Page 280 - Hunter - The Vigil
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G G GIANT SIZE|GREMLINIZE|HYPNOTISM
for instance) necessitates 1 Willpower point to “summon” the Roll Results
weapon reflexively to hand. Some other creatures may also Dramatic Failure: The subject cannot be affected by this
need to expend Willpower to push talons through fingertip power from any source for the rest of the night.
fl esh or fangs through gums. Failure: The power fails to activate.
Success: The power triggers as described above. The tar-
Ecstasy (• to •••••) get remains in a frenzy for a number of turns equal to the
Cost: 1 Willpower monster’s Resolve + Composure score.
Action: Instant Exceptional Success: In addition to the above, the tar-
Dice Pool: Presence + Intimidation + Ecstasy - target’s get also loses 1 Willpower point.
Stamina Dice Pool Modifiers
Dice Pool Modifiers
Effect: The monster spends Willpower and must physically
is
Environment
+3
volatile,
contact the target in some way, by touching her or exhaling a +3 Environment is volatile,
and could explode into
and could explode into
spray or vapor in her face (different monsters achieve this effect
violence.
violence.
in unique ways). The monster has to achieve surprise to use this
+2 Target has the Vice of
power (see “Surprise” in the World of Darkness Rulebook, pp.
Wrath.
46 and 151, and “Touching an Opponent” on p. 157). Vampires
+1
Environment is tense,
+1 Environment is tense,
apply Ecstasy as they feed, merely requiring a successful bite at-
but not volatile.
but not volatile.
tack. Using Ecstasy to feed costs vampires no Willpower.
-2 Environment is calm and
This power transfi xes the victim with a fl ood of undi- peaceful.
luted pleasure.
-2
-2 Target has the Virtue of
Target has the Virtue of
Roll Results either Fortitude or Tem-
either Fortitude or Tem-
Dramatic Failure: Surprise is lost. The Dread Power does the perance.
perance.
opposite of its intended effect and causes horror and fright in the
victim. The monster cannot succeed on Social rolls with that indi- Giant Size (••••)
vidual until the next sunrise or sunset, whichever comes fi rst. Cost: 1 Willpower per point of Size gained
Failure: The monster fails to inflict Ecstasy on the target. Effect: The creature’s Size (and its Health, if corporeal, and
Success: The target is transfixed with Ecstasy and cannot Corpus, if non-corporeal), increase by the points of Willpower
act for the rest of the scene, unless she is attacked violently spent (to a maximum of +5). Apart from increasing Health,
(a vampire’s bite can be done without intimating attack). She dots in Giant Size also add to Intimidation dice pools. It lasts for
must attempt a Resolve + Composure roll each turn to break one scene. It has, however, one drawback: for every point of Size
free at a penalty of the dots in Ecstasy. gained, potential penalties from targeted attacks drop by one.
Exceptional Success: As above, except that the victim
must roll Resolve + Composure penalized by the dots in Ecstasy Gremlinize (• to •••••)
to avoid becoming addicted to the power (she gains the “Addic- Cost: 1 or 3 Willpower
tion” Flaw; see the World of Darkness Rulebook, p. 218). Action: Instant
Dice Pool: This power requires no roll
Dice Pool Modifiers
Dice Pool Modifiers
Effect: The creature simply needs to touch the device, at
Target already has the
+2 Target already has the which point the machine ceases to function for a number of
+2
Addiction Flaw.
Addiction Flaw.
turns equal to the dots in Gremlinize. Simple objects such as
Fury (• to •••••) knives, door hinges and syringes are immune. Guns aren’t. If
Cost: 2 Willpower the machine affected is of greater Size than dots possessed in
Gremlinize, the cost to activate this power becomes 3 Will-
Action: Contested; resistance is refl exive power, instead.
Dice Pool: Manipulation + Persuasion + Fury versus tar-
get’s Resolve + Composure Hypnotism (• to •••••)
Effect: The target explodes into a wild frenzy of fury. The Cost: 1 Willpower
target goes berserk and attacks everyone and everything in Action: Contested; resistance is Refl exive
sight, and cannot be reasoned with. All attempts, by mundane Dice Pool: Manipulation + Expression + Hypnotism ver-
means or supernatural, to coerce or control him are at a dice sus target’s Wits + Resolve
pool penalty of -2. The target’s moral center is overwhelmed Effect: The target is entranced by the monster’s voice, or
by this fury, and he will attack with murderous intent. gaze, or even scent. The monster needs only to hold the tar-
When the target emerges from his wild fury, he is likely get’s attention long enough to implant a verbal suggestion.
to feel great remorse and confusion over his actions. The tar- That suggestion could be simple, such as “Take your
get is likely to have to make a degeneration roll if he was clothes off,” or complex, such as “Go to Riley’s bar, wait until
induced into a frenzy amongst a crowd of people, for example, you see a brunette in a blue dress and ask her if she’s a Libra.”
but gains +2 to that roll (as some part of him recognizes his A suggestion can’t overtly involve violence, such as “jump in
distance from the atrocity). front of that bus” or “shoot at those cops.”
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