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Running Y o ur Own. Rather than join an existing A large staff of editors-mostly but not exclusively
force, you might choose to form your own mercenary comprised of Zil gnomes-works out of the newspaper's
outfit. You can assemble a unit of 3d10 soldiers housed various offices. They are organized into an extensive
in a headquarters with an armory, barracks, and pri hierarchy from senior to junior editors. The top tier of
vate quarters for you and any other officers. Your group senior editors is responsible for broad categories of sto
earns 3d20 gp per month, plus enough money to main ries, such as crime or international affairs. Lower tiers
tain your headquarters. You might be able to acquire take on increasingly specific subsets of that category,
weapons and armor through an arms dealer at a 20 down to the junior editor responsible for the crime beat
percent discount, at the DM's discretion. You give the or in Sham's Lower Dura district.
ders to those beneath you and take orders from no one, Even the most senior editors, though, are responsible
but that means that you are ultimately responsible for to the top tier of the Chronicle's management, including
the activities of everyone in your outfit. its publisher and its secretive board of owners.
You can use the Running a Business downtime ac Allies. The Korranberg Chronicle is widely known
tivity to direct the activities of your unit and potentially and respected as a source of balanced news coverage.
increase your earnings, as described at the start of As such, it has friends in many places, including some
this section. in positions of power. Some of the Chronicle's closest
allies come from the following groups:
NEWSPAPER
House Orien. House Orien distributes the Chronicle
Your group comprises a team of ace reporters working along its mail and lightning rail runs across Khor
for a chronicle-one of the many newspapers that pro vaire, helping the newspaper reach a huge audience.
vide news and entertainment for readers across Khor Employees of the Chronicle can travel on lightning rail
vaire. You might be under contract to provide the paper coaches at a discounted rate of 8 sp/day (instead of the
with tales of your exploits as you search out adventure. usual 1 gp/day).
Or you might be investigative reporters dedicated to House Sivis. The newspaper also cooperates closely
shining the light of truth into the darkness of criminal, with House Sivis to facilitate communication between
political, and religious corruption. You might have an the main office and the field offices, as well as be
unflinching commitment to the truth, or be more inter tween reporters and their editors. The house bills the
ested in selling papers-or you might be in conflict with Chronicle directly for communications using speaking
the chronicle's management over priorities. stones or sending spells directed to the newspaper's
The simplest chronicles appear as scrolls nailed to main office.
public message boards containing the pertinent news Zilargo. The gnome nation of Zilargo is generally
of the week. More ambitious chronicles-including the friendly to the newspaper. The senior editors, pub
Aundairian Scroll, the Breland Ledger, and the Sham lisher, and owners of the Chronicle are influential peo
Inquisitive-are presented as folded broadsheets nested ple in the city of Korranberg and Zilargo as a whole.
together to form simple books. In extreme circumstances Zilargo officials might be
persuaded to advocate for the newspaper's employees.
KORRANBERG CHRONICLE
By far Khorvaire's best known and most widely read Enemies. The Korranberg Chronicle is dedicated to
newspaper is the Korranberg Chronicle. Thanks to its learning and reporting the truth, and such an attitude
unflinching and mostly unbiased coverage of the Last is always certain to arouse the ire of those who would
War, combined with a distribution deal with House rather keep their secrets hidden. The following rep
Orien, the Korranberg Chronicle enjoys a loyal and avid resents just a fraction of the enemies the newspaper has
readership throughout central Khorvaire. The Chronicle made over the years:
is released three times a week (on Mol, Wir, and Far), The Boromar Clan. The dominant crime syndicate
and each edition features some mixture of news from in Sham is still stinging from an expose published
around Khorvaire, stories of adventurers and exciting ten years ago that resulted in the arrest of many of
expeditions, business solicitations, royal proclamations, the clan's leaders and gave other gangs a foothold in
and almanac information. the city. Members of the Boromar Clan go to great
Offices. The Chronicle's main offices are located in lengths-even murder-to sabotage Chronicle report
Korranberg. The paper also maintains field offices in the ers who pry into their secrets.
Five Nations, the Mror Holds, and Zilargo. Each field Karrnath. King Kaius nurses a grudge against the
office shares space with a House Sivis message station, newspaper stemming from its coverage of the peace
giving reporters at the office the ready ability to commu process at the end of the war, blaming them for sev
nicate with the home office (at discounted rates). eral setbacks along the way to the eventual signing
Employees. The Chronicle sends reporters across of the Treaty of Thronehold. Chronicle reporters op
Khorvaire. Most of them live in Korranberg or near erating in Karrnath often face harassment and find
one of the field offices, but correspondents might be bureaucracy impeding their every effort.
stationed in more remote regions for long periods of House Thuranni. The snoops and spies of the Chroni
time, and the paper frequently publishes stories written cle have pried one time too many into House Thuran
by freelancers from across the world. Your adventuring ni's private affairs. No member or agent of the house
party most likely falls into that last category, at least at will cooperate with Chronicle reporters under any
the start of your career. circumstances.
CHAPTER 1 I C H ARACTER CREATION
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