Page 156 - Hunter the Vigil - Mortal Remains
P. 156
NEW DREAD POWERS
mutes all senses. Anyone who’s outside in the tempest takes one Failure: The monster fails to garner any successes.
bashing damage per minute of full exposure. Movement is limited; Success: Successes are added to the monster’s total.
each turn characters must succeed in a Stamina + Athletics roll or be Exceptional Success: Successes are added to the monster’s
knocked down, characters may only move half their Speed. total. If the result of this roll achieves success, the resulting
Additionally, weak structures will break in the deluge. Condition is stronger.
Floods will result in prone areas. The storm will cause severe, The Primal Dirt ( to )
costly, lasting damage within its area of effect.
The monster is completely immune to the effects of his Earth may be consecrated by mortals, but for some mon-
own tempest. He can see through it, and move through it ef- sters it’s already sacred. This Dread Power reflects a creature
fortlessly. that is born from dirt, and shares a deep, intimate connection
The tempest’s duration will either last for one hour per dot with the Earth. Impact with natural minerals, uncut gemstones,
of the Dread Power. The monster can end the storm prematurely. and precious base metals will cause the creature no harm, and
Roll Results her body can flow easily with such fruits found deep beneath
Dramatic Failure: The tempest comes in full force, but the soil. Inhuman constructs made of dirt, and certain mum-
the monster is affected just like everyone else. Additionally, the mies have this affinity.
storm follows the monster, centering on him at all times. The Cost: 1 Willpower
storm lasts the scene; the monster cannot end it prematurely. Action: Reflexive
Failure: The monster fails to garner any successes. Dice Pool: No roll is required
Success: Successes are added to the monster’s total. Effect: Any time the creature comes in contact with dirt,
Exceptional Success: Additional successes speed the tem- base metals, rocks, clay, sand, or other bits of unprocessed earth,
pest’s arrival. you may activate this Dread Power reflexively. She ignores any
The Oldest Temptation damage equal to her dots in The Primal Dirt. Damage beyond
those dots occurs normally. Additionally, she can inter her-
( to ) self into the material, flowing through it like one might wade
Cain. Abel. Brother fights brother. Lover attacks another. through mud. The monster moves through the substance at a
With this Dread Power, the monster whispers a temptation to a Speed equal to her dots in The Primal Dirt.
human target, and urges them to murder another. The whisper The Primal Dirt will negate damage from falling, from be-
can be literal or metaphorical. Some demons speak to a subject’s ing struck with a stone, or being hit with another unprocessed
mind; some monsters offer favors for compliance. Monsters typi- weapon. However, objects processed by the hands of man will
cally wield The Oldest Temptation as a weapon. Others, how- affect the monster normally. Diamonds will pierce flesh when
ever, are amused when a innocent victim takes up the knife. cut. Silver bullets will puncture. Granite statues will bruise.
Cost: 1 Willpower However, uncut diamonds, newly-mined silver, and granite
Action: Extended and Contested, each roll takes one rocks will have no effect.
night’s time Revivify ( to )
Dice Pool: Manipulation + Persuasion + The Oldest Temp-
tation, contested by the victim’s Composure Immortality is a word whispered among many monsters
Effect: Once the monster reaches successes equal to the like a prayer. A creature with this Dread Power is nigh unstop-
victim’s Willpower dots, the power takes effect. The victim pable. They’ll die like anyone — or anything — else, but that
must make a choice: murder the designated target, or resist the does not spell the end of their rampage. They can return from
call. the grave quickly, albeit weakened. While extremely powerful,
If the victim chooses to commit the murder, she gains a Revivify does not guarantee a full revival. The Power takes a
Beat and “Commit Murder” becomes a new, second Virtue for hefty toll on the monster, causing irreparable harm to the body.
her. If she resists, she must spend a Willpower point per day for This is, of course, a small price to pay for immortality.
a number of days equal to the monster’s The Oldest Tempta- Cost: 1 Willpower and 1 dot of Stamina
tion dots. She also gains a Persistent Condition that gives her Action: Instant
-3 to resist the monster’s Social actions and Dread Powers. If Dice Pool: Stamina + Survival + Revivify
the monster scored an exceptional success, the Condition is -5. Effect: Revivify can only be activated when the monster is
The Condition is only permanently resolved with the monster’s effectively dead — that is incapacitated — with a health track full
destruction. of lethal damage. It must be used within one day of death for
If the victim achieves successes greater than the monster’s each dot of the Dread Power. The monster spends Willpower
dots in The Oldest Temptation before the monster succeeds, and a permanent dot of Stamina (or Resistance, if using dis-
the power does not take effect. embodied traits). If successful, the monster rises from death,
Roll Results slightly less injured. Each success on the dice roll removes two
Dramatic Failure: The monster fails to tempt his victim. bashing damage, or one lethal damage.
The human becomes resistant to the Dread Power in the fu- Roll Results
ture, and gains the Inspired Condition with respect to destroy- Dramatic Failure: The monster not only stays dead, but
ing the monster. cannot attempt to use Revivify ever again. Death is permanent.
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