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Necromancy is a pillar of Aereni society, distinct from marked houses have outposts here, and it includes vast
the sinister power most adventurers encounter. Positive markets, warehouses, and lumber yards.
energy sustains the deathless undead of Aerenal-both
the light of Irian and the devotion freely given by their SHAE CAIRDAL
descendants. The elves of Aerenal despise necromancy This city is the capital of Aerenal, the seat of the Sibling
that draws on the negative energy of Ma bar, and agents Kings, and the center for commerce and diplomacy be
of the Undying Court embrace their mandate to seek out tween the elven families, who otherwise remain isolated
and destroy vampires, liches, and other such undead. in their .own city-states. Foreigners are encouraged to
Aereni civilization is over twenty thousand years old. conduct business in Pylas Talaear.
Secure in their island sanctuary, the elves watched na
tions of goblins and humans rise and fall. The Aereni SHAE MORDA!
possess secrets and powers the rest of Khorvaire has This ancient citadel houses the Undying Court, the
yet to discover, but they are more interested in perfect deathless ancestors who shape the destiny of Aerenal. It
ing their ancient traditions than in innovation and dis is built atop a rift to the Plane of Irian and suffused with
covery. An Aereni wizard might spend a decade refining positive energy. Almost no commerce takes place here.
the pronunciation of a single spell's incantation. For This center for arcane study also serves as a memorial
now, humanity can't match the power of the elves. If that to all the heroes of the elves, both the deathless and
balance changes, will Aerenal take action? those lost in the distant past. The Citadel of the Court
is said to be far larger than it appears and to hold the
NOT ABLE LOCATIONS greatest treasures of the elves.
Aerenal taunts visitors with its ancient secrets and THE NORTH
trackless jungles. The northern steppes of Aerenal are the domain of
the Tairnadal, the warrior elves who seized control of
PYLAS TALAEAR Valenar. Although much of their population now resides
The gateway to Aerenal, this port city is the primary in Valenar, many Tairnadal noncombatants-children,
point of contact between Aerenal and the outside world. artisans, and the druids who raise their remarkable
In this city driven by commerce, almost all the dragon-
beasts-remain in Aerenal.
C H APTER 2 I KHORVAIRE GAZETTEER
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