Page 134 - Eberron -Rising from the Last War_Neat
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Necromancy is a pillar of Aereni society, distinct from   marked houses have outposts here, and it includes vast
            the sinister power most adventurers encounter. Positive   markets, warehouses, and lumber yards.
            energy sustains the deathless undead of Aerenal-both
            the light of Irian and the devotion freely given by their   SHAE CAIRDAL
            descendants. The elves of Aerenal despise necromancy   This city is the capital of Aerenal, the seat of the Sibling
            that draws on the negative energy of Ma bar, and agents   Kings, and the center for commerce and diplomacy be­
            of the Undying Court embrace their mandate to seek out   tween the elven families, who otherwise remain isolated
            and destroy vampires, liches, and other such undead.   in their .own city-states. Foreigners are encouraged to
             Aereni civilization is over twenty thousand years old.   conduct business in Pylas Talaear.
            Secure in their island sanctuary, the elves watched na­
            tions of goblins and humans rise and fall. The Aereni   SHAE MORDA!
            possess secrets and powers the rest of Khorvaire has   This ancient citadel houses the Undying Court, the
            yet to discover, but they are more interested in perfect­  deathless ancestors who shape the destiny of Aerenal. It
            ing their ancient traditions than in innovation and dis­  is built atop a rift to the Plane of Irian and suffused with
            covery. An Aereni wizard might spend a decade refining   positive energy. Almost no commerce takes place here.
            the pronunciation of a single spell's incantation. For   This center for arcane study also serves as a memorial
            now, humanity can't match the power of the elves. If that   to all the heroes of the elves, both the deathless and
            balance changes, will Aerenal take action?        those lost in the distant past. The Citadel of the Court
                                                              is said to be far larger than it appears and to hold the
            NOT ABLE LOCATIONS                                greatest treasures of the elves.
            Aerenal taunts visitors with its ancient secrets and   THE NORTH
            trackless jungles.                                The northern steppes of Aerenal are the domain of
                                                              the Tairnadal, the warrior elves who seized control of
            PYLAS TALAEAR                                     Valenar. Although much of their population now resides
            The gateway to Aerenal, this port city is the primary   in Valenar, many Tairnadal noncombatants-children,
            point of contact between Aerenal and the outside world.   artisans, and the druids who raise their remarkable
            In this city driven by commerce, almost all the dragon-
                                                              beasts-remain in Aerenal.


                                                                              C  H  APTER 2  I  KHORVAIRE GAZETTEER
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