known as the J ewe! of the Sound, this coastal realms. To do so would be to put one of the Five Nations
city was destroyed in a bitter siege against Karrnathi above the others, and that would lead to breaks and frac
forces. The city has yet to be reclaimed, and it's said to tures that would eventually destroy the kingdom. Thus,
be haunted both by Thrane ghosts and by undead forces he established his seat of power on an island in Scions
left behind by the Karrns. Sound. There he built the great castle of Thronehold.
After Jarot's death and the rejection of the line of suc
ThALIOST
An ancient Aundairian city seized during the Last cession that led to the Last War, the island and castle
War, Thaliost was ceded to Thrane under the Treaty were largely abandoned. A special detachment of House
of Thronehold. Many of its people bitterly oppose the Deneith guards, the Throne Wardens, remained in
Thrane occupation, but it's also become a haven for place to protect the castle, but all government functions
Aundairian followers of the extremist Pure Flame sect; ceased with the collapse of the Kingdom of Galifar.
violence often breaks out between these two factions. Throneport, a town in the shadow of the castle, be
came a place for dissidents, criminals, spies, and merce
AFTERMATH OF THE LAST W A R naries, and the once safe port turned into a rough-and
tumble town without allegiance to any single nation.
The war is over, but deep rifts remain between Thrane
and its neighbors. Aundairian war magic created a INTERESTING THINGS
blasted wasteland between the two nations. To the east, ABOUT THRO E HOLD
N
the conflict with Karrnath left farms and cities such as
Shadukar devastated and abandoned, home only to the • Representatives (and spies) of the Five Nations gather
lingering undead left behind after the Karrnathi retreat. in the town of Throneport, where it's impossible to tell
For most, these grim reminders of war strengthen friend from foe and alliances shift daily.
Thrane resolve. The common people are united by their • Although Cyre no longer has a peacekeeping force on
faith and sure of the righteousness of their cause. The the island, many Cyrans find work here as spies and
Silver Flame urges people to stand together in the face agents for other nations.
of evil, and across the nation, villagers work together to
N
C
repair the damage inflicted during the war. People in THRO E HOLD H A R ACTERS
a Thrane village regularly cooperate to raise a barn or As you develop a character or NPC from Thronehold,
practice archery in the fields. consider the following:
The Silver Flame urges its followers to feel compas
sion for all people, which often proves a more difficult Cold Warriors. Thronehold is a gladiatorial arena for
challenge. Thrane has never forgiven Karrnath for its diplomats and spies, a dangerous playground for
use of undead soldiers, and many Thranes are quick bored nobles, and a haven for treacherous double
to imagine all Karrns as agents of darkness. Likewise, agents. Characters with the charlatan, spy, noble, or
Thranes have bitter memories of the conflict with Aun criminal background might all test their skills here.
dair, and Aundairian wizards or eldritch knights receive
a cold reception.
For most Thranes, the war strengthened their faith
and drew them together. However, some question the
validity of theocratic rule. Such doubt can be found
even among the most devout followers of the faith; such
people fear that the merging of temporal and spiritual
authority distracts the church from its proper mission.
If these doubts spread, a serious faction might seek
to restore Queen Diani to power.
Thaliost is another open wound. The Coun
cil of Cardinals is determined to hold onto
this prize, but it is a bitter point of conten
tion with Aundair and a constant source
of tension and violence. In creating a
Thrane character, consider how you
feel about Thaliost. Would you like to
see it returned to Aundair, or do you
support Thrane's rule?
CHAPTER 2 I KHORVAIRE GAZE'ITEER
128

