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and others who make use of House Tharashk's tal-
                                                             ent for finding. Thus, an affiliated agency might find
         A U N � A � R � A N   SCR O               l l       helpful allies not only in cities throughout the Five
                                                             Nations, but even in remote corners of the wilderness
                                                             where trackers and prospectors ply their trade. At the
                       G E N I U S                           DM's discretion, your contacts might direct you to new
                                                             cases, offer you leads in the case you're working on,
                                                             put you in touch with their own network of contacts,
                 I N Q U I S I T I V E                       or show up suddenly to pull you out of the fire. You
                                                             can call in a favor from your agency to draw on the
                                                             resources of any of your contacts. At the start of the
               S E R V E S   COL D                           campaign, roll twice on the Contacts table to choose
                                                             two contacts. You will certainly acquire new contacts
                      J U S T I C E                          in the course of your adventures, who might or might
                                                             not fit the descriptions of contacts on this table.

                                                            CON T ACTS
          In yet another embarrassing blow to the Fairhaven   dl2  Contact
          W a tch, renowned inquisitive "Feather" Fallester has
          apparently solved yet another case she randomly pulled   A friendly law-enforcement officer sends clients your
          from the watch's files of unsolved mysteries. The      way and gives you inside information about the work­
          case-the theft of a bejeweled statuette on display in the   ings of the watch.
          University ofWynarn Museum of Antiquities-baffled   2   A satisfied former client with a minor position  n   local
                                                                                                  i
          watch officers seven years ago, but in a matter of five
          days, Fallester managed to pin the crime on a changeling   government can pull strings for you.
                                                                                             u
          thief called Spaut, who has confessed.             3   A lieutenant in a crime gang knows the  n derworld
                                                                 and will help you so long as you don't interfere in that
                                                                 gang's affairs.
          Daask. The Finders Guild has a difficult relationship   4   A bitter, more experienced inquisitive spends a lot of
           with the criminal organization called Daask. On the
           one hand, Daask is a violent criminal gang whose      time telling you  who you could have talked to ten years
           members are often targeted by Finders Guild inquisi­  ago-if that person hadn't died-but still knows a lot
           tives. On the other hand, Daask is a gang of monsters,   about the city's inner workings.
           many of whom actually left Droaam under the aus­  S   The owner of a tavern or other business that attracts
           pices of House Tharashk. Finders Guild inquisitives   clientele from the seedy parts of society has an ear to
           who pry too deeply into Daask business often feel     the ground and often feeds you leads to more work.
           pressure to back away coming from higher in House   6   A wealthy former client can get you  i n to high-society
           Tharashk. Those who ignore that pressure tend to end   parties and  put you in touch with other rich people.
           up the targets of Daask assassins.                7   A nosy journalist always wants to write stories about
         House Deneith. For centuries, House Deneith cornered    your cases, but also helps lead you to new work and
           the market on mercenary forces in Khorvaire. It was
           an unpleasant surprise for them when House Tha­       key contacts.
           rashk entered the mercenary market in the later days   8   A local priest appreciates the work you do and provides
           of the war, bringing monsters from Droaam to bolster   you with minor magical assistance.
           Five Nations armies. House Deneith still resents   9   A tough-as-nails street urchin wil l   carry messages for
           House Tharashk for this, and the animosity between    you, lead you anywhere in  the city,  and squeeze into
           the houses only increases when Finders' Guild inquis­  tight spaces for a meager reward.
           itives stick their noses into Sentinel Marshal business.   1 0    A brooding warforged  a n   connect you to an extensive
                                                                                c
                                                                 network of former soldiers.
          PATRON BENEFITS
         With an inquisitive agency as your group's patron, you   11   A kalashtar seer might be a fraud, but also occasionally
          gain the following benefits:                           provides you with valuable leads.
                                                             1 2    A curious changeling always seems to show up when
         Compensation. Yoti can collect fees from your clients
           when you undertake investigations on their behalf.   you least expect it.
           You can set those fees, and clients will often pay
           higher fees as your reputation and prestige increase.   BUILD YOUR GROUP
           A fee of 5 sp to  10 sp per inquisitive per day, plus ex­  A wide variety of talents can be useful in the work of an
           penses incurred as part of the investigation, is a rea­  inquisitive, leading the Finders' Guild to employ special­
           sonable starting rate.                          ists with diverse skill sets. Many inquisitives come from
         Contacts. Through the Finders' Guild, each associated   backgrounds such as criminal, sage, soldier, or urchin,
           inquisitive agency can benefit from the knowledge   regardless of the role they play in a group. Consider
           and experience of not only other inquisitives, but also   some or all of these roles for characters in your party:
           bounty hunters, explorers, dragonshard prospectors,


         CHAPTER 1  I  CHARACTER CREATION
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