Page 70 - Eberron -Rising from the Last War_Neat
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Daask. The monstrous criminal guild called Daask, a
             pawn of the leaders of Droaam, has started launching             -- THE --
             violent raids against Boromar holdings over the last   S M A � W   � W Q U � S � l � \f (
             two years. A mobile organization using guerrilla tac­
             tics, Daask has managed to circumvent Boromar se­
             curity and avoid serious reprisals for a range of violent
             thefts and sabotages. Agents of Daask go out of their     SAVAGE R Y
             way to harm up-and-coming Boromar agents.
            Sharn Council. Despite four friends on the city council,
             the Boromar Clan has several enemies as well. At         I N   S T Y L E   A T
             least three councilors oppose the Boromars because
             of genuine concern for their constituents; two more       T A I N   G A L A
             oppose the syndicate because they're part of rival
             organizations (the Aurum and the Tyrants). Because
             of their influence, the council has so far refused to   The annual T a in Gala, as everyone knows, brings the
             devote any resources to combating the rise of Daask,   wealthiest and most prominent citizens of Sham together
             hoping the monstrous guild will bring down the Boro­  in a grand display of opulence and power. But last night,
             mars. Individual members of the Boromar Clan can   it also provided a shocking display of violence, as Saidan
             be sure that these councilors will oppose any petition   Boromar-head of the Boromar family, which is allegedly
             they might bring to the council.                 tied to all manner of criminal activities throughout the
                                                              city-was confronted by a would-be assassin  (whose
            PATRON BENEFITS                                  name will not be made public until her next of kin have
           With a crime syndicate as your group's patron, you gain   been identified and notified). Boromar and his wife, Mala
           the following benefits:                           Boromar d'Jorasco, escaped unharmed thanks to the
                                                              timely intervention of their bodyguard, a recent immi­
           Assignments. The Boromar Clan doesn't pay you, but it   grant from the T a lenta Plains whose fascinating culture
             might assign you to particular tasks. Sometimes these   and fierce demeanor were both in plain view last night. A
             are tasks someone has hired the syndicate to perform   Boromar spokesperson identified the bodyguard as Halak
             (such as an assassination), in which case the syndicate   Boromar,  head of the Clawfoots-the Boromar f a mily's
             passes 85 percent of the fee on to your group. Other   personal guard, named for the dinosaurs ridden by half­
             times, your aim is to enrich the syndicate (such as by   lings in the T a lenta Plains.
             pulling off a heist), in which case you have the priv­
             ilege of keeping 85 percent of what you steal. Other
             syndicates might take more or less than a  15 percent   BUILD YOUR GROUP
             share, at the DM's discretion.                  Naturally, a large portion of the Boromar Clan's mem­
           Contraband. You have access to your syndicate's "busi­  bers come from a criminal background. There's no rea­
             ness" of dealing with contraband, such as poisons or   son characters with other backgrounds can't be part of
             narcotics. You don't receive a discount on these goods,   the syndicate, though. The Boromars recruit ex-soldiers
             but you can always find someplace to purchase them.   as muscle, trained sages for research, sailors to crew
           Fences. Members or associates of your syndicate are   smuggling vessels, and charlatans and urchins for their
             skilled at disposing of stolen goods, and you have   unique talents. Consider some or all of these roles for
             access to this  service as well. Fences are useful for   characters in your party:
             selling not just illicit goods but also expensive items   Bruiser. Sometimes subtlety means breaking just one
             such as works of art and even magic items. In the case   of a snitch's kneecaps. The Bruiser uses force and the
             of magic items, this allows you to delegate the work of   threat of force to make sure that the crime syndicate
             finding a buyer (a downtime activity described in the   gets what it wants. Strength is a natural prerequisite
             Dungeon Master's Guide and Xanathar's Guide to Ev­  for the role, but Charisma can also be useful, espe­
             erything) to the fence. The drawback is that you don't   cially when combined with proficiency in Intimidation
             get to choose whether to accept the offer you might   to reinforce the danger inherent in the Bruiser's pres­
             receive-the f e nce makes that call for you.      ence. Plenty of Bruisers have a criminal past, but for­
           Immunity. As a member of the Boromar Clan, you are   mer soldiers are  often recruited into this role as well.
             protected from other members of the clan. No one in   Fighters and rogues make natural Bruisers.
             your syndicate targets you for their own criminal op­  Burglar. Agile and nimble, the Burglar relies on Dexter­
             erations. (Of course, the same is expected of you.) On   ity and proficiency in skills such as Acrobatics, Sleight
             the other hand, if you have rivals within the clan, they   of Hand, and Stealth to get in to a target location, take
             might find other ways to interfere with your activities.   valuables, and get out \\'.ithout being noticed. Some
           Syndicate-Owned Businesses. The Boromar Clan        Burglars specialize in certain types of theft, such as
             owns several businesses, primarily as fronts for laun­  housebreaking or picking pockets. Besides characters
             dering money. When you buy from one of these busi­  with the criminal background, young urchins often
             nesses, you get a 5 percent discount. The DM decides   find a place in criminal syndicates by filling this role.
             what goods and services are available.
                                                               Rogues are natural Burglars, but anyone else with the
                                                               right combination of skills and abilities can do the job.



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