Page 69 - Eberron -Rising from the Last War_Neat
P. 69
OTHER ADVENTURERS' GUILDS throughout the city, and it has a considerable interest
Few guilds besides the Clifftop guild are widely known, in the shipping trade. A Boromar heir sits on the city
but the following organizations have carved out reputa council of Sharn, and the current head of the clan is a
tions for themselves: member of the Gold Concord of the Aurum (described in
chapter 4).
Deathsgate Explorers' Club. Named for the lower-class As much as some members of the Sharn Council and
district in Sharn where it maintains its guildhall, the the Watch would like to see the Boromars disbanded,
Deathsgate Explorers' Club is.a rough-and-tumble the syndicate is unlikely to collapse any time soon.
guild made up largely of Last War veterans. Deaths M e mbership. The core membership of the Boromar
gaters rarely undertake adventures from altruistic Clan-comprising about one in six of its members-is an
motives, demanding prompt payment or other recipro extended family of halflings descended from immigrants
cal arrangements. They have a fierce rivalry with the who came to Sharn from the Talenta Plains. Another
Clifftop Adventurers' Guild. third of the members are unrelated halflings, and the
Wayfinder Foundation. Founded by a renowned hunter rest belong to other species. The syndicate employs a
and explorer, Lord Bornman ir'Dayne, the Wayfinder wide variety of bookkeepers and administrators as well
Foundation is an exclusive adventurers' guild that as burglars, con artists, smugglers, and other criminals.
welcomes only experienced and renowned members. When a situation calls for physical violence, the Boro
Dayne suffers from a wasting curse that prevents him mars usually hire freelancers-members of the Sharn
from undertaking further adventures of his own, so he Guard or agents of House Tarkanan. The Boromar
has put his considerable fortune to use in sponsoring family proper has a team of personal bodyguards called
great expeditions. The Wayfinder Foundation has an the Clawfoots, who are mostly fierce halfling warriors
unusually wide reach for an adventurers' guild, with recently relocated from the Talenta Plains. They primar
guildhalls found across Khorvaire as well as in the ily defend Boromar holdings and headquarters in the
city of Stormreach, in Xen'drik. Its headquarters, and halfling district of Little Plains.
the residence of its wealthy patron, is in Fairhaven.
Allies. The Boromar Clan has a reputation for omni
C R I M E SYND I C A TE potence that makes even the forces of law and order in
Sharn hesitant to cross it. It's far safer to be an ally of
Your group is a team of crooks that's part of an orga the syndicate, or at least to stay out of its way, than it
nized crime syndicate. You're more talented and have is to be its enemy-and it's more lucrative to boot. The
a wider range of skills than most thugs and burglars, following groups count themselves among the Boromar
so your crew might be entrusted with more important Clan's closest allies:
tasks than simply roughing up local merchants or break
ing into empty apartments. If you're anything like a typi Housejorasco. The head of the Boromar Clan, Saidan
cal adventuring party, you bring a combination of power Boromar, is married to an unmarked heir of House
ful magic, physical might, and a broad selection of skills Jorasco, Mala Boromar d'Jorasco. This marriage has
created important ties between the Boromars and the
to your work, making you well suited to missions like halfling healers of Sharn. Members of the Boromar
grand heists, high-profile assassinations, and epic cons. family can secure healing for free, and other members
Crime syndicates thrived during the Last War. The of the syndicate receive a 10 percent discount atJo
war left many people desperate, driving them into lives rasco houses of healing.
of crime. The war also demanded huge numbers of Sharn Council. Of the seventeen members of Sharn's
able-bodied soldiers, which reduced the ranks of law city council, four have close ties to the Boromar
enforcement across Khorvaire. As a result, most settle
ments have some organized criminal element, ranging Clan-including one, Ilyra Boromar, who reports di
rectly to the head of the syndicate. These four vote as
from small local thieves' guilds to international organi
zations with dozens of interconnected branches. a bloc to ensure that the council doesn't take direct ac
tion against the Boromars, while enough of the other
BOROMAR CLAN council members fear the syndicate that they tend to
The Boromar Clan is the most powerful criminal orga carry the vote. A member of the Boromar Clan can
nization in the city of Sharn. From its humble start as call in a favor to secure an audience with one of these
a gang of smugglers and thieves, the Boromars have councilors, though such does not guarantee aid.
risen to become one of the most influential forces in the Sharn Watch. The Boromars have been bribing cap
city. They have a stranglehold on the smuggling trade tains of the Sharn Watch for generations. What's
and own the majority of the gambling halls in the city, more, if the Boromar Clan collapsed, the underworld
while most of the fences and thieves in Sharn either would erupt in anarchy as dozens of petty crime lords
work directly for the them or pay tribute in exchange for fought for territory and position. As a result, a member
independence. The Boromars control a vast network of of the Boromars can call in a favor to get minor crimi
extortion, blackmail, and graft that extends throughout nal charges dismissed.
the city, and their influence reaches far beyond the crim Enemies. Despite the Boromar Clan's position of
inal underworld. The early Boromar patriarchs invested strength in Sharn, it has many foes, and their unrelent
wisely over the centuries, and today the Boromars are ing assaults have put the syndicate in what might b� its
one of the Sixty, the elite tier of Sharn's aristocracy. most precarious position ever. Currently, the followmg
The Boromar Clan owns warehouses, taverns, and inns groups pose the greatest threats to Boromar interests:
C H APTER l J CHARACTER CREATION
68

