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OTHER ADVENTURERS' GUILDS                         throughout the city, and it has a considerable interest
          Few guilds besides the Clifftop guild are widely known,   in the shipping trade. A Boromar heir sits on the city
          but the following organizations have carved out reputa­  council of Sharn, and the current head of the clan is a
          tions for themselves:                             member of the Gold Concord of the Aurum (described in
                                                            chapter 4).
          Deathsgate Explorers' Club. Named for the lower-class   As much as some members of the Sharn Council and
            district in Sharn where it maintains its guildhall, the   the Watch would like to see the Boromars disbanded,
            Deathsgate Explorers' Club is.a rough-and-tumble   the syndicate is unlikely to collapse any time soon.
            guild made up largely of Last War veterans. Deaths­  M  e mbership.  The core membership of the Boromar
            gaters rarely undertake adventures from altruistic   Clan-comprising about one in six of its members-is an
            motives, demanding prompt payment or other recipro­  extended family of halflings descended from immigrants
            cal arrangements. They have a fierce rivalry with the   who came to Sharn from the Talenta Plains. Another
            Clifftop Adventurers' Guild.                    third of the members are unrelated halflings, and the
          Wayfinder Foundation. Founded by a renowned hunter   rest belong to other species. The syndicate employs a
            and explorer, Lord Bornman ir'Dayne, the Wayfinder   wide variety of bookkeepers and administrators as well
            Foundation is an exclusive adventurers' guild that   as burglars, con artists, smugglers, and other criminals.
           welcomes only experienced and renowned members.   When a situation calls for physical violence, the Boro­
           Dayne suffers from a wasting curse that prevents him   mars usually hire freelancers-members of the Sharn
           from undertaking further adventures of his own, so he   Guard or agents of House Tarkanan. The Boromar
            has put his considerable fortune to use in sponsoring   family proper has a team of personal bodyguards called
           great expeditions. The Wayfinder Foundation has an   the Clawfoots, who are mostly fierce halfling warriors
            unusually wide reach for an adventurers' guild, with   recently relocated from the Talenta Plains. They primar­
            guildhalls found across Khorvaire as well as in the   ily defend Boromar holdings and headquarters in the
           city of Stormreach, in Xen'drik. Its headquarters, and   halfling district of Little Plains.
            the residence of its wealthy patron, is in Fairhaven.
                                                             Allies. The Boromar Clan has a reputation for omni­
          C  R I M  E   SYND I C A TE                       potence that makes even the forces of law and order in
                                                            Sharn hesitant to cross it. It's far safer to be an ally of
          Your group is a team of crooks that's part of an orga­  the syndicate, or at least to stay out of its way, than it
          nized crime syndicate. You're more talented and have   is to be its enemy-and it's more lucrative to boot. The
          a wider range of skills than most thugs and burglars,   following groups count themselves among the Boromar
          so your crew might be entrusted with more important   Clan's closest allies:
          tasks than simply roughing up local merchants or break­
          ing into empty apartments. If you're anything like a typi­  Housejorasco. The head of the Boromar Clan, Saidan
          cal adventuring party, you bring a combination of power­  Boromar, is married to an unmarked heir of House
          ful magic, physical might, and a broad selection of skills   Jorasco, Mala Boromar d'Jorasco. This marriage has
                                                             created important ties between the Boromars and the
          to your work, making you well suited to missions like   halfling healers of Sharn. Members of the Boromar
          grand heists, high-profile assassinations, and epic cons.   family can secure healing for free, and other members
           Crime syndicates thrived during the Last War. The   of the syndicate receive a 10 percent discount atJo­
          war left many people desperate, driving them into lives   rasco houses of healing.
          of crime. The war also demanded huge numbers of   Sharn Council. Of the seventeen members of Sharn's
          able-bodied soldiers, which reduced the ranks of law   city council, four have close ties to the Boromar
          enforcement across Khorvaire. As a result, most settle­
          ments have some organized criminal element, ranging   Clan-including one, Ilyra Boromar, who reports di­
                                                             rectly to the head of the syndicate. These four vote as
          from small local thieves' guilds to international organi­
          zations with dozens of interconnected branches.    a bloc to ensure that the council doesn't take direct ac­
                                                             tion against the Boromars, while enough of the other
          BOROMAR CLAN                                       council members fear the syndicate that they tend to
          The Boromar Clan is the most powerful criminal orga­  carry the vote. A member of the Boromar Clan can
          nization in the city of Sharn. From its humble start as   call in a favor to secure an audience with one of these
          a gang of smugglers and thieves, the Boromars have   councilors, though such does not guarantee aid.
          risen to become one of the most influential forces in the   Sharn Watch. The Boromars have been bribing cap­
          city. They have a stranglehold on the smuggling trade   tains of the Sharn Watch for generations. What's
          and own the majority of the gambling halls in the city,   more, if the Boromar Clan collapsed, the underworld
          while most of the fences and thieves in Sharn either   would erupt in anarchy as dozens of petty crime lords
          work directly for the them or pay tribute in exchange for   fought for territory and position. As a result, a member
          independence. The Boromars control a vast network of   of the Boromars can call in a favor to get minor crimi­
          extortion, blackmail, and graft that extends throughout   nal charges dismissed.
          the city, and their influence reaches far beyond the crim­  Enemies. Despite the Boromar Clan's position of
          inal underworld. The early Boromar patriarchs invested   strength in Sharn, it has many foes, and their unrelent­
          wisely over the centuries, and today the Boromars are   ing assaults have put the syndicate in what might b� its
          one of the Sixty, the elite tier of Sharn's aristocracy.   most precarious position ever. Currently, the followmg
          The Boromar Clan owns warehouses, taverns, and inns   groups pose the greatest threats to Boromar interests:



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