Page 282 - Chronicles of Darkness
P. 282
action in the fight. He can still run, Dodge, and apply Causing the Tilt: For the most part, the weather is out
Defense. If he wishes to take another action, the Storyteller of the characters’ control; the Storyteller should telegraph
should judge whether the action is aggressive enough to an incoming blizzard before it hits, but it’s ultimately up to
require the expenditure. her. Some supernatural powers might grant a character the
Causing the Tilt: The character suffers bashing damage power to create a blizzard.
in excess of his Stamina or any amount of lethal damage. Ending the Tilt: Without supernatural powers, characters can’t
Ending the Tilt: The character surrenders and gives the end a blizzard. The best they can manage is to escape the weather
aggressor what he wants. At this point, the character regains a or wait for it to stop. Proper equipment (such as goggles and snow
point of Willpower and takes a Beat, but can take no further boots) can add +1 to +3 to a roll, offsetting some of the penalties.
action in the fight. If the aggressor’s intent is to kill or injure If someone is causing this Tilt through a supernatural power, it’s
the character, obviously surrendering isn’t a good option. possible that the characters could disrupt his concentration.
BLINDED DEAFENED
Personal Personal
Description: The character’s eyes are damaged or Description: The character can’t hear. Maybe he’s suffer-
removed. ing intense tinnitus, can only hear the roaring of blood in
Effect: The character suffers a -3 penalty to any rolls his ears, or has been deafened by a gunshot.
that rely on vision — including attack rolls — and halves his Effect: If the character is deaf in one ear, he suffers a -3
Defense if one eye is blinded. That penalty increases to -5 penalty to hearing-based Perception rolls. A character who
and loss of all Defense if both eyes are affected. is struck deaf in both ears only gets a chance die on hearing-
Causing the Tilt: The normal way to inflict the Tilt is based Perception rolls, and suffers a -2 penalty to all combat-
to deal damage to the target’s eyes, a specified attack with a related dice rolls — suddenly losing the ability to hear the
-5 penalty (see Specified Targets, p. 92). A successful attack people around you is tremendously disorienting.
normally damages one eye. It takes an exceptional success to Causing the Tilt: A particularly loud noise within 10
totally blind an attacker. An attacker can inflict temporary feet of the character may cause temporary hearing loss, as
blindness by slashing at her opponent’s brow, throwing sand though the character were deaf in both ears. Alternatively,
into his eyes, or kicking up dirt. This requires an attack roll a targeted attack on the ear — at a -4 penalty — can deafen a
of Dexterity + Athletics with a -3 penalty, and the victim’s character. Supernatural creatures with heightened senses can
Defense applies to this attack. If it succeeds, the target is be deafened by loud noises at greater distances.
Blinded for the next turn. Ending the Tilt: Deafness caused by loud noises fades
Ending the Tilt: If an attack against the character’s eye after (10 - the victim’s Stamina + Resolve) turns. If an attack
does any points of damage, mark an X under the leftmost against the character’s ear does any points of damage, mark
Health box affected by that attack. If the damage inflicted is an X under the leftmost Health box affected by that attack. If
aggravated the character loses vision in that eye permanently. the damage inflicted is Aggravated the character loses hearing
Otherwise, the condition ends when the damage that caused in the ear permanently. Otherwise, the condition ends when
the Tilt is healed. the damage that caused the Tilt is healed.
BLIZZARD DRUGGED
Environmental Personal
Description: Heavy snowfall carpets the ground and is Description: The character’s mind is addled by mind-
whipped up by howling winds into a barrage of whirling white. altering substances, such as alcohol or drugs.
Effect: Blizzards make it very hard to see for any real dis- Effect: A generic narcotic can be represented with one
tance. Rolls to see things close to the character’s person, out set of modifiers; the character suffers a -2 modifier to Speed
to an arm’s length away, suffer a -1 penalty. Each additional (and static Defense, if used) and a -3 penalty to all rolls in
10 yards inflicts an additional -1 penalty (cumulative) on all combat, including Defense and Perception. The character
visual Perception rolls. This penalty also applies to ranged also ignores wound penalties.
attack rolls. Moving through snow is difficult. Every four Causing the Tilt: If the character has chosen to take
inches of snow applies a -1 penalty to appropriate Physical drugs, he suffers their effects. To administer drugs to an-
rolls, including combat rolls, Athletics, and the like. The other character is a Dexterity + Weaponry attack, suffering
Blizzard Tilt rarely applies by itself — the Storyteller may also a -1 modifier for the improvised weapon. If the drug has to
inflict any or all of the Extreme Cold, Heavy Winds, or Ice go into a specific body part (such as an arm or mouth), it
Tilts (all found below). requires an attack against a specified target.
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Tilts

