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Daask. The monstrous criminal guild called Daask, a
pawn of the leaders of Droaam, has started launching -- THE --
violent raids against Boromar holdings over the last S M A � W � W Q U � S � l � \f (
two years. A mobile organization using guerrilla tac
tics, Daask has managed to circumvent Boromar se
curity and avoid serious reprisals for a range of violent
thefts and sabotages. Agents of Daask go out of their SAVAGE R Y
way to harm up-and-coming Boromar agents.
Sharn Council. Despite four friends on the city council,
the Boromar Clan has several enemies as well. At I N S T Y L E A T
least three councilors oppose the Boromars because
of genuine concern for their constituents; two more T A I N G A L A
oppose the syndicate because they're part of rival
organizations (the Aurum and the Tyrants). Because
of their influence, the council has so far refused to The annual T a in Gala, as everyone knows, brings the
devote any resources to combating the rise of Daask, wealthiest and most prominent citizens of Sham together
hoping the monstrous guild will bring down the Boro in a grand display of opulence and power. But last night,
mars. Individual members of the Boromar Clan can it also provided a shocking display of violence, as Saidan
be sure that these councilors will oppose any petition Boromar-head of the Boromar family, which is allegedly
they might bring to the council. tied to all manner of criminal activities throughout the
city-was confronted by a would-be assassin (whose
PATRON BENEFITS name will not be made public until her next of kin have
With a crime syndicate as your group's patron, you gain been identified and notified). Boromar and his wife, Mala
the following benefits: Boromar d'Jorasco, escaped unharmed thanks to the
timely intervention of their bodyguard, a recent immi
Assignments. The Boromar Clan doesn't pay you, but it grant from the T a lenta Plains whose fascinating culture
might assign you to particular tasks. Sometimes these and fierce demeanor were both in plain view last night. A
are tasks someone has hired the syndicate to perform Boromar spokesperson identified the bodyguard as Halak
(such as an assassination), in which case the syndicate Boromar, head of the Clawfoots-the Boromar f a mily's
passes 85 percent of the fee on to your group. Other personal guard, named for the dinosaurs ridden by half
times, your aim is to enrich the syndicate (such as by lings in the T a lenta Plains.
pulling off a heist), in which case you have the priv
ilege of keeping 85 percent of what you steal. Other
syndicates might take more or less than a 15 percent BUILD YOUR GROUP
share, at the DM's discretion. Naturally, a large portion of the Boromar Clan's mem
Contraband. You have access to your syndicate's "busi bers come from a criminal background. There's no rea
ness" of dealing with contraband, such as poisons or son characters with other backgrounds can't be part of
narcotics. You don't receive a discount on these goods, the syndicate, though. The Boromars recruit ex-soldiers
but you can always find someplace to purchase them. as muscle, trained sages for research, sailors to crew
Fences. Members or associates of your syndicate are smuggling vessels, and charlatans and urchins for their
skilled at disposing of stolen goods, and you have unique talents. Consider some or all of these roles for
access to this service as well. Fences are useful for characters in your party:
selling not just illicit goods but also expensive items Bruiser. Sometimes subtlety means breaking just one
such as works of art and even magic items. In the case of a snitch's kneecaps. The Bruiser uses force and the
of magic items, this allows you to delegate the work of threat of force to make sure that the crime syndicate
finding a buyer (a downtime activity described in the gets what it wants. Strength is a natural prerequisite
Dungeon Master's Guide and Xanathar's Guide to Ev for the role, but Charisma can also be useful, espe
erything) to the fence. The drawback is that you don't cially when combined with proficiency in Intimidation
get to choose whether to accept the offer you might to reinforce the danger inherent in the Bruiser's pres
receive-the f e nce makes that call for you. ence. Plenty of Bruisers have a criminal past, but for
Immunity. As a member of the Boromar Clan, you are mer soldiers are often recruited into this role as well.
protected from other members of the clan. No one in Fighters and rogues make natural Bruisers.
your syndicate targets you for their own criminal op Burglar. Agile and nimble, the Burglar relies on Dexter
erations. (Of course, the same is expected of you.) On ity and proficiency in skills such as Acrobatics, Sleight
the other hand, if you have rivals within the clan, they of Hand, and Stealth to get in to a target location, take
might find other ways to interfere with your activities. valuables, and get out \\'.ithout being noticed. Some
Syndicate-Owned Businesses. The Boromar Clan Burglars specialize in certain types of theft, such as
owns several businesses, primarily as fronts for laun housebreaking or picking pockets. Besides characters
dering money. When you buy from one of these busi with the criminal background, young urchins often
nesses, you get a 5 percent discount. The DM decides find a place in criminal syndicates by filling this role.
what goods and services are available.
Rogues are natural Burglars, but anyone else with the
right combination of skills and abilities can do the job.
C
CHAPTER 1 f C H ARACTER R EATION

