Page 127 - Chronicles of Darkness
P. 127

is. Rank technically ranges from 1 to 10 dots, but entities
                 with more than Rank ••••• are so alien they can’t support
                 themselves in the Conditions lesser beings use, and can only   Gauntlet Strength
                 be brought into the world by story- and chronicle-defining   The strength of the wall between the world and its
                 maneuvers, conjunctions, and events. The Lords of the Dead,   Shadow depends mostly on how many people are
                 Gods of Shadow, and the mighty archangels are out of the   present in the area. The paradox of why human
                 scope of the Storytelling system. If they appear at all, they   activity pushes the Shadow away when it also
                 do so as plot devices.                             creates vast quantities of emotionally-resonant
                    Rank is used to determine the maximum ratings in other   Essence is a mystery. If the spirits know, they aren’t
                 game traits an ephemeral being can have, as described in a   telling, but the Gauntlet breaks more easily away
                 table below, along with how many dots of Attributes the entity   from civilization.
                 can have. All ephemeral beings have the ability to sense the   Whenever a spirit attempts to cross between the
                 relative Rank of other entities, and may attempt to conceal   material world and the Shadow, uses Influence
                 their own Rank by succeeding in a contested Finesse roll.   or Manifestation to reach across, feeds from the
                 Success means that the entity appears to be of the same Rank   material world’s Essence while still being in the
                 as the being sensing the relative Rank.            Shadow, or uses a Reaching Manifestation (see
                    Ghosts can’t increase Rank outside of the Underworld,   p. 130), the dice pool is penalized by a number of
                 and come into existence as either Rank 1 or 2 depending on   dice according to the following chart.
                 how much self-awareness they have. Nonsapient “recording”-
                 type ghosts are Rank 1, while those that retain most of their                    Strength
                 living memories are Rank 2. Ghosts summoned back from   Location                Modifier
                 the Underworld, however, may be of any Rank.            Dense urban areas       -3
                    Spirits and Angels run the full range of Ranks, depending
                 on how old and successful a spirit is or how much importance   City suburbs, towns  -2
                 the God-Machine places upon an angel.                   Small towns, villages   -1
                 Essence                                                 Wilderness, countryside  0
                                                                                                 +2
                                                                         Locus
                    A combination of food, oxygen, and wealth, Essence
                 fuels ephemeral entities’ powers, sustains their insubstantial   A Locus is a location in which the Shadow world
                 bodies, and allows them to continue existing. As a game   is especially close. Spirits don’t need the Reaching
                 trait, Essence resembles Willpower in that each entity has a   Manifestation Effect to use their powers across the
                 permanent maximum Essence rating and an equal number   Gauntlet at a locus, attempts to cross over are at +2
                 of Essence points it can spend to achieve effects. Maximum   dice, and spirits whose nature matches the Locus’
                 Essence is determined by Rank.                     Resonant Condition heal at twice the normal rate.
                    Entities can use Essence in the following ways:
                    • Ephemeral beings must spend a point of Essence per
                 day to remain active. If they have run out of Essence, they fall
                 into hibernation until something happens to regain at least   boosting takes a turn and they can only boost a single
                 1 point, which can then be spent on returning to activity.   Attribute in a turn.
                 Such dormancy is dangerous — the entity remains in Twilight   Entities can sense sources of Essence appropriate for their
                 and can be destroyed if it loses all Corpus and Essence at the   needs up to a mile away. Spirits can use this sense through
                 same time. When spirits enter hibernation, they are pushed   the Gauntlet. The Seek Numen (p. 138) increases this range.
                 back across the Gauntlet into the Shadow. Ghosts that don’t
                 have any anchors remaining are similarly forced into the   •  Ephemeral beings regain 1 point of Essence per day that
                 Underworld. Angels remain dormant wherever they were.  they are in proximity to any Condition relating to them —
                                                                      ghosts are sustained by staying near their anchors, spirits
                  •  Ephemeral beings outside of a suitable Condition   in the Shadow eke out an existence by feeding across the
                     bleed one point of Essence per hour. The Influence   Gauntlet, and angels are fed by Infrastructure.
                     and Manifestation Conditions starting on p. 132 state
                     whether they protect from Essence bleed for different   •  Ephemeral beings can attempt to steal Essence from
                     types of ephemeral being. Entities that run out of   beings of the same type — ghosts from ghosts, spirits
                     Essence due to bleed suffer a single point of lethal   from spirits and so on. The attacking entity rolls Power
                     damage and enter hibernation.                    + Finesse, contested by the victim’s Power + Resistance.
                                                                      If the attacker succeeds, it steals up to the number of
                  •  Ephemeral beings can spend Essence to boost their   successes in Essence, as long as the victimized entity
                     traits for a single scene on a point-per-dot basis. They   has Essence remaining to lose.
                     can’t boost a single trait by more than Rank + 2 dots;

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               Horrors and wonders-antagonists
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