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I N Q U I SITIVE AGENCY
THE KORRANBERG
C M � O N �C L l Your party works for an agency offering investigative
services, or you might run your own firm as a group.
Inquisitives put their keen minds and dogged determi
C
E L D E E N F R A A S nation to use unraveling mysteries. Inquisitive agencies
run the gamut from private investigators to networks of
detectives supported by dragonmarked houses.
F U L F I L L S Across Khorvaire, the inquisitives of House Tharashk
FINDERS GUILD
P R OP H E C Y have a reputation for discretion and cunning. Members
of that house operate the Finders Guild, a loose collec
tion of independent inquisitive agendes. Dragonmarked
heirs of House Tharashk own and operate some of these
"In the darkest night of the Dragon Below, storm and agencies, but each employs unmarked inquisitives as
dragon are reunited, and they break together upon the well, leaving the heirs free to take on the most difficult
legions of the Blasphemer." According to Thausil Ken cases. A connection with the Finders Guild is viewed
nar, a noted scholar at the Library of Korranberg, these as a mark of high quality, a guarantee that a particular
words, translated from an ancient prophecy, foretell the
course of recent events in the Eldeen Reaches, where an agency numbers among the best in the business.
upstart warlord led a barbarian army from the Demon In the city of Sharn alone, four inquisitives with the
Wastes on a mission of plunder. Mark of Finding lead agencies in different parts of the
For all your news needs, be they ageless riddles or city: Kurt Karr'Aashta's Investigations in the neigh
breaking modern developments, keep reading the borhood of Deathsgate, Information Acquisition in
Korranberg Chronicle! Underlook, Thuranne Velderan's Investigative Services
in Warden Towers, and Globe Information Agency in
Dragon Towers. Your party might be associated with
OTHER IMMORTAL BEINGS any of these groups, or you might operate your own affil
Various immortal beings exert their will upon the peo iated agency. In any case, your connection to the Finders
ple and nations of Eberron. Many are villainous forces Guild means you have a sterling reputation to uphold.
that adventurers might find themselves resisting, such AJlies. While the Finders' Guild's greatest strength
as the fiends of the Lords of Dust or the Quori and the is its internal connections, it lacks many strong allies
Dreaming Dark. Even those without evil motives are beyond House Tharashk's holdings. That said, the fol
often inscrutable-the agendas of immortal beings span lowing groups have had numerous interactions with the
ning millennia. What role you might play in an immor guild and generally view inquisitives in a positive light:
tal's schemes and what sorts of deeds you'll be called on Droaam. Since the rise of the Daughters of Sora Kell in
to perform varies from patron to patron. Consider the Droaam, members of House Tharashk have served as
following options when determining what immortal pa intermediaries between the realm of monsters and the
tron your party might serve: east, bartering the services of monstrous mercenaries
Flamewind. A gynosphinx with oracular powers came across Khorvaire. The house takes great pride in hav
back to Morgrave University with a Xen'drik expedi ing forced mainstream Khorvaire to recognize that
tion two years ago, and took up residence there. In ores and half-ores are worthy of the same courtesies
addition to her first-hand knowledge of Xen'drik, she and opportunities as races long established in society,
is one of the few nondragons to have made extensive and house members are now using their status to do
study of the Draconic Prophecy. She sometimes the same for various other races from Droaam. As a
sends adventurers on missions by uttering a cryptic result, members of the Finders' Guild can expect at
prophecy. "It is time for the Globe of Seven Lights to least a modicum of respect while traveling in Droaam
be brought out of Xen'drik," she might say. She never Gatekeepers. House Tharashk and the druidic sect of
explains her proclamations, and never provides infor the Gatekeepers share common origins in the Shadow
mation on mundane affairs. Marches, and the druids remain friendly with the
Faerie Court. Somewhere deep in the western forest of house and its Finders' Guild. In the Marches, the guild
the Eldeen Reaches lies the Twilight Demesne, where often helps the druids locate stray aberrations and
powerful archfey hold court over an ongoing revelry. open portals between planes of existence. For their
It often appears as if nothing more than mischief and part, the Gatekeepers offer the support of their magic
caprice governs the actions of the archfey, but they to aid guild members in whatever ways they can.
have ancient interests in the mortal world-as well as Enemies. The work of inquisitives naturally creates
extensive rivalries among themselves. enemies, mostly on a local scale: con artists, gangs, and
Undying Court. The honored, undead ancestors of Ae others who have had their unsavory deeds uncovered.
renal rule the elven nation and shape their people's Such groups are inclined to hold grudges against the
destiny. These undead-known as deathless-despise guild as a whole. The guild's enemies on a larger scale
evil undead, nurture an ancient grudge against drag are few, but include the following groups.
ons, and pursue the fulfillment of ancient prophecies.
CHAPTER 1 I CHARACTER CREATION

