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Whether true or false, stories like these tend to cling OTHER INQ I S ITIVE AGENCIES
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to inquisitive agencies and color their reputations. What Beyond the Finders' Guild, the following inquisitive or
big story is associated with your agency (and possibly ganizations solve mysteries across Khorvaire:
your party)? Are the stories accurate, or do they reflect
only one side of a complicated situation? Roll on the Sig King's Citadel. Part spy, part inquisitive, and part
nature Case table or choose a case that cemented your soldier, the agents of the King's Citadel serve crown
reputation. and country as the ultimate agency for dispensing the
king's justice in Breland. Local watches and constabu
S I G N A TUR E CASE laries can call on its agents when a crime or situation
poses a threat that spreads beyond their jurisdiction.
d6 Case Sentinel Marshals. The Sentinel Marshals are a mul
i
Case of the Century. You uncovered key evidence n a tinational force administered by House Deneith and
sensational case. You made headlines, but some par authorized to enforce the law across Khorvaire. As
ties n volved carry grudges against you. the only force that can cross borders in pursuit of fugi
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2 The Set Up. You uncovered evidence of a high-profile tives, they are well trained to track renegades.
Sharn Watch. Like most local police forces of any size,
figure's misdeeds. At trial, that evidence was deemed
the Sharn Watch includes inquisitives devoted to solv
false, but by then the accused's career was ruined. ing crimes and tracking down the perpetrators.
3 Scandal. Your work uncovered a deeply embarrassing
Warning Guild. Affiliated with but largely independent
scandal that ended a powerful politician's career. from House Medani, the Warning Guild provides cer
4 Underdog Champion. You brought justice to a sym tification and contract employment for bodyguards,
pathetic victim, proving yourself a champion of those inquisitives, and sentries across Khorvaire. The guild
overlooked by society. emphasizes the use of logic, perception, and deduction
5 Genius. You resolved a case that baffled others, and to assemble fragments of evidence into a recognizable
now you are celebrated for your brilliance. whole. Its inquisitives are often called upon to solve
mysteries that baffle local law enforcement.
6 Bungler. You bungled a case, badly. The guilty party
walked free, and everyone blames you. Running Y o ur Ow n . Rather than join an existing in-
quisitive agency, you can start your own. You need to es
CLIENTELE tablish your own office. You can collect the same fees as
Inquisitives tend to acquire a reputation for working if you worked for another agency, and you have access
with a certain type of person. Some are known for to the same range of contacts. You can also use the Run
discretion, attracting wealthy clients who trust them to ning a Business downtime activity to direct the activities
keep a secret. Others are known to have a soft spot for of your agency, as described at the start of this section.
a sad story, drawing the type of client who has plenty of
A
troubles but little money. Roll on or choose an option MILIT R Y FORCE
from the Clientele table to determine who tends to show Y o ur group serves as a team of soldiers in a larger mil
up at your office with a case. itary force, one dedicated to combat missions or other
dangerous tasks. You could be a team of mercenaries,
C L I E N T E L E a special forces unit, or an ordinary squad of infantry.
d 6 Clientele Perhaps you protect a nation's people from monsters,
or even continue to fight the Last War in the shadows.
Wealthy Socialites. Your discretion and low-key ap There is plenty of work for military forces at the edges of
proach to cases make you the perfect team to handle civilization, such as protecting the Eldeen Reaches from
cases best keep out of the public eye. the dangers of the Demon Marches or skirmishing with
2 Underdogs. Whether deserved or not, you have a repu Droaam at the borders of Breland.
tation for doing the right thing even if it comes without
a reasonable fee. Anyone pitted against the rich and REDCLOAK BATTALION
powerful knows to come to you for justice. The soldiers of the Red cloak Battalion number among
3 Magnet for Trouble. Maybe you trust people too easily the deadliest warriors in Breland. When a situation calls
for extreme military force, law enforcers turn to the
or it's just bad luck, but every client who walks into your
Redcloak Battalion. This elite unit fought at the forefront
office has some double deal, hidden agenda, or scam
of the Last War, and Brelish bards still sing of the ex
they're running.
ploits of Khandan the Hammer and Meira the Huntress.
4 Desperate. You have a reputation for taking on clients At the end of the war, the battalion was split up and its
who can't afford your services. Every hard-luck case units assigned to cities and strongholds across Breland.
ends up at your door, whether you want them or not. As an elite group of special forces, the Redcloaks don't
5 Warforged. I n a world where the rights of warforged are include inexperienced adventurers in their ranks. Con
not always certain, you take up their cause. sidering that, there are two ways to use the Redcloak
6 Criminals. When a criminal has been wronged but Battalion as a group patron.
First, the Redcloaks do sometimes take inexperienced
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doesn't want to be brought to justice they come to yo ,
adventurers under their wings. Existing Redcloaks
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trusting (rightly or wrongly) that you won't turn them n .
proved themselves on the battlefields of the Last War;
CHAPTER 1 I CHARACTER CREATION
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