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d6 Mission d8 Officer
3 Dawn Raid. You traveled hundreds of miles around en 3 A grim officer who expects the Last War to reignite at
emy lines to reach your target. In a single day, months any moment and n tends to be ready
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of enemy preparation went up in flames. 4 A cheerful officer with a dark sense of humor who mer
4 Break the Line. During a key battle, you were part of a rily sends you into grave danger
heroic push to break the enemy line. 5 A kindly officer who is hesitant to send you into danger
5 Liberator. You were at the forefront of a daring assault and constantly re m i n ds you to be careful
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to liberate a captured citadel or town. 6 A bitter officer who carries deep grudges against yo r
6 Sharp Eye. The enemy's secret attack would've been nation's enemies in the Last War and leaps at any
devastating. Luckily, you spotted it in time. chance to deal them any blow
7 An opti m i stic officer who believes that a new era of
NEMESIS peace is just over the horizon, as soon as these few
During the Last War, you had a run-in with a particu last military tasks are complete
larly dangerous foe, one who still haunts your night 8 A devout officer who believes that your success or fail
mares. One day you'll have your revenge. Consult the ure i es entirely in divine hands and you're ultimately
l
Nemesis table to determine the identity of your foe.
just along for the ride
N E M E S I S
OTHER MILITARY FORCES
d 6 Nemesis Every nation in Khorvaire has its military forces. In
Necromancer. You lost a lot of friends in battle, but addition to the Redcloak Battalion, the following groups
what made it worse was watching that cackling wizard number among the forces most likely to make use of a
raise them as zombies and turn them against yo . team of adventurers:
u
2 Camp Commandant. As prisoners of war, you were Blademarks Guild. House Deneith manages mercenary
captured and subjected to brutal conditions in a pris activities across Khorvaire through its Blademarks
oner camp. The commandant delighted in your pain. Guild, with house members serving as officers, train
3 Inept Commander. Your friends would still be alive if ers, and strategists. The rank-and-file soldiers of the
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one incompetent officer with political power and n flu guild are largely human mercenaries but also includes
ential allies hadn't sent you on a disastrous mission. significant numbers of hobgoblins from Darguun,
elves from Valenar, and Cyran soldiers who no longer
4 Colossus. You were among those who survived an
have a nation to fight for.
encounter with a warforged colossus. Cyre or House
Maruk Ghaash'kala. Among the ore tribes of the
s
Cannith-whoever was re p onsible for such a night
Demon Wastes, the Maruk tribe inhabits the deadly
mare-deserves whatever evil fate comes their way. Labyrinth that lies between the wastes and the Eldeen
5 Mercenaries. A band of traitorous mercenaries who Reaches. In its sacred dedication to containing the
switched sides, turning the battle against you. threat of the Lords of Dust, it draws significant num
6 Champion. One mighty hero fought on the enemy side, bers of ore barbarians from the Shadow Marches, hu
wielding powerful magic and cruel strategies against man scouts from the Eldeen Reaches, and even youths
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the ra k -and-file soldiers on your side. from the Carrion Tribes that live deeper in the wastes.
Q'barra. The frontier nation of Q'barra has significant
M I L ITARY CONTACTS need for military forces to protect its communities
Your group's primary contact within your hierarchy is from the lizardfolk, warbands from Valenar, Lhazaar
generally your superior officer-the person who gives marauders, and other dangers of the jungle.
you orders and is responsible for your success or failure. Valenar. The elves of Valenar have no interest in peace,
The Commanding Officer table offers suggestions for but they participated in the talks that led to the Treaty
the personality and goals of that officer. of Thronehold to gauge the measure of their enemies
and gain acceptance in the human courts. Today,
COM M A N D I N G O F F I C E R Valenar forces continue to raid the Talenta Plains and
Q'barra on a regular basis, in stark defiance of the
d 8 Officer Treaty of Thronehold. A Valenar warband is unlikely
An angry officer who yells every order, reprimands you to contain members of races other than elves and per
for even the smallest mistake, and fully expects you to haps half-elves, but such a band could make an inter
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fail at every mission you n dertake esting military party.
2 A battle-scarred officer who experienced terrible hor
rors during the Last War and is barely capable of giving
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you orders through a haze of n toxication
C H APTER I I CHARACTER CREATION

