Page 92 - Eberron -Rising from the Last War_Neat
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d6  Mission                                       d8  Officer
               3  Dawn Raid. You traveled hundreds of miles around en­  3   A grim officer who expects the  Last War to reignite at
                  emy lines to reach your target. In a single day, months   any moment and  n tends to be ready
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                  of enemy preparation went up in flames.       4   A cheerful officer with a dark sense of humor who  mer­
              4  Break the Line. During a key battle, you were part of a   rily sends you into grave danger
                  heroic push to break the enemy line.          5   A kindly officer who is  hesitant to send you  into danger
              5  Liberator. You were at the forefront of a daring assault   and constantly re m  i n ds you to be careful
                                                                                                        u
                  to liberate a captured citadel or town.       6   A bitter officer who carries deep grudges against yo r
              6  Sharp Eye. The enemy's secret attack would've been   nation's enemies in the Last War and leaps at any
                  devastating. Luckily, you spotted it in time.     chance to deal them any blow
                                                                7   An opti m  i stic officer who believes that a  new era of
             NEMESIS                                                peace  is just over the  horizon, as soon as these few
             During the Last War, you had a run-in with a particu­  last military tasks are complete
            larly dangerous foe, one who still haunts your night­  8   A devout officer who  believes that your success or fail­
            mares. One day you'll have your revenge. Consult the    ure  i es entirely in  divine hands and you're ultimately
                                                                      l
            Nemesis table to determine the identity of your foe.
                                                                    just along for the ride
             N E M E S I S
                                                              OTHER MILITARY FORCES
              d 6   Nemesis                                   Every nation in Khorvaire has its military forces. In
                  Necromancer. You lost a lot of friends in battle, but   addition to the Redcloak Battalion, the following groups
                  what made it worse was watching that cackling wizard   number among the forces most likely to make use of a
                  raise them as zombies and turn them against yo .    team of adventurers:
                                                    u
              2   Camp Commandant. As prisoners of war, you were   Blademarks Guild. House Deneith manages mercenary
                  captured and subjected to brutal conditions in  a pris­  activities across Khorvaire through its Blademarks
                  oner camp. The commandant delighted in your pain.   Guild, with house members serving as officers, train­
              3  Inept Commander. Your friends would still be alive if   ers, and strategists. The rank-and-file soldiers of the
                                                     i
                  one incompetent officer with political power and  n flu­  guild are largely human mercenaries but also includes
                  ential allies hadn't sent you on a disastrous mission.   significant numbers of hobgoblins from Darguun,
                                                                elves from Valenar, and Cyran soldiers who no longer
              4  Colossus. You were among those who survived an
                                                                have a nation to fight for.
                  encounter with a warforged colossus. Cyre or House
                                                              Maruk Ghaash'kala. Among the ore tribes of the
                                    s
                  Cannith-whoever was re p onsible for such a night­
                                                                Demon Wastes, the Maruk tribe inhabits the deadly
                  mare-deserves whatever evil fate comes their way.   Labyrinth that lies between the wastes and the Eldeen
              5  Mercenaries. A band of traitorous mercenaries who   Reaches. In its sacred dedication to containing the
                  switched sides, turning the battle against you.   threat of the Lords of Dust, it draws significant num­
              6  Champion. One mighty hero fought on  the enemy side,   bers of ore barbarians from the Shadow Marches, hu­
                  wielding powerful magic and cruel strategies against   man scouts from the Eldeen Reaches, and even youths
                      n
                 the ra k -and-file soldiers on your side.      from the Carrion Tribes that live deeper in the wastes.
                                                              Q'barra. The frontier nation of Q'barra has significant
            M  I L ITARY CONTACTS                               need for military forces to protect its communities
            Your group's primary contact within your hierarchy is   from the lizardfolk, warbands from Valenar, Lhazaar
            generally your superior officer-the person who gives   marauders, and other dangers of the jungle.
            you orders and is responsible for your success or failure.   Valenar. The elves of Valenar have no interest in peace,
            The Commanding Officer table offers suggestions for   but they participated in the talks that led to the Treaty
            the personality and goals of that officer.          of Thronehold to gauge the measure of their enemies
                                                                and gain acceptance in the human courts. Today,
            COM M A N D I N G O F F I C E R                     Valenar forces continue to raid the Talenta Plains and
                                                                Q'barra on a regular basis, in stark defiance of the
             d 8   Officer                                      Treaty of Thronehold. A Valenar warband is unlikely
                 An angry officer who yells every order, reprimands you   to contain members of races other than elves and per­
                 for even  the smallest mistake, and  fully expects you to   haps half-elves, but such a band could make an inter­
                                   u
                 fail at every mission you  n dertake           esting military party.
              2   A battle-scarred officer who experienced terrible hor­
                  rors during the Last War and is  barely capable of giving
                                      i
                 you orders through a haze of  n toxication







                                                                               C  H  APTER  I  I  CHARACTER CREATION
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