Page 279 - Hunter - The Vigil
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C CHAPTER FIVE: STORYTELLING
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and 1s rolled subtract from any successes gained. This includes Dice Pool: This power is not rolled
perception rolls and dice pools based on Resolve. This confu- Effect: The most dreaded power of vampires, other than
sion lasts until the end of the scene. turning mortals into monsters like them, is the ability to suck
Exceptional Success: The effect lasts until the following the life out of their victims with a bite. That said, this life-
sunrise or sunset, whichever comes fi rst. leeching ability is said to be possessed by a number of hor-
rors: soul-stealing witches, jubilant succubi, or some accursed
Dice Pool Modifiers
Dice Pool Modifiers
shapeshifters.
+2
Environment is already
+2 Environment is already This Dread Power draws forth either a victim’s Willpower
hectic and filled with
hectic and filled with
activity.
activity. or Health. The monster must physically touch the target (see
“Touching an Opponent,” the World of Darkness Rulebook,
-2 Target has the Medita-
tive Mind Merit. p. 157). The demon spends an Instant action to attack the
target with this power.
Crushing Blow (•••) The trait being drained (Health or Willpower) is chosen
Cost: 2 Willpower by the Storyteller, and may not be changed later. Vampires
Action: Instant typically drain mortals’ Health through blood loss, though
Dice Pool: None some drain Willpower points instead; either way, they drain
Effect: All bashing damage that this creature deals with with their bite, requiring that they must first spend an ac-
his body (fist, foot, head, elbow, whatever) is instead done as tion grappling an opponent, and then spend the next turn’s
lethal damage. This power lasts until the end of the scene. action biting the victim while the victim is restrained. (See
pp. 157–159 in the World of Darkness Rulebook.) The vic-
Damnation (• to •••••) tim may struggle each turn unless held in place with another
Cost: 3 Willpower power, such as Agonize, above, or Ecstasy, below.
Action: Extended and Contested; each roll represents The amount of the trait drained each turn is determined
one hour in which both parties struggle mentally against one by the monster’s dots in Drain. The monster gains those
another; if this struggle is at any point interrupted or broken drained dots as Health or Willpower per turn.
up, the struggle ends Variant: The monster drains a sleeping victim of her restful
Dice Pool: Wits + Occult + Damnation vs. target’s Re- sleep. The victim loses a number of hours of sleep equal to the
solve + Composure monster’s dots in Drain. Each hour lost converts to 1 Willpower
Effect: The target affected by this Dread Power can’t re- for the monster. The victim loses her Willpower for that morn-
gain Willpower except through indulging her Vice. She also ing, and must roll Stamina or suffer the effects of Fatigue as if
cannot regain Willpower through fulfilling her Virtue — she she’d not slept for 24 hours (see p. 179 of the World of Dark-
can still act virtuously, but no mechanical reward awaits. ness Rulebook). She must also sleep the following night an extra
Fulfilling the Vice regains Willpower normally. Fulfilling number of hours equal to those lost the previous night, or the
the Vice in a way that leads to a degeneration roll regains all fatigue penalty will remain. The monster may only drain a given
spent Willpower, regardless of whether the degeneration roll victim of sleep once in any given night.
succeeds or fails.
The number of successes required by the demon is the Dread Attack (• to •••••)
target’s Morality times three. Cost: None or 1 Willpower
The curse lasts for one lunar month. However, if the Dice Pool: None, though attack rolls must be made to
creature who cast Damnation to begin with is destroyed dur- utilize this power’s benefi t.
ing this time, the curse ends early. Action: Instant
Effect: Vampires have fangs, werewolves have claws, and
Dement (• to •••••) a slasher never quite lets go of that first machete. The Dread
Cost: 1 Willpower Attack covers anything that cuts or rends, and is hard or impos-
Action: Extended and contested; resistance is refl exive sible to separate from its owner. Whether or not it’s physically
Dice Pool: Presence + Occult + Dement vs. target’s Re- a part of the monster, a Dread Attack always fi nds its way back
solve + Composure to his hand, and almost as often into the gut of his prey. This
Effect: This Dread Power assaults the target’s mind with Dread Attack is always accessible; a vampire’s razor appears in
nightmarish visions, breaking down the target’s sanity. If the her hand as swiftly as her fangs extend. In combat, the charac-
creature wins the contest, the target gains a mild derange- ter deals +1 point of lethal damage for each dot in this ability.
ment chosen by the Storyteller for one day equal to the crea- Examples include a vampire’s fangs, a werewolf’s power-
ture’s dots in Dement. If the target already possesses a mild ful jaw and claws, a fiend’s whipping tail, a slasher’s favorite
Derangement, it is upgraded to its severe version instead. cleaver (which always seems to appear in his hands). If the
Dread Attack modifies one’s bite, then a grapple is no longer
Drain (• to •••••) necessary to do damage with that bite.
Cost: — Note that any creature whose example of a Dread Attack
Action: Instant is not a part of his body (the aforementioned slasher’s cleaver,
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