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I N Q U  I SITIVE AGENCY
                            THE  KORRANBERG
                      C M � O N �C L l                         Your party works for an agency offering investigative
                                                               services, or you might run your own firm as a group.
                                                               Inquisitives put their keen minds and dogged determi­
                                              C
                E L D E E N   F R A A S                        nation to use unraveling mysteries. Inquisitive agencies
                                                               run the gamut from private investigators to networks of
                                                               detectives supported by dragonmarked houses.
                         F U L F I L L S                       Across Khorvaire, the inquisitives of House Tharashk
                                                               FINDERS GUILD

                      P R OP H E C Y                           have a reputation for discretion and cunning. Members
                                                               of that house operate the Finders Guild, a loose collec­
                                                               tion of independent inquisitive agendes. Dragonmarked
                                                               heirs of House Tharashk own and operate some of these
             "In the darkest night of the Dragon Below,  storm and   agencies, but each employs unmarked inquisitives as
             dragon are reunited,  and they break together upon  the   well, leaving the heirs free to take on the most difficult
             legions of the  Blasphemer." According to Thausil Ken­  cases. A connection with the Finders Guild is viewed
             nar, a noted scholar at the Library of Korranberg,  these   as a mark of high quality, a guarantee that a particular
             words, translated from an ancient prophecy, foretell the
             course of recent events in the Eldeen Reaches, where an   agency numbers among the best in the business.
             upstart warlord led a barbarian army from the Demon   In the city of Sharn alone, four inquisitives with the
             Wastes on a mission of plunder.                   Mark of Finding lead agencies in different parts of the
              For all your news needs,  be  they ageless riddles or   city: Kurt Karr'Aashta's Investigations in the neigh­
             breaking  modern  developments,  keep reading the   borhood of Deathsgate, Information Acquisition in
            Korranberg Chronicle!                              Underlook, Thuranne Velderan's Investigative Services
                                                               in Warden Towers, and Globe Information Agency in
                                                               Dragon Towers. Your party might be associated with
             OTHER IMMORTAL BEINGS                             any of these groups, or you might operate your own affil­
             Various immortal beings exert their will upon the peo­  iated agency. In any case, your connection to the Finders
             ple and nations of Eberron. Many are villainous forces   Guild means you have a sterling reputation to uphold.
             that adventurers might find themselves resisting, such   AJlies. While the Finders' Guild's greatest strength
             as the fiends of the Lords of Dust or the Quori and the   is its internal connections, it lacks many strong allies
             Dreaming Dark. Even those without evil motives are   beyond House Tharashk's holdings. That said, the fol­
             often inscrutable-the agendas of immortal beings span­  lowing groups have had numerous interactions with the
             ning millennia. What role you might play in an immor­  guild and generally view inquisitives in a positive light:
             tal's schemes and what sorts of deeds you'll be called on   Droaam. Since the rise of the Daughters of Sora Kell in
             to perform varies from patron to patron. Consider the   Droaam, members of House Tharashk have served as
            following options when determining what immortal pa­  intermediaries between the realm of monsters and the
             tron your party might serve:                       east, bartering the services of monstrous mercenaries
            Flamewind. A gynosphinx with oracular powers came   across Khorvaire. The house takes great pride in hav­
              back to Morgrave University with a Xen'drik expedi­  ing forced mainstream Khorvaire to recognize that
              tion two years ago, and took up residence there. In   ores and half-ores are worthy of the same courtesies
              addition to her first-hand knowledge of Xen'drik, she   and opportunities as races long established in society,
              is one of the few nondragons to have made extensive   and house members are now using their status to do
              study of the Draconic Prophecy. She sometimes     the same for various other races from Droaam. As a
              sends adventurers on missions by uttering a cryptic   result,  members of the Finders' Guild can expect at
              prophecy. "It is time for the Globe of Seven Lights to   least a modicum of respect while traveling in Droaam
              be brought out of Xen'drik," she might say. She never   Gatekeepers. House Tharashk and the druidic sect of
              explains her proclamations, and never provides infor­  the Gatekeepers share common origins in the Shadow
              mation on mundane affairs.                        Marches, and the druids remain friendly with the
            Faerie Court. Somewhere deep in the western forest of   house and its Finders' Guild. In the Marches, the guild
              the Eldeen Reaches lies the Twilight Demesne, where   often helps the druids locate stray aberrations and
              powerful archfey hold court over an ongoing revelry.   open portals between planes of existence. For their
              It often appears as if nothing more than mischief and   part, the Gatekeepers offer the support of their magic
              caprice governs the actions of the archfey, but they   to aid guild members in whatever ways they can.
              have ancient interests in the mortal world-as well as   Enemies. The work of inquisitives naturally creates
              extensive rivalries among themselves.           enemies, mostly on a local scale: con artists, gangs, and
            Undying Court. The honored, undead ancestors of Ae­  others who have had their unsavory deeds uncovered.
              renal rule the elven nation and shape their people's   Such groups are inclined to hold grudges against the
              destiny. These undead-known as deathless-despise   guild as a whole. The guild's enemies on a larger scale
              evil undead, nurture an ancient grudge against drag­  are few, but include the following groups.
              ons, and pursue the fulfillment of ancient prophecies.


                                                                                CHAPTER 1  I  CHARACTER CREATION
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