Page 156 - Hunter the Vigil - Mortal Remains
P. 156

NEW DREAD POWERS


            mutes all senses. Anyone who’s outside in the tempest takes one   Failure: The monster fails to garner any successes.
            bashing damage per minute of full exposure. Movement is limited;   Success: Successes are added to the monster’s total.
            each turn characters must succeed in a Stamina + Athletics roll or be   Exceptional Success: Successes are added to the monster’s
            knocked down, characters may only move half their Speed.   total. If the  result  of this  roll achieves success, the  resulting
               Additionally, weak  structures will break  in the deluge.  Condition is stronger.
            Floods will result in prone areas. The storm will cause severe,   The Primal Dirt (  to             )
            costly, lasting damage within its area of effect.
               The monster is completely immune to the effects of his   Earth may be consecrated by mortals, but for some mon-
            own tempest. He can see through it, and move through it ef-  sters it’s already sacred. This Dread Power reflects a creature
            fortlessly.                                        that is born from dirt, and shares a deep, intimate connection
               The tempest’s duration will either last for one hour per dot   with the Earth. Impact with natural minerals, uncut gemstones,
            of the Dread Power. The monster can end the storm prematurely.  and precious base metals will cause the creature no harm, and
               Roll Results                                    her body can flow easily with such fruits found deep beneath
               Dramatic Failure: The tempest comes in full force, but   the soil. Inhuman constructs made of dirt, and certain mum-
            the monster is affected just like everyone else. Additionally, the   mies have this affinity.
            storm follows the monster, centering on him at all times. The   Cost: 1 Willpower
            storm lasts the scene; the monster cannot end it prematurely.  Action: Reflexive
               Failure: The monster fails to garner any successes.     Dice Pool: No roll is required
               Success: Successes are added to the monster’s total.  Effect: Any time the creature comes in contact with dirt,
               Exceptional Success: Additional successes speed the tem-  base metals, rocks, clay, sand, or other bits of unprocessed earth,
            pest’s arrival.                                    you may activate this Dread Power reflexively. She ignores any
                            The Oldest Temptation              damage equal to her dots in The Primal Dirt. Damage beyond

                                                               those  dots  occurs  normally.  Additionally, she  can inter her-
                                             (  to          )  self into the material, flowing through it like one might wade
               Cain. Abel. Brother fights brother. Lover attacks another.  through mud. The monster moves through the substance at a
            With this Dread Power, the monster whispers a temptation to a  Speed equal to her dots in The Primal Dirt.
            human target, and urges them to murder another. The whisper   The Primal Dirt will negate damage from falling, from be-
            can be literal or metaphorical. Some demons speak to a subject’s  ing struck with a stone, or being hit with another unprocessed
            mind; some monsters offer favors for compliance. Monsters typi-  weapon. However, objects processed by the hands of man will
            cally wield The Oldest Temptation as a weapon. Others, how-  affect the monster normally. Diamonds will pierce flesh when
            ever, are amused when a innocent victim takes up the knife.     cut. Silver bullets will  puncture. Granite  statues  will  bruise.
               Cost: 1 Willpower                               However, uncut  diamonds,  newly-mined  silver, and  granite
               Action: Extended and  Contested,  each  roll takes one  rocks will have no effect.
            night’s time                                                            Revivify (  to              )
               Dice Pool: Manipulation + Persuasion + The Oldest Temp-
            tation, contested by the victim’s Composure            Immortality is a word whispered among many monsters
               Effect: Once the monster reaches successes equal to the   like a prayer. A creature with this Dread Power is nigh unstop-
            victim’s  Willpower dots,  the  power takes effect. The victim   pable. They’ll die like anyone — or anything — else, but that
            must make a choice: murder the designated target, or resist the   does not spell the end of their rampage. They can return from
            call.                                              the grave quickly, albeit weakened. While extremely powerful,
               If the victim chooses to commit the murder, she gains a   Revivify does not guarantee a full revival. The Power takes a
            Beat and “Commit Murder” becomes a new, second Virtue for   hefty toll on the monster, causing irreparable harm to the body.
            her. If she resists, she must spend a Willpower point per day for   This is, of course, a small price to pay for immortality.
            a number of days equal to the monster’s The Oldest Tempta-  Cost: 1 Willpower and 1 dot of Stamina
            tion dots. She also gains a Persistent Condition that gives her   Action: Instant
            -3 to resist the monster’s Social actions and Dread Powers. If   Dice Pool: Stamina + Survival + Revivify
            the monster scored an exceptional success, the Condition is -5.   Effect: Revivify can only be activated when the monster is
            The Condition is only permanently resolved with the monster’s   effectively dead — that is incapacitated — with a health track full
            destruction.                                       of lethal damage. It must be used within one day of death for
               If the victim achieves successes greater than the monster’s   each dot of the Dread Power. The monster spends Willpower
            dots in The Oldest Temptation before the monster succeeds,   and a permanent dot of Stamina (or Resistance, if using dis-
            the power does not take effect.                    embodied traits). If successful, the monster rises from death,
               Roll Results                                    slightly less injured. Each success on the dice roll removes two
               Dramatic Failure: The monster fails to tempt his victim.   bashing damage, or one lethal damage.
            The human becomes resistant to the Dread Power in the fu-  Roll Results
            ture, and gains the Inspired Condition with respect to destroy-  Dramatic Failure: The monster not only stays dead, but
            ing the monster.                                   cannot attempt to use Revivify ever again. Death is permanent.



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