Page 154 - Hunter the Vigil - Mortal Remains
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NEW DREAD POWERS
example, a monster might reach into a closet, through a window Success: The mortal gains the Merit and the Condition.
on the other side of the building, and drag a person through. This Both last a number of days equal to the successes rolled.
necessitates an additional activation roll, requiring a Willpower Exceptional Success: With an exceptional success, the En-
point and successes equal to the object or person’s Size. Pulling sorcelled Condition becomes Persistent, and so does the Merit.
things through the territory only takes a turn per roll, though. The mortal does not need to purchase the Merit.
Roll Results Reap ( to )
Dramatic Failure: The land rejects her. For every accu-
mulated success thus far, she takes one bashing damage. The In the World of Darkness, some monsters believe mastery
power cannot be used on the same space again. over life and death is the ultimate gift. This devastating Dread
Failure: The monster fails to garner any successes. Power gives the monster power over death. With a swift mo-
Success: Successes are added to the monster’s total. If the tion, she can strike the life out of a swath of humans or target
required successes are achieved, the monster is attuned to the a specific individual. Different monsters exhibiting Reap in dif-
land. ferent ways; some breathe on their victims, others will send a
Exceptional Success: Additional successes get the monster hail of bullets into a crowd for a clean kill. Others act in a man-
closer to the required total faster. ner that befits their true nature. For example, demons mimic
Mixed Blessings biblical curses to extinguish all the life in a room.
Cost: 5 Willpower
( to , special) Action: Instant
Not every conflict between a hunter and a monster is re- Dice Pool: Intelligence + Medicine + Reap
solved with bullets. Sometimes, the monster may try to cajole Effect: This power has two different effects, depending on
or negotiate her way out of a situation by promising hunters a whether or not you’re using the Down and Dirty Combat op-
boon. Other times, monsters recognize the frailty of mortals tion (see The God-Machine Chronicle, p. 195). Use the second
and leverage base desires against them. With this Dread Power, option if you’re using this Power against players’ characters.
the monster can bless a mortal with certain advantages in ex- With the Down and Dirty Combat rules, each success
change for a degree of power over them. affects one victim. They suffer lethal damage in each of their
Cost: 1 Willpower per dot of the Merit health boxes. They may survive with immediate medical atten-
Action: Instant tion.
Dice Pool: Presence + Expression + Mixed Blessings Alternatively, without using this rule (or in situations
Effect: The offer must be clearly expressed to the would-be where the monster isn’t using this Power against players’ char-
recipient, even though the drawback need not be. Initially, the acters) add the monster’s Reap dots as an additional weapon
mortal can decline the blessing. Such a refusal must be clear modifier on any successful attack. Then, ignore any armor the
and definite; if the mortal has acknowledged the offer, but victim might be wearing. He causes lethal damage, regardless of
hasn’t clearly refused it within one week of the offer, the offer the source of the attack.
takes. Roll Results
When purchasing this Dread Power, choose a Merit with Dramatic Failure: Not only does the monster fail to kill his
a dot rating equal to or less than the dots in the power. The target, he reveals a flaw his opponents can exploit. Any harm he
Dread Power ties directly with that Merit; the monster can have suffers for the remainder of the scene increases by two levels.
multiple powers, each offering different Merits. The Merit can Failure: The monster fails to kill his intended victims.
be any Merit from The God-Machine Chronicle, including Success: Pending which rules are used, the monster either
supernatural Merits, but excluding the Virtuous Merit. If the kills a number of targets equal to his successes, or gains an ad-
mortal does not decline the offer, she receives the Merit, free ditional weapon modifier on any successful attack.
of charge. Exceptional Success: Additional successes kill additional
The Merit lasts as many days as the roll had successes and targets. If you’re not using Down and Dirty Combat, the mon-
the mortal suffers an Ensorcelled Condition for its duration. ster also ignores a victim’s Defense in addition to her armor.
During this time, the monster achieves exceptional success on
any roll against the mortal with three successes, and the mortal Revelation ( to )
does not get 10-again on any roll against the monster. Defying With this Dread Power, the monster reveals his true nature
the monster becomes a breaking point with a -2 penalty. to witnesses, causing fear, awe, and shock. Revelation requires
At any time, the mortal can buy the Merit at half cost, the monster have some supernatural aspects that he can show
rounded down. This makes the Condition Persistent. The Per- off. If he appears to be completely human, and has no visible
sistent Condition can then only be resolved with the monster’s Dread Powers, he cannot use this Dread Power. Every monster
destruction. is attuned to his own method of Revelation befitting his guise.
Roll Results Vampires might bear fangs, werewolves may shapeshift before
Dramatic Failure: The magic backfires, and the monster mortals, and fairies might show their true, Arcadian forms.
receives the Ensorcelled Condition that was previously directed Cost: 1 Willpower for a single witness, 2 for a handful of
toward the mortal. witnesses, 3 for numerous witnesses
Failure: The power does not take. Action: Instant and resisted
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