Page 282 - Chronicles of Darkness
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action in the fight. He can still run, Dodge, and apply   Causing the Tilt: For the most part, the weather is out
            Defense. If he wishes to take another action, the Storyteller  of the characters’ control; the Storyteller should telegraph
            should judge whether the action is aggressive enough to  an incoming blizzard before it hits, but it’s ultimately up to
            require the expenditure.                         her. Some supernatural powers might grant a character the
               Causing the Tilt: The character suffers bashing damage  power to create a blizzard.
            in excess of his Stamina or any amount of lethal damage.   Ending the Tilt: Without supernatural powers, characters can’t
               Ending the Tilt: The character surrenders and gives the  end a blizzard. The best they can manage is to escape the weather
            aggressor what he wants. At this point, the character regains a  or wait for it to stop. Proper equipment (such as goggles and snow
            point of Willpower and takes a Beat, but can take no further  boots) can add +1 to +3 to a roll, offsetting some of the penalties.
            action in the fight. If the aggressor’s intent is to kill or injure  If someone is causing this Tilt through a supernatural power, it’s
            the character, obviously surrendering isn’t a good option.  possible that the characters could disrupt his concentration.

                           BLINDED                                        DEAFENED


            Personal                                         Personal
               Description: The character’s eyes are damaged or   Description: The character can’t hear. Maybe he’s suffer-
            removed.                                         ing intense tinnitus, can only hear the roaring of blood in
               Effect: The character suffers a -3 penalty to any rolls  his ears, or has been deafened by a gunshot.
            that rely on vision — including attack rolls — and halves his   Effect: If the character is deaf in one ear, he suffers a -3
            Defense if one eye is blinded. That penalty increases to -5  penalty to hearing-based Perception rolls. A character who
            and loss of all Defense if both eyes are affected.  is struck deaf in both ears only gets a chance die on hearing-
               Causing the Tilt: The normal way to inflict the Tilt is  based Perception rolls, and suffers a -2 penalty to all combat-
            to deal damage to the target’s eyes, a specified attack with a  related dice rolls — suddenly losing the ability to hear the
            -5 penalty (see Specified Targets, p. 92). A successful attack  people around you is tremendously disorienting.
            normally damages one eye. It takes an exceptional success to   Causing the Tilt: A particularly loud noise within 10
            totally blind an attacker. An attacker can inflict temporary  feet of the character may cause temporary hearing loss, as
            blindness by slashing at her opponent’s brow, throwing sand  though the character were deaf in both ears. Alternatively,
            into his eyes, or kicking up dirt. This requires an attack roll  a targeted attack on the ear — at a -4 penalty — can deafen a
            of Dexterity + Athletics with a -3 penalty, and the victim’s  character. Supernatural creatures with heightened senses can
            Defense applies to this attack. If it succeeds, the target is  be deafened by loud noises at greater distances.
            Blinded for the next turn.                         Ending the Tilt: Deafness caused by loud noises fades
               Ending the Tilt: If an attack against the character’s eye  after (10 - the victim’s Stamina + Resolve) turns. If an attack
            does any points of damage, mark an X under the leftmost  against the character’s ear does any points of damage, mark
            Health box affected by that attack. If the damage inflicted is  an X under the leftmost Health box affected by that attack. If
            aggravated the character loses vision in that eye permanently.  the damage inflicted is Aggravated the character loses hearing
            Otherwise, the condition ends when the damage that caused  in the ear permanently. Otherwise, the condition ends when
            the Tilt is healed.                              the damage that caused the Tilt is healed.

                          BLIZZARD                                         DRUGGED


            Environmental                                    Personal
               Description: Heavy snowfall carpets the ground and is   Description: The character’s mind is addled by mind-
            whipped up by howling winds into a barrage of whirling white.  altering substances, such as alcohol or drugs.
               Effect: Blizzards make it very hard to see for any real dis-  Effect: A generic narcotic can be represented with one
            tance. Rolls to see things close to the character’s person, out  set of modifiers; the character suffers a -2 modifier to Speed
            to an arm’s length away, suffer a -1 penalty. Each additional  (and static Defense, if used) and a -3 penalty to all rolls in
            10 yards inflicts an additional -1 penalty (cumulative) on all  combat, including Defense and Perception. The character
            visual Perception rolls. This penalty also applies to ranged  also ignores wound penalties.
            attack rolls. Moving through snow is difficult. Every four   Causing the Tilt: If the character has chosen to take
            inches of snow applies a -1 penalty to appropriate Physical  drugs, he suffers their effects. To administer drugs to an-
            rolls, including combat rolls, Athletics, and the like. The  other character is a Dexterity + Weaponry attack, suffering
            Blizzard Tilt rarely applies by itself — the Storyteller may also  a -1 modifier for the improvised weapon. If the drug has to
            inflict any or all of the Extreme Cold, Heavy Winds, or Ice  go into a specific body part (such as an arm or mouth), it
            Tilts (all found below).                         requires an attack against a specified target.

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                                                                                                      Tilts
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