Page 281 - Hunter - The Vigil
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C CHAPTER FIVE: STORYTELLING
H
Roll Results teller declares otherwise, this counts toward those rolls made
Dramatic Failure: The target sees right through the trick, and in this particular story). She must make these degeneration
can’t be hypnotized again by this monster for the rest of the scene. rolls all over again, except this time, the result is not lost Mo-
Failure: The creature may try again next turn. rality but dice penalties. The target suffers a -1 dice penalty
Success: The target obeys to the best of her ability. for each failed degeneration roll as she is plagued by constant
Exceptional Success: The target goes so far as to believe waking visions and nightmares of her guilt.
the suggestions are her own idea in the fi rst place. Exceptional Success: The target also gains a mild de-
rangement of the Storyteller’s choice.
Impress (• to •••••)
Cost: 1 Willpower Lurker in Darkness (• to •••••)
Action: Instant Cost: 1 Willpower
Dice Pool: Presence + Expression + Impress, penalized Dice Pool: Manipulation + Stealth + Lurker in Darkness
by the highest Resolve in the area. If this Resolve can be af- Action: Refl exive
fected, all others in the area are affected automatically Effect: The monster gathers ambient shadows around her,
Effect: The monster projects an aura about her, making slipping out of sight. Successes add to the creature’s Dexterity +
her the center of attention to everyone affected in range of Stealth dice pool. She can move at a Speed up to twice the num-
the effect. The wave expands outwards at a rate of yards per ber of dots in Lurker in Darkness, or her own Speed, whichever is
turn equal to the monster’s Presence in a hemisphere centered lower. She can take no other action whilst concealed.
on the fi end. This lasts for one scene. Everyone caught in the Roll Results
area has the chance of being affected. Dramatic Failure: The monster draws all eyes toward itself.
Roll Results Failure: The shadows fail to gather at the creature’s behest.
Dramatic Failure: The monster’s attempt to sway the Success: The effect expands outwards as described above.
crowd fails utterly. She may not attempt to use this power on The monster can only be seen by those actively looking for it
the same crowd at any time during the course of the night. with a Wits + Investigation roll. This roll is contested against
Failure: The monster’s attempt fails to activate. She the successes earned on Lurker in Darkness’ activation.
might try again in the following turn with the expenditure of Exceptional Success: Those looking for the monster suf-
another Willpower point. fer a -2 penalty to the Wits + Investigation roll.
Success: The effect expands outwards as described above.
Dice Pool Modifiers
Dice Pool Modifiers
As a result, the monster gains a number of bonus dice to So-
+1
Nighttime.
+1 Nig htt i me .
cial rolls equal to successes rolled, though this bonus only ap-
Bihtliht
1
(f
-1 Bright lights (for ex-
plies to those affected by Impress.
ample, fluorescence).
Exceptional Success: All affected also lose a Willpower
Sun is shining upon the
-3 Sun is shining upon the
-3
point.
monster.
monster.
Dice Pool Modifiers
Dice Pool Modifiers
.
(
e.
i
ronment
g
B
or
+
2
n
i
g
+2 Boring environment (e.g. New Face (• to •••••)
env
a waiting room).
a waiting room). Cost: 2 Willpower
-1 Hectic, noisy environment. Action: Instant
-
-2 T ar g ets ’ R esolve i s h ig h- Dice Pool: Presence + Empathy
2
Targets’ Resolve is high-
er than the monster’s Effect: The creature can mimic the facial features of
er than the monster’s
Presence or Power.
Presence or Power. someone he’s already met with supernatural accuracy. Bones
may shift. Skin may darken or lighten or even gain appropri-
Judgment of Guilt (•••••) ate pockmarks. This isn’t a perfect transition, but it allows
Cost: 3 Willpower her to add a bonus equal to dots in New Face to any Wits +
Action: Contested; resistance is refl exive Subterfuge Disguise attempts.
Dice Pool: Presence + Manipulation vs. target’s Morality
Effect: The target is faced with her own past. This Dread Ride Corpse (••)
Power assaults the target’s mind with visions dredged up from Cost: 1 Willpower
the darkest part of the target’s own mind. Like Dement, this Action: Instant
attack erodes the target’s moral core; unlike Dement, this is a Dice Pool: Presence + Occult
straightforward assault on her Morality and sanity. Effect: The creature is able to take over a human
Roll Results corpse as its host, effectively becoming one of the sham-
Dramatic Failure: The target not only fails to suffer any ex- bling dead. Bodiless spirits aren’t the only creatures who
treme visions of moral decay, but seems suddenly bolstered and possess this power: any awful monster of the night can
righteous, gaining +1 to any rolls made against the creature. mystically transfer its soul to a corpse for a time, pro-
Failure: The guilt fails to fall upon the target. vided it has this Dread Power. During this time, if the
Success: The target revisits every action that prompted monster has a body of its own, its body lies dormant (as
a degeneration roll in her past (assume that, unless the Story- if comatose).
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