Page 157 - Hunter the Vigil - Mortal Remains
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APPENDIX: DREAD POWERS & RULES UPDATE


               Failure: The monster does  not rise, but loses both  the  willing pawn. Given time, the monster can leave a victim drained
            Willpower and dot of Stamina. If he still has Stamina and Will-  or — if she’s tapped into his soul for too long — dead.
            power remaining, he can attempt again.                 Cost: Willpower equal to the victim’s Willpower dots
               Success: The monster rises, provided his  entire health   Action: Instant and Contested
            track isn’t full of aggravated damage. Successes heal two bash-  Dice Pool: Intelligence + Politics + Soul Binding, contest-
            ing or one lethal damage each.                     ed with Resolve
               Exceptional Success: The monster rises fully healed of all   Effect: There are two versions of this Dread Power: a three
            damage, aggravated or otherwise.                   dot version and a five dot.
               Note: The monster cannot use this power if it only has a   The three dot version of Soul Binding may only be used on
            single dot of Stamina. At that point, the monster is permanent-  a willing subject, who usually signs a contract or makes a similar
            ly destroyed. If his health track is completely full of aggravated  agreement with the monster. In this case, the victim does not
            damage,  the monster can  only  resurrect with an  exceptional  make a contested roll. The five dot version may be used on
            success on the activation roll.                    unwilling subjects. Upon using the Dread Power, the monster
                          Scapegoating (  to                )  must spend Willpower equal to the victim’s Willpower dots.
                                                                   Once the victim is bound, the monster may draw Willpow-
               Misdirection is a tool in almost every monster’s arsenal.   er from him at any time, over any distance, reflexively, but only
            With this Dread Power, the monster assumes an air of inno-  once per turn. The victim loses a point of Willpower, and if the
            cence, and places all suspicion and all preternatural eminence   monster draws multiple points in a day, the victim also suffers
            onto a human. The human still looks the same, but adopts   a level of lethal damage per Willpower drawn. However, with a
            auras and presences indicative of monstrosity. He becomes un-  successful Resolve roll, the character can stop the monster for
            settling to onlookers; he inspires suspicion and fear with every   the day after the first level of lethal damage is caused.
            move. Meanwhile, the monster appears sympathetic and over-  Each version of this Dread Power has a different way to abolish
            whelmingly human.                                  the effect. With an extended Intelligence + Occult roll, characters
               Cost: 1 Willpower                               will be able to uncover an esoteric method for ending the effect. It
               Action: Instant                                 should be a challenging but reasonable solution, like finding a rare
               Dice Pool: Intelligence + Subterfuge + Scapegoating  herb or uncovering a secret piece of the monster’s history.
               Effect: Once active, this Dread Power has a twofold effect;   A monster may only have one such bound victim at a time.
            it makes a human target seem monstrous, and makes the mon-  Roll Results
            ster seem human. Humans react dramatically to the victim; this   Dramatic Failure: The monster fails, and the victim can
            often results in aggression that may lead to violence. On the   instantly sap one Willpower from the monster. If he wishes,
            other hand, humans react sympathetically to the monster, often   he can turn the Dread Power back on the monster, creating a
            coming to its aid.                                 reverse bond that allows him to suck Willpower.
               To create a scapegoat, the monster must touch the victim.   Failure: The monster fails to establish the bond.
               Dispelling the façade can be done through illusion-piercing   Success: The monster creates the bond.
            Endowments, but must exceed the monster’s successes. Careful   Exceptional Success: The monster creates the bond, and
            investigation and research can pierce the illusion in time, but   any research efforts to solve the bond suffer a -3 penalty.
            any of the victim’s mundane efforts suffer the monster’s Scape-  Titan’s Strength (  to             )
            goating dots as a penalty to the roll.
               Roll Results                                        Many battles are won not through strategy, but through
               Dramatic Failure: The monster fails in his effort, and draws  the use of brute force. This Dread Power enables the monster
            undue attention to himself. All humans within eyeshot immedi-  to commit acts of immense strength. Trolls, Frankensteins, and
            ately know that they’re looking upon an evil entity or force.   all manner of monstrous beasts can possess this ability, which
               Failure: The monster fails to create a scapegoat.    allows them to lift far more than nature might otherwise allow.
               Success: The monster creates the scapegoat. Any efforts to   Cost: None
            discern the monster’s true nature or dispel the victim’s façade   Action: None; this Dread Power is not activated or rolled
            must achieve more successes than the monster’s.  Until the ef-  Dice Pool: None
            fect is dispelled, any attempt to harm the monster is considered   Effect: Once a monster has this Dread Power, she can auto-
            a breaking point with a -2 penalty to the roll.    matically lift anything with a Size equal to or less than her Size
               Exceptional Success: The monster creates the scapegoat. As  + Titan’s Strength. If she throws lighter objects like a weapon,
            above, but harming the monster is considered a breaking point at -4.  that item is considered aerodynamic. Any time you make a feat
                          Soul Binding (  to                )  of strength with the monster, add her Titan’s Strength dots to
                                                               the roll. This can stack with Unholy Attribute, but these dice
               A mortal’s soul is precious to a monster, for his spirit holds  do not apply to combat actions, only feats.
            precious power. This Dread Power allows the monster to bind a   Totemic Form (  to                  )
            victim’s soul to hers, allowing her to tap into the victim’s reserves
            to fuel her monstrosity. The monster’s target may be a willing   Bears protect, spiders weave fates, and butterflies signify trans-
            subject, ready to support her in her time of need, or a tragic, un-  formation. For centuries, mortals have relied on the wisdom of



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