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I M M O R TAL M  I S S I O N S
            TH E  DRACON  I C  PROPHECY AS  C  R O  U P   PATRON
            Though it is not a sentient force that can control or reward   d B    Mission
            your party, the Draconic Prophecy can  be similar to an  I m  ­  While in the tower of Morda in the Fleshweaver, spill
            mortal Being patron. The Prophecy can  act as a guide for   blood on the stairs between the third and fourth floors.
            adventurers who seek to fulfill it-or to steer its fulfillment   2   As you  pursue a Cult of the  Dragon Below into the cav­
            in a particular direction. You stand among the heroes of
            the present age; surely you have a role to play in the un­  erns of Khyber, retrieve one (and only one) of a specific
            folding prophecy.                                    variety of mushroom from a cave where twelve crystals
             In order for the  Draconic Prophecy to work as  a patron,   glow.
            one or more of the characters needs to have access to   3   Ensure that the villain you  are pursuing dies by falling
            words from the  Prophecy. Your group might adventure to   from a great height, not by any other means.
            seek out places where the Prophecy is written: mountain­
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            sides and cavern walls, ancient text and cr m u  b ling ruins,   4   Remove the obstacles that  r event a retired adventurer
            or the patterns of moons, stars, and the Ring of Siberys   from marrying the nobleman she loves, so that their
            (best interpreted at an observatory) . A dragon marked char­  child can grow up to carry out another part of your
            acter might gain insight into the  Prophecy from the marks   patron's plan.
            on their skin. Alternatively, a character might hear words
           from the Prophecy in dreams or visions, or surfacing from   5   Plant a magical seed  in a remote location to ensure it
            some deeply buried memory of a traumatic event.      grows  into a mighty tree and bears fruit that will give
             Given access to the words of the Prophecy,  it's up to   power to future heroes.
           the characters to decide what they mean. The Prophecy   6   Defeat a dragon-blooded sorcerer who is doing the
            is  notoriously difficult to interpret, and a given passage   bidding of the Chamber-and wreaking havoc in Dar­
            might be fulfilled in different ways (or, possibly,  in multiple
           ways over the course of centuries) . For example, take a   guun in the process.
            prophetic snippet like the  one  mentioned in  the book's   7   Destroy an eldritch machine, created by a rogue
            introduction: "If the Bear  King is slain by a sorrowful as­  Cannith artificer, that is drawing on the energy of an
           sassin in the Shadow of the Mourning, the Crown will fall   i m  prisoned rakshasa-and that will, unknown to the
           from his nation." This might mean that if King Boranel of   inventor, lead to the rakshasa's release.
                                               B
            B r eland is killed in the Mournland, the kingdom of  r eland
           will be dissolved, and if dissolving the monarchy is the   8   Protect a kalashtar monk who  is being targeted by
           characters' goal, they can try to bring about those circum­  Dreaming Dark assassins as she studies a  path that
           stances. On the other hand, it could mean that if an awak­  might eventually prevent the quori from projecting
           ened bear in the  Eldeen  Reaches declares himself king of   themselves into the  a terial Plane.
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           the forest, and if the bear is killed on the anniversary of the
           Mourning, the tallest tree in the domain he claimed (the
           Crown of his  nation) will fall. If that is the characters' goal,   IMMORTAL CONTACTS
           for whatever reason, they might try to bring those circum­  Immortal beings sometimes use mortal intermediaries
           stances about.                                  to contact their agents, but most of them possess magic
             The currency of favors that defines most patronage re­  powerful enough to communicate with you directly, even
           lationships is tricky when your group's patron  is a series   over impossible distances. Consult the Immortal Com­
           of vague oracular verses rather than a person. However,   munication table to determine what mysterious method
           bringing about the fulfillment of the  Prophecy in  a certain   your patron uses to direct your party.
           way often has immediate or long-term benefits that are
           equivalent to the favors another patron might grant your   I M M O R TAL COM M U N I C AT O N
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           group. Toppling the Crown in the Bear King's domain
           might give you access to a spell inscribed in the ancient   dlO  Means of Contact
           tree's rings, for example.                        1   A party member speaks to your patron in dreams.
                                                             2   A ghostly projection of your patron appears before you
                      I
         SERVING AN  M MORTAL                                   to deliver messages.
         The tasks you perform for your immortal patron can be   Random  people are suddenly seized by your patron's
         mysterious, even trivial seeming, but they always have   will and, glassy-eyed, deliver messages to you.
         implications within the immortal's larger plans. Often   4   You  have a sending stone connected to one in your
         it's hard to tell what those implications might be-and
         stumbling upon hints of an immortal's broader agenda   patron's possession.
         might prove frightening. Your tasks could involve ful­  5   You are adept at interpreting your patron's messages
         filling prophecies in deliberate ways, preventing proph­  from the movement of smoke in the air.
         esied events from coming to pass, or even engaging in   6   A secretive cabal of other mortal agents summons you
         seemingly random actions that further designs invisible   to meetings in various locations.
         to mortal eyes. Immortal beings might send you on all   7   Certain animals speaks to you  in your patron's voice.
         manner of adventures, such as those shown on the Im­  8   Your patron teleports you to their  r esence, expresses
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         mortal Missions table.
                                                                their will, then returns you to where you were.
                                                             9   Supernatural messengers deliver your patron's
                                                                messages.
                                                             1 0    Your patron unexpectedly appears in person.


         CHAPTER 1  I  CHARACTER CREATION
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