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Soldier. Soldiers make up the core of most military
NEWTHRONE groups, whether they're general infantry, magical ar
L l � G l l tillery, or elite special forces. These characters come
from all classes and backgrounds-for some, their
background before joining the military is more import
T H I R T E E N D E A D ant than their current role. No particular set of talents
is common to all soldiers, but military units often
strive to avoid duplication of skills.
I N B L ACK S C A L E Warforged. Literally made for war, most warforged
characters have spent the years since the end of the
Last War trying to find a new way of life. For some
S L A G H T E R ! warforged, the answer is to continue fighting the war
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one way or another, often as part of an organized mili
tary unit. This experience, as a people created to fulfill
V e nturing unusually far from their accustomed territory a role and now seemingly locked into a destructive
in the eastern jungles, a band of enormous lizardfolk destiny, is just a part of life for many warforged.
described by local experts as members of the Blackscale
T r ibe-broke through the fortifications at Adderport MILITARY MISSIONS
and killed thirteen residents before retreating back into The work involved in serving as a military unit is
the jungles. Khalar d'Tharashk has announced a plan to wide-ranging. Your missions potentially run the risk of
track the perpetrators and exact retribution under the shattering the fragile peace established by the Treaty
sponsorship of King Se bastes. of Thronehold and plunging all of Khorvaire back into
war. Alternatively, you might consider running your
campaign during the Last War, so your group's missions
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BUILD YO R GROUP influence the war effort and don't risk violating the
A military unit, like most adventuring parties, incorpo treaty. As a group, consider the options on the Military
rates a range of useful skills while covering each mem Missions table and work with your DM to decide how
ber's weaknesses with another's strengths. Thus, char the work you do fits into the larger picture of war and
acters of any class can find a home in such a unit, and a peace in Khorvaire.
diversity of different skills and backgrounds benefits the
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group as a whole. Consider some or all of these roles for M I LIT R Y M I S S I O N S
characters in your party:
d6 Missions
Commander. Every band of infantry has its leader, Strike Force. You are trained to make quick, strategic,
even if that person isn't a officer. The Commander devastating attacks against enemy assets.
earns that position through some combination of 2 Special Forces. You're trained in covert operations, simi
high Charisma and Intelligence-the ability to inspire
and the capacity to plan. Proficiency in skills such as lar to the work of spies but with more focus on combat.
Persuasion and History can be helpful as well. The 3 Defensive Operations. Your focus is on protecting you r
o
Commander might be a career soldier (with that back allies from attackers, monsters, r deadlier enemies.
ground) or someone from a noble background placed 4 Reconnaissance. Your missions involve keeping track of
in command by virtue of birth. A Commander might enemy troops and surveying potential battlefields.
be a fighter, bard, cleric, paladin, or even wizard-as 5 Peacekeeping. Your paradoxical task is to maintain the
magic proves valuable in military engagements. fragile peace of the Treaty ofThronehold by maintaining
Medic. Keeping soldiers alive is essential to military a military presence in turbulent areas.
success, and that's the Medic's job. In an elite unit of
adventurers, the Medic is often a cleric or has another 6 Warforged Affairs. You are responsible for hunting down
class with healing ability, but these characters are berserk warforged, working in the gray spaces between
also often proficient in the Medicine skill or use of a national order and a people seeking their destiny.
herbalism kit. A Medic can be a soldier who demon
strated aptitude in healing and got moved into this DEFINING MISSION
position, or a character from a different background You were there at a crucial moment that turned the tide
(such as acolyte, sage, or even hermit) who decided to of the Last War. Choose or roll an option on the Defin
put medical expertise to military use. ing Mission table to determine what that moment was.
Scout. Trained in navigating the wilderness and laying
ambushes for enemy soldiers, the Scout melds the D E F I N I N G M I S S I O N
combat skill of a fighter with the skills of a ranger or d 6 Mission
rogue. High Dexterity and Wisdom scores, combined Heroic Stand. You knew if you took one step back from
with proficiency in the Nature, Perception, Stealth, the line, all would be lost. When relief arrived days
and Survival skills, support this character's core ca
pabilities. Scouts are often recruited from people who later, you had not budged.
are more familiar with the wilds than with city streets, 2 Telling Blow. The enemy general never knew what hit
including folk heroes, hermits, and outlanders. them. You still carry their personal flag as a trophy.
CHAPTER l I C H ARACTER CREATION
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