Page 93 - Eberron -Rising from the Last War_Neat
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Running  Y o ur Own.  Rather than join an existing   A large staff of editors-mostly but not exclusively
          force, you might choose to form your own mercenary   comprised of Zil gnomes-works out of the newspaper's
          outfit. You can assemble a unit of 3d10 soldiers housed   various offices. They are organized into an extensive
          in a headquarters with an armory, barracks, and pri­  hierarchy from senior to junior editors. The top tier of
          vate quarters for you and any other officers. Your group   senior editors is responsible for broad categories of sto­
          earns 3d20 gp per month, plus enough money to main­  ries, such as crime or international affairs. Lower tiers
          tain your headquarters. You might be able to acquire   take on increasingly specific subsets of that category,
          weapons and armor through an arms dealer at a 20   down to the junior editor responsible for the crime beat
          percent discount, at the DM's discretion. You give the or­  in Sham's Lower Dura district.
          ders to those beneath you and take orders from no one,   Even the most senior editors, though, are responsible
          but that means that you are ultimately responsible for   to the top tier of the Chronicle's management, including
          the activities of everyone in your outfit.        its publisher and its secretive board of owners.
           You can use the Running a Business downtime ac­   Allies. The Korranberg Chronicle is widely known
          tivity to direct the activities of your unit and potentially   and respected as a source of balanced news coverage.
          increase your earnings, as described at the start of   As such, it has friends in many places, including some
          this section.                                     in positions of power. Some of the Chronicle's closest
                                                            allies come from the following groups:
          NEWSPAPER
                                                            House Orien. House Orien distributes the Chronicle
          Your group comprises a team of ace reporters working   along its mail and lightning rail runs across Khor­
          for a chronicle-one of the many newspapers that pro­  vaire, helping the newspaper reach a huge audience.
          vide news and entertainment for readers across Khor­  Employees of the Chronicle can travel on lightning rail
          vaire. You might be under contract to provide the paper   coaches at a discounted rate of 8 sp/day (instead of the
          with tales of your exploits as you search out adventure.   usual 1 gp/day).
          Or you might be investigative reporters dedicated to   House Sivis. The newspaper also cooperates closely
          shining the light of truth into the darkness of criminal,   with House Sivis to facilitate communication between
          political, and religious corruption. You might have an   the main office and the field offices, as well as be­
          unflinching commitment to the truth, or be more inter­  tween reporters and their editors. The house bills the
          ested in selling papers-or you might be in conflict with   Chronicle directly for communications using speaking
          the chronicle's management over priorities.        stones or sending spells directed to the newspaper's
           The simplest chronicles appear as scrolls nailed to   main office.
          public message boards containing the pertinent news   Zilargo. The gnome nation of Zilargo is generally
          of the week. More ambitious chronicles-including the   friendly to the newspaper. The senior editors, pub­
          Aundairian Scroll, the Breland Ledger, and the Sham   lisher, and owners of the Chronicle are influential peo­
          Inquisitive-are presented as folded broadsheets nested   ple in the city of Korranberg and Zilargo as a whole.
          together to form simple books.                     In extreme circumstances Zilargo officials might be
                                                             persuaded to advocate for the newspaper's employees.
          KORRANBERG CHRONICLE
          By far Khorvaire's best known and most widely read   Enemies. The Korranberg Chronicle is dedicated to
          newspaper is the Korranberg Chronicle. Thanks to its   learning and reporting the truth, and such an attitude
          unflinching and mostly unbiased coverage of the Last   is always certain to arouse the ire of those who would
          War, combined with a distribution deal with House   rather keep their secrets hidden. The following rep­
          Orien, the Korranberg Chronicle  enjoys a loyal and avid   resents just a fraction of the enemies the newspaper has
          readership throughout central Khorvaire. The Chronicle   made over the years:
          is released three times a week (on Mol, Wir, and Far),   The Boromar Clan. The dominant crime syndicate
          and each edition features some mixture of news from   in Sham is still stinging from an expose published
          around Khorvaire, stories of adventurers and exciting   ten years ago that resulted in the arrest of many of
          expeditions, business solicitations, royal proclamations,   the clan's leaders and gave other gangs a foothold in
          and almanac information.                           the city. Members of the Boromar Clan go to great
           Offices. The Chronicle's main offices are located in   lengths-even murder-to sabotage Chronicle report­
          Korranberg. The paper also maintains field offices in the   ers who pry into their secrets.
          Five Nations, the Mror Holds, and Zilargo. Each field   Karrnath. King Kaius nurses a grudge against the
          office shares space with a House Sivis message station,   newspaper stemming from its coverage of the peace
          giving reporters at the office the ready ability to commu­  process at the end of the war, blaming them for sev­
          nicate with the home office (at discounted rates).   eral setbacks along the way to the eventual signing
           Employees.  The Chronicle sends reporters across   of the Treaty of Thronehold. Chronicle reporters op­
          Khorvaire. Most of them live in Korranberg or near   erating in Karrnath often face harassment and find
          one of the field offices, but correspondents might be   bureaucracy impeding their every effort.
          stationed in more remote regions for long periods of   House Thuranni. The snoops and spies of the Chroni­
          time, and the paper frequently publishes stories written   cle have pried one time too many into House Thuran­
          by freelancers from across the world. Your adventuring   ni's private affairs. No member or agent of the house
          party most likely falls into that last category, at least at   will cooperate with Chronicle reporters under any
          the start of your career.                          circumstances.


          CHAPTER 1  I  C  H  ARACTER CREATION
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