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PATRON BENEFITS BUILD Y O UR GROUP
With a newspaper as your group's patron, you gain the Newspapers employ a wide range of adventurers to
following benefits: bring news back to the home office. Consider some or all
of these roles for the characters in your party:
Compensation. Assuming that you regularly provide
the newspaper with stories it can print, each member Civilian. Some groups include members whose skills
of your group earns 1 gp per day, or enough to sustain are great for reporting but less useful on adventures.
a modest lifestyle. This could be the designated writer, a political car
Expenses. In addition to your salary, your group can be toonist, or a chronicler who records the party's adven
reimbursed for expenses related to your work. The tures. This might be a challenging role for a player
newspaper covers the cost of travel when it's required character to fill, but an NPC could provide services to
for your stories, food when you perform an interview the party, making them worth keeping around.
over a meal, communication costs using courier ser Face. T y pically gifted with a high Charisma score and
vices or message stations, and similar work-related skilled in a combination of Persuasion, Intimidation,
expenses. If your expenses are excessive, your patron and Insight, the Face takes the lead in conducting
might refuse to repay them. interviews or talking the group's way past obstacles. A
Equipment. Your group can request access to equip character with access to enchantment magic (such as
ment owned by the newspaper, such as a printing a bard or sorcerer) can supplement natural Charisma
press. With permission, you can use this equipment with magical persuasion. A character with the char
for your private purposes, within reason. latan background, proficiency in Deception, or profi
Press Access. Each member of your group is issued ciency with a Disguise kit might also fill this role.
identification papers from the nation where the news Muscle. Sometimes sources need a bit of physical ca
paper is based. These papers establish your identity joling to share their stories. The Muscle has a knack
and identify you as a member of the press, which for getting people to talk. Alternatively, when those in
commands a certain amount of respect. You can often power lock away the truth, the Muscle physically wres
secure an audience with those you want to talk to. Of tles it free. Any character who's proficient with armor
course, this isn't a guarantee of safety-if you discover and martial weapons (such as a fighter) makes a fine
a damaging truth, some people will do whatever it choice for this role. Characters in this role are often
takes to make sure it never sees print. former soldiers or more-or-less reformed criminals.
CHAPTER l \ CHARACTER C R EATION
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