Page 280 - Hunter - The Vigil
P. 280

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                                                      G G GIANT SIZE|GREMLINIZE|HYPNOTISM
            for instance) necessitates 1 Willpower point to “summon” the   Roll Results
            weapon reflexively to hand. Some other creatures may also   Dramatic Failure: The subject cannot be affected by this

            need to expend Willpower to push talons through fingertip  power from any source for the rest of the night.

            fl esh or fangs through gums.                          Failure: The power fails to activate.
                                                                  Success: The power triggers as described above. The tar-
                                  Ecstasy (• to •••••)        get remains in a frenzy for a number of turns equal to the
               Cost: 1 Willpower                              monster’s Resolve + Composure score.
               Action: Instant                                    Exceptional Success: In addition to the above, the tar-
               Dice Pool: Presence + Intimidation + Ecstasy - target’s  get also loses 1 Willpower point.
            Stamina                                            Dice Pool Modifiers
                                                               Dice Pool Modifiers
               Effect: The monster spends Willpower and must physically
                                                                                             is
                                                                             Environment
                                                               +3
                                                                                                 volatile,
            contact the target in some way, by touching her or exhaling a   +3   Environment is volatile,
                                                                             and could explode into
                                                                             and could explode into
            spray or vapor in her face (different monsters achieve this effect
                                                                             violence.
                                                                             violence.
            in unique ways). The monster has to achieve surprise to use this
                                                               +2            Target has the Vice of
            power (see “Surprise” in the World of Darkness Rulebook, pp.
                                                                             Wrath.
            46 and 151, and “Touching an Opponent” on p. 157). Vampires
                                                               +1
                                                                             Environment is tense,
                                                               +1            Environment is tense,
            apply Ecstasy as they feed, merely requiring a successful bite at-
                                                                             but not volatile.
                                                                             but not volatile.
            tack. Using Ecstasy to feed costs vampires no Willpower.
                                                               -2            Environment is calm and
               This power transfi xes the victim with a fl ood of undi-        peaceful.
            luted pleasure.
                                                               -2
                                                               -2            Target has the Virtue of
                                                                             Target has the Virtue of
               Roll Results                                                  either Fortitude or Tem-
                                                                             either Fortitude or Tem-
               Dramatic Failure: Surprise is lost. The Dread Power does the   perance.
                                                                             perance.
            opposite of its intended effect and causes horror and fright in the
            victim. The monster cannot succeed on Social rolls with that indi-          Giant Size (••••)
            vidual until the next sunrise or sunset, whichever comes fi rst.  Cost: 1 Willpower per point of Size gained

               Failure: The monster fails to inflict Ecstasy on the target.  Effect: The creature’s Size (and its Health, if corporeal, and

               Success: The target is transfixed with Ecstasy and cannot  Corpus, if non-corporeal), increase by the points of Willpower
            act for the rest of the scene, unless she is attacked violently  spent (to a maximum of +5). Apart from increasing Health,
            (a vampire’s bite can be done without intimating attack). She  dots in Giant Size also add to Intimidation dice pools. It lasts for
            must attempt a Resolve + Composure roll each turn to break  one scene. It has, however, one drawback: for every point of Size
            free at a penalty of the dots in Ecstasy.         gained, potential penalties from targeted attacks drop by one.
               Exceptional Success: As above, except that the victim
            must roll Resolve + Composure penalized by the dots in Ecstasy      Gremlinize (• to •••••)
            to avoid becoming addicted to the power (she gains the “Addic-  Cost: 1 or 3 Willpower
            tion” Flaw; see the World of Darkness Rulebook, p. 218).  Action: Instant
                                                                  Dice Pool: This power requires no roll
            Dice Pool Modifiers
            Dice Pool Modifiers
                                                                  Effect: The creature simply needs to touch the device, at
                          Target already has the
            +2            Target already has the              which point the machine ceases to function for a number of
            +2
                          Addiction Flaw.
                          Addiction Flaw.
                                                              turns equal to the dots in Gremlinize. Simple objects such as
                                      Fury (• to •••••)       knives, door hinges and syringes are immune. Guns aren’t. If
               Cost: 2 Willpower                              the machine affected is of greater Size than dots possessed in
                                                              Gremlinize, the cost to activate this power becomes 3 Will-
               Action: Contested; resistance is refl exive     power, instead.
               Dice Pool: Manipulation + Persuasion + Fury versus tar-
            get’s Resolve + Composure                                           Hypnotism (• to •••••)
               Effect: The target explodes into a wild frenzy of fury. The   Cost: 1 Willpower
            target goes berserk and attacks everyone and everything in   Action: Contested; resistance is Refl exive
            sight, and cannot be reasoned with. All attempts, by mundane   Dice Pool: Manipulation + Expression + Hypnotism ver-
            means or supernatural, to coerce or control him are at a dice   sus target’s Wits + Resolve
            pool penalty of -2. The target’s moral center is overwhelmed   Effect: The target is entranced by the monster’s voice, or
            by this fury, and he will attack with murderous intent.  gaze, or even scent. The monster needs only to hold the tar-
               When the target emerges from his wild fury, he is likely   get’s attention long enough to implant a verbal suggestion.
            to feel great remorse and confusion over his actions. The tar-  That suggestion could be simple, such as “Take your
            get is likely to have to make a degeneration roll if he was   clothes off,” or complex, such as “Go to Riley’s bar, wait until
            induced into a frenzy amongst a crowd of people, for example,   you see a brunette in a blue dress and ask her if she’s a Libra.”
            but gains +2 to that roll (as some part of him recognizes his   A suggestion can’t overtly involve violence, such as “jump in
            distance from the atrocity).                      front of that bus” or “shoot at those cops.”
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