Page 157 - Hunter the Vigil - Mortal Remains
P. 157
APPENDIX: DREAD POWERS & RULES UPDATE
Failure: The monster does not rise, but loses both the willing pawn. Given time, the monster can leave a victim drained
Willpower and dot of Stamina. If he still has Stamina and Will- or — if she’s tapped into his soul for too long — dead.
power remaining, he can attempt again. Cost: Willpower equal to the victim’s Willpower dots
Success: The monster rises, provided his entire health Action: Instant and Contested
track isn’t full of aggravated damage. Successes heal two bash- Dice Pool: Intelligence + Politics + Soul Binding, contest-
ing or one lethal damage each. ed with Resolve
Exceptional Success: The monster rises fully healed of all Effect: There are two versions of this Dread Power: a three
damage, aggravated or otherwise. dot version and a five dot.
Note: The monster cannot use this power if it only has a The three dot version of Soul Binding may only be used on
single dot of Stamina. At that point, the monster is permanent- a willing subject, who usually signs a contract or makes a similar
ly destroyed. If his health track is completely full of aggravated agreement with the monster. In this case, the victim does not
damage, the monster can only resurrect with an exceptional make a contested roll. The five dot version may be used on
success on the activation roll. unwilling subjects. Upon using the Dread Power, the monster
Scapegoating ( to ) must spend Willpower equal to the victim’s Willpower dots.
Once the victim is bound, the monster may draw Willpow-
Misdirection is a tool in almost every monster’s arsenal. er from him at any time, over any distance, reflexively, but only
With this Dread Power, the monster assumes an air of inno- once per turn. The victim loses a point of Willpower, and if the
cence, and places all suspicion and all preternatural eminence monster draws multiple points in a day, the victim also suffers
onto a human. The human still looks the same, but adopts a level of lethal damage per Willpower drawn. However, with a
auras and presences indicative of monstrosity. He becomes un- successful Resolve roll, the character can stop the monster for
settling to onlookers; he inspires suspicion and fear with every the day after the first level of lethal damage is caused.
move. Meanwhile, the monster appears sympathetic and over- Each version of this Dread Power has a different way to abolish
whelmingly human. the effect. With an extended Intelligence + Occult roll, characters
Cost: 1 Willpower will be able to uncover an esoteric method for ending the effect. It
Action: Instant should be a challenging but reasonable solution, like finding a rare
Dice Pool: Intelligence + Subterfuge + Scapegoating herb or uncovering a secret piece of the monster’s history.
Effect: Once active, this Dread Power has a twofold effect; A monster may only have one such bound victim at a time.
it makes a human target seem monstrous, and makes the mon- Roll Results
ster seem human. Humans react dramatically to the victim; this Dramatic Failure: The monster fails, and the victim can
often results in aggression that may lead to violence. On the instantly sap one Willpower from the monster. If he wishes,
other hand, humans react sympathetically to the monster, often he can turn the Dread Power back on the monster, creating a
coming to its aid. reverse bond that allows him to suck Willpower.
To create a scapegoat, the monster must touch the victim. Failure: The monster fails to establish the bond.
Dispelling the façade can be done through illusion-piercing Success: The monster creates the bond.
Endowments, but must exceed the monster’s successes. Careful Exceptional Success: The monster creates the bond, and
investigation and research can pierce the illusion in time, but any research efforts to solve the bond suffer a -3 penalty.
any of the victim’s mundane efforts suffer the monster’s Scape- Titan’s Strength ( to )
goating dots as a penalty to the roll.
Roll Results Many battles are won not through strategy, but through
Dramatic Failure: The monster fails in his effort, and draws the use of brute force. This Dread Power enables the monster
undue attention to himself. All humans within eyeshot immedi- to commit acts of immense strength. Trolls, Frankensteins, and
ately know that they’re looking upon an evil entity or force. all manner of monstrous beasts can possess this ability, which
Failure: The monster fails to create a scapegoat. allows them to lift far more than nature might otherwise allow.
Success: The monster creates the scapegoat. Any efforts to Cost: None
discern the monster’s true nature or dispel the victim’s façade Action: None; this Dread Power is not activated or rolled
must achieve more successes than the monster’s. Until the ef- Dice Pool: None
fect is dispelled, any attempt to harm the monster is considered Effect: Once a monster has this Dread Power, she can auto-
a breaking point with a -2 penalty to the roll. matically lift anything with a Size equal to or less than her Size
Exceptional Success: The monster creates the scapegoat. As + Titan’s Strength. If she throws lighter objects like a weapon,
above, but harming the monster is considered a breaking point at -4. that item is considered aerodynamic. Any time you make a feat
Soul Binding ( to ) of strength with the monster, add her Titan’s Strength dots to
the roll. This can stack with Unholy Attribute, but these dice
A mortal’s soul is precious to a monster, for his spirit holds do not apply to combat actions, only feats.
precious power. This Dread Power allows the monster to bind a Totemic Form ( to )
victim’s soul to hers, allowing her to tap into the victim’s reserves
to fuel her monstrosity. The monster’s target may be a willing Bears protect, spiders weave fates, and butterflies signify trans-
subject, ready to support her in her time of need, or a tragic, un- formation. For centuries, mortals have relied on the wisdom of
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