Page 152 - Hunter the Vigil - Mortal Remains
P. 152
NEW DREAD POWERS
The monster, or any subject clued in on the visions, can at- natural spring from a well-placed crack. Some will re-open a dry
tempt to draw clarity from the images. This requires an Intel- well or cistern. Monsters must be careful when wielding the
ligence + Investigation roll. Once interpreted, they offer the Gift of Life, for the place where they draw water from must be
Informed Condition (The God-Machine Chronicle, p. 182). able to contain the amount produced.
Roll Results At one dot, the creature produces enough water to keep a
Dramatic Failure: The information is tainted and the divi- person healthy. At three, a family and their crops are safe. At
nation backfires. Instead of obtaining answers about a specific five dots, the monster can keep an entire farming community
subject, the divination will reflect a negative truth about the nourished, even in a desert.
monster’s past, present, or future. If revealed to outsiders, this Roll Results
revelation could offer clues about a weakness or vulnerability. Dramatic Failure: The power fails, and instead of water, a
Failure: The power fails. Fate offers no answers. spring of bodily fluids comes forth. This may be blood, urine,
Success: The monster receives answers to her questions. semen, or whatever would seem worst in the moment.
Exceptional Success: The answers given are so clear Failure: The power fails.
they don’t require further interpretation. They provided the Success: Water flows forth. For every success, the water
Informed Condition with no further effort. will gush from that location for one full day.
Ghost in the Machine ( to ) Exceptional Success: With an exceptional success, the
monster can produce water in that spot for a full month.
With this Dread Power, the monster uses her mental prow-
ess to control machinery. With the same mental impulses that Glitch ( to )
allow her arms to bend, she can remotely activate and use pow- In the World of Darkness, many monsters operate out of
er tools. With the same synapses that trigger memories, she can the corner of a mortal’s eye. This Dread Power allows the mon-
dig through databases, searching for information. ster to bend reality ever-so-slightly in her favor. A gun is a half
Cost: 1 Willpower inch off mark, her jump is just a bit higher, or a book flips open
Action: Instant to the right page. These subtle shifts can be remarkable in the
Dice Pool: Manipulation + Occult + Ghost in the Machine right circumstances and impress or amaze others. This Dread
Effect: This Dread Power allows the monster to control Power is a common part of a demon’s repertoire; their ability to
electronic and mechanical devices. She can only use them as toy with reality gets them out of many binds.
they are intended, but she can use them remotely, and without Cost: None
standard controls. Action: Reflexive
Roll Results Dice Pool: This Dread Power is not actively rolled
Dramatic Failure: The power fails to work, and the device Effect: Glitch comes into play once per scene when the
behaves erratically in the worst way possible, as if it was pos- monster spends Willpower to add dice to a pool, or to bolster
sessed. a resistance trait. When spending for more dice, after the roll,
Failure: The power fails to work. reroll a number of failed dice up to the monster’s Glitch dots.
Success: The monster can control the device for the re- When spending to bolster a resistance trait, you may force the
mainder of the scene. For any turn she intends to change the opponent to reroll successful dice equal to the monster’s Glitch
device’s functionality, she must concentrate to turn it on or to dots.
turn it off. This manifests as subtle shifts in expectation, or bouts of
Exceptional Success: She can change the device’s func- remarkable luck. Really, what’s occurring is that the fabric of
tionality as a reflexive action. reality shifts to suit the monster’s immediate needs. Sometimes
Gift of Life ( to ) insignificant objects will appear or disappear from the environ-
ment in order to facilitate the monster’s desires. For example,
No mortal can survive without fresh water. With this a wall may just have a brick missing that serves as the perfect
Dread Power, the monster creates abundant, clean, life-bring- foothold. If anyone knew the wall well, they might notice the
ing water. For many monsters, this Power functions as evidence difference. But most observers would just assume the wall al-
of their innocence, and proves that they deserve to live, when ways had a hole in it.
confronted with hunters or pitchfork-wielding mobs. For some, Haunting ( to )
it’s a bargaining chip to use when in the midst of a drought-
ridden mortal population. Entire cults have sprung up around Passersby steer clear of a dilapidated house. Investigators
monsters wielding this power, for their followers believe them think twice before going into an abandoned warehouse. This
to be a god. power allows a monster to infest an area to use it as a tool, an
Cost: 1 Willpower intermediary for her other Dread Powers. The infected area is
Action: Instant as good as her eyesight or touch, for the purposes of using her
Dice Pool: Intelligence + Occult + Gift of Life blasphemies on the innocent.
Effect: While the water does not materialize from the air, Cost: 5 Willpower
the monster is able to draw it from places it might not naturally Action: Extended
spring from. Many monsters will strike the earth to produce a Dice Pool: Intelligence + Occult + Haunting
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