Page 279 - Hunter - The Vigil
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        C CHAPTER FIVE: STORYTELLING
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            and 1s rolled subtract from any successes gained. This includes   Dice Pool: This power is not rolled
            perception rolls and dice pools based on Resolve. This confu-  Effect: The most dreaded power of vampires, other than
            sion lasts until the end of the scene.            turning mortals into monsters like them, is the ability to suck
               Exceptional Success: The effect lasts until the following  the life out of their victims with a bite. That said, this life-
            sunrise or sunset, whichever comes fi rst.         leeching ability is said to be possessed by a number of hor-
                                                              rors: soul-stealing witches, jubilant succubi, or some accursed
            Dice Pool Modifiers
            Dice Pool Modifiers
                                                              shapeshifters.
            +2
                          Environment is already
            +2            Environment is already                  This Dread Power draws forth either a victim’s Willpower
                          hectic and filled with
                          hectic and filled with
                          activity.
                          activity.                           or Health. The monster must physically touch the target (see
                                                              “Touching an Opponent,” the World of Darkness Rulebook,
            -2            Target has the Medita-
                          tive Mind Merit.                    p. 157). The demon spends an Instant action to attack the
                                                              target with this power.
                                 Crushing Blow (•••)              The trait being drained (Health or Willpower) is chosen
               Cost: 2 Willpower                              by the Storyteller, and may not be changed later. Vampires
               Action: Instant                                typically drain mortals’ Health through blood loss, though
               Dice Pool: None                                some drain Willpower points instead; either way, they drain

               Effect: All bashing damage that this creature deals with   with their bite, requiring that they must first spend an ac-

            his body (fist, foot, head, elbow, whatever) is instead done as   tion grappling an opponent, and then spend the next turn’s
            lethal damage. This power lasts until the end of the scene.  action biting the victim while the victim is restrained. (See
                                                              pp. 157–159 in the World of Darkness Rulebook.) The vic-
                             Damnation (• to •••••)           tim may struggle each turn unless held in place with another
               Cost: 3 Willpower                              power, such as Agonize, above, or Ecstasy, below.
               Action: Extended and Contested; each roll represents   The amount of the trait drained each turn is determined
            one hour in which both parties struggle mentally against one  by the monster’s dots in Drain. The monster gains those
            another; if this struggle is at any point interrupted or broken  drained dots as Health or Willpower per turn.
            up, the struggle ends                                 Variant: The monster drains a sleeping victim of her restful
               Dice Pool: Wits + Occult + Damnation vs. target’s Re-  sleep. The victim loses a number of hours of sleep equal to the
            solve + Composure                                 monster’s dots in Drain. Each hour lost converts to 1 Willpower
               Effect: The target affected by this Dread Power can’t re-  for the monster. The victim loses her Willpower for that morn-
            gain Willpower except through indulging her Vice. She also  ing, and must roll Stamina or suffer the effects of Fatigue as if
            cannot regain Willpower through fulfilling her Virtue — she  she’d not slept for 24 hours (see p. 179 of the World of Dark-

            can still act virtuously, but no mechanical reward awaits.  ness Rulebook). She must also sleep the following night an extra
               Fulfilling the Vice regains Willpower normally. Fulfilling  number of hours equal to those lost the previous night, or the


            the Vice in a way that leads to a degeneration roll regains all  fatigue penalty will remain. The monster may only drain a given
            spent Willpower, regardless of whether the degeneration roll  victim of sleep once in any given night.
            succeeds or fails.
               The number of successes required by the demon is the         Dread Attack (• to •••••)
            target’s Morality times three.                        Cost: None or 1 Willpower
               The curse lasts for one lunar month. However, if the   Dice Pool: None, though attack rolls must be made to
            creature who cast Damnation to begin with is destroyed dur-  utilize this power’s benefi t.
            ing this time, the curse ends early.                  Action: Instant
                                                                  Effect: Vampires have fangs, werewolves have claws, and
                                  Dement (• to •••••)         a slasher never quite lets go of that first machete. The Dread

               Cost: 1 Willpower                              Attack covers anything that cuts or rends, and is hard or impos-
               Action: Extended and contested; resistance is refl exive  sible to separate from its owner. Whether or not it’s physically
               Dice Pool: Presence + Occult + Dement vs. target’s Re-  a part of the monster, a Dread Attack always fi nds its way back
            solve + Composure                                 to his hand, and almost as often into the gut of his prey. This
               Effect: This Dread Power assaults the target’s mind with  Dread Attack is always accessible; a vampire’s razor appears in
            nightmarish visions, breaking down the target’s sanity. If the  her hand as swiftly as her fangs extend. In combat, the charac-
            creature wins the contest, the target gains a mild derange-  ter deals +1 point of lethal damage for each dot in this ability.
            ment chosen by the Storyteller for one day equal to the crea-  Examples include a vampire’s fangs, a werewolf’s power-

            ture’s dots in Dement. If the target already possesses a mild  ful jaw and claws, a fiend’s whipping tail, a slasher’s favorite
            Derangement, it is upgraded to its severe version instead.  cleaver (which always seems to appear in his hands). If the
                                                              Dread Attack modifies one’s bite, then a grapple is no longer

                                     Drain (• to •••••)       necessary to do damage with that bite.
               Cost: —                                            Note that any creature whose example of a Dread Attack
               Action: Instant                                is not a part of his body (the aforementioned slasher’s cleaver,
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