Page 126 - Chronicles of Darkness
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light sources are dimmed and sounds distorted as though
            underwater. Twilight isn’t an actual place, though, more a
            description of how ephemera interacts — or fails to interact   Supernatural Tolerance
            — with material reality.
               When in Twilight, only items, creatures, and phenomena   Just as ephemeral beings possess Rank, many
            that are also in Twilight and comprised of the same kind of   supernatural creatures in the Chronicles of
            ephemera can touch an ephemeral being. Attacks simply pass   Darkness have “power level” traits of their own,
                                                               ranging from 1 to 10 dots. They all have slightly
            through the Twilit being, and solid concrete and steel are no   different rules, described in the appropriate
            more hindrance than fog.                           rulebooks, but all share one quality; they are
               The exception is ghost structures. Destroyed objects —   added to Resistance Attributes when contesting
            everything from a pen to a building — appear as after-images   the dice pools of many supernatural powers.
            in Twilight, formed of the same ephemera as ghosts. These   The various supernatural traits, including Rank,
            spiritual structures and items fade away on a timescale that   are interchangeable for this purpose. When a
            depends on how strongly they’re remembered. Famous struc-  Numen in this chapter calls for “Supernatural
            tures, or even obscure ones that are loved and thought about   Tolerance” to be added to resistance, that’s
            frequently after they’re destroyed, can last decades, solid and   what it means.
            substantial only to ghosts.                        Example: A vampire attempting to quell an angry,
               If no ghostly structures get in the way, ephemeral beings in   Manifested Angel attempts to use a hypnotic
            Twilight can move at a walking pace in any direction. Gravity   gaze. The power’s description in Vampire:
            has no sway, though Twilit beings can only truly “fly” if it’s   The Requiem calls for the activation dice pool
            appropriate for their form — most hug the material terrain.   to be contested by “Resolve + Blood Potency,”
            A ghost could walk up the side of a tower block, for example,   Blood Potency being the vampiric Supernatural
            but couldn’t then float through midair to the next tower.  Tolerance trait. The vampire’s dice pool is penal-
               Some occultists and supernatural creatures practice Astral   ized by the Spirit’s Resistance + Rank instead.
            Projection, which allows a character to leave her body behind   Example: A ghost attempts to use the Awe
            and explore the world in an invisible form. These projected   Numen (p. 136) on the first of two interlopers in
            selves are technically in Twilight, but lack even ephemeral   the now-abandoned house it owned in life. The
            bodies so aren’t solid even to one another.        Numen is contested by Presence + Composure +
                                                               Supernatural Tolerance, but the intruder is a mortal
            Ephemeral Traits                                   and doesn’t have a Supernatural Tolerance trait,
                                                               so just rolls the two Attributes. When the ghost at-
               Ephemeral beings aren’t alive the way humans are alive.   tempts to use the power on the second intruder the
            They aren’t biological creatures, and don’t have the divides   next turn, though, it discovers that she is actually a
            between body, soul, and mind mortals and once-mortal su-  mage; she adds Gnosis (the mage Tolerance trait)
            pernatural beings possess. In game terms, ephemeral beings   to her contesting dice pool.
            are represented by simplified game traits.

            Rank

               All ephemeral beings have dots in an Advantage called
            Rank, which notes how self-aware and powerful the entity



                                                         Rank

                   Rank*       Trait Limits **  Attribute Dots  Maximum Essence Numina
                   •           5 dots          5-8             10                 1-3
                   ••          7 dots          9-14            15                 3-5
                   •••         9 dots          15-25           20                 5-7
                   ••••        12 dots         26-35           25                 7-9
                   •••••       15 dots         36-45           50                 9-11

              * Each Rank levies a -1 modifier on attempts to forcibly bind that entity and acts as a Supernatural Tolerance trait.
              ** These represent permanent dots, not temporarily-boosted ones.



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                                                                                           Game Systems
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