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Soldier. Soldiers make up the core of most military
                           NEWTHRONE                         groups, whether they're general infantry, magical ar­
                        L l � G l l                          tillery, or elite special forces. These characters come
                                                             from all classes and backgrounds-for some, their
                                                             background before joining the military is more import­
             T H I R T E E N   D E A D                       ant than their current role. No particular set of talents
                                                             is common to all soldiers, but military units often
                                                             strive to avoid duplication of skills.
             I N   B L ACK S C A L E                       Warforged. Literally made for war, most warforged
                                                             characters have spent the years since the end of the
                                                             Last War trying to find a new way of life. For some
                 S L A G H T E R !                           warforged, the answer is to continue fighting the war
                          U
                                                             one way or another, often as part of an organized mili­
                                                             tary unit. This experience, as a people created to fulfill
          V e nturing unusually far  from  their accustomed territory   a role and now seemingly locked into a destructive
          in the eastern jungles,  a band of enormous  lizardfolk­  destiny, is just a part of life for many warforged.
          described  by local experts as  members  of the Blackscale
         T r ibe-broke  through the fortifications at Adderport   MILITARY MISSIONS
          and killed thirteen residents before retreating back into   The work involved in serving as a military unit is
          the jungles. Khalar d'Tharashk has announced a plan to   wide-ranging. Your missions potentially run the risk of
         track the perpetrators and exact retribution under the   shattering the fragile peace established by the Treaty
          sponsorship of King Se bastes.                   of Thronehold and plunging all of Khorvaire back into
                                                           war. Alternatively, you might consider running your
                                                           campaign during the Last War, so your group's missions
                   U
         BUILD YO R   GROUP                                influence the war effort and don't risk violating the
         A military unit, like most adventuring parties, incorpo­  treaty. As a group, consider the options on the Military
         rates a range of useful skills while covering each mem­  Missions table and work with your DM to decide how
         ber's weaknesses with another's strengths. Thus, char­  the work you do fits into the larger picture of war and
         acters of any class can find a home in such a unit, and a   peace in Khorvaire.
         diversity of different skills and backgrounds benefits the
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         group as a whole. Consider some or all of these roles for   M  I LIT R Y  M  I S S I O N S
         characters in your party:
                                                            d6  Missions
         Commander. Every band of infantry has its leader,     Strike Force. You are trained to make quick, strategic,
           even if that person isn't a officer. The Commander   devastating attacks against enemy assets.
           earns that position through some combination of   2  Special Forces. You're trained  in covert operations, simi­
           high Charisma and Intelligence-the ability to inspire
           and the capacity to plan. Proficiency in skills such as   lar to the work of spies but with more focus on combat.
           Persuasion and History can be helpful as well. The   3  Defensive Operations. Your focus is on protecting you r
                                                                                      o
           Commander might be a career soldier (with that back­  allies from attackers, monsters,  r   deadlier enemies.
           ground) or someone from a noble background placed   4  Reconnaissance. Your missions involve keeping track of
           in command by virtue of birth. A Commander might    enemy troops and surveying potential battlefields.
           be a fighter, bard, cleric, paladin, or even wizard-as   5  Peacekeeping. Your paradoxical task is to maintain the
           magic proves valuable in military engagements.      fragile peace of the Treaty ofThronehold by maintaining
         Medic. Keeping soldiers alive is essential to military   a military presence in turbulent areas.
           success, and that's the Medic's job. In an elite unit of
           adventurers, the Medic is often a cleric or has another   6  Warforged Affairs. You  are responsible for hunting down
           class with healing ability, but these characters are   berserk warforged, working in the gray spaces between
           also often proficient in the Medicine skill or use of a   national order and a  people seeking their destiny.
           herbalism kit. A Medic can be a soldier who demon­
           strated aptitude in healing and got moved into this   DEFINING MISSION
           position, or a character from a different background   You were there at a crucial moment that turned the tide
           (such as acolyte, sage, or even hermit) who decided to   of the Last War. Choose or roll an option on the Defin­
           put medical expertise to military use.          ing Mission table to determine what that moment was.
         Scout. Trained in navigating the wilderness and laying
           ambushes for enemy soldiers, the Scout melds the   D E F I N I N G   M  I S S I O N
           combat skill of a fighter with the skills of a ranger or   d 6   Mission
           rogue. High Dexterity and Wisdom scores, combined    Heroic Stand. You knew if you took one step back from
          with proficiency in the Nature, Perception, Stealth,   the line, all would be lost.  When  relief arrived days
           and Survival skills, support this character's core ca­
           pabilities. Scouts are often recruited from people who   later, you had not budged.
           are more familiar with the wilds than with city streets,   2  Telling Blow. The enemy general never knew what hit
          including folk heroes, hermits, and outlanders.       them. You still carry their personal flag as a trophy.


         CHAPTER l  I  C  H  ARACTER CREATION
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