Page 285 - Chronicles of Darkness
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ICE                                     IMMOBILIZED


                 Environmental                                    Personal
                    Description: The ground’s covered in a mirror-smooth   Description: Something holds the character fast, prevent-
                 layer of ice that sends wheels spinning and people’s feet flying  ing him from moving. This could be a grappling opponent, a
                 out from under them. The ice can be so thin as to be nearly  straightjacket wrapped with heavy chains, or a coffin secured
                 invisible, or it can be a thick layer that’s the only thing keep-  on the outside with a padlock.
                 ing the characters from sinking into a frozen lake.  Effect: The character can’t do anything but wriggle help-
                    Effect: When a character can’t trust her footing, divide  lessly. He can’t apply Defense against incoming attacks, and
                 her Speed in half, and all Physical rolls (and Defense) suffer  can’t take combat-related actions. If someone’s holding him
                 a -2 penalty. Attempting to move at full Speed increases the  down, he can spend a point of Willpower to deliver a head
                 Physical penalty to -4. Any dramatic failure on a Physical  butt or similar attack, but even that might not free him.
                 roll inflicts the Knocked Down Tilt. Driving on ice is a real   Causing the Tilt: The usual way to inflict this Tilt is through
                 pain; halve Acceleration, and characters suffer a -5 penalty  the Restrain grappling move. This often uses material means to
                 to Drive rolls.                                  prevent the victim from moving, such as binding limbs with duct
                    Causing the Tilt: This Tilt doesn’t just apply to icy condi-  tape or zip ties, tossing the victim into a car trunk or similar tight
                 tions, but to any surface that’s slick and slippery, including a  space, or applying painful holds and joint locks.
                 spill of industrial lubricant or just a well-polished wooden or   Ending the Tilt: An Immobilized target can break free by
                 linoleum floor. Characters can use a Dexterity + Crafts roll  escaping from a grapple or snapping whatever binds her. If
                 to cover an area in industrial cleaner or mix up chemicals  grappled, the character can struggle as normal but can only
                 into a lubricant. If the Extreme Cold Tilt is in effect, even  select the Break Free move on a success. If held by an item,
                 covering the area with water will do the trick.  the character must make a Strength + Athletics roll penalized
                    Ending the Tilt: “Get off the ice” is good advice, but that  by the item’s Durability. If a character’s arms and legs are
                 can take work. Characters can use heat or fire to melt ice,  both bound, he suffers a -2 penalty; this increases to -4 if he’s
                 or throw down copious quantities of salt or grit to increase  hogtied. On a success, he snaps the bindings or breaks free.
                 traction.                                        Each roll, successful or not, deals a point of bashing damage.











































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               Appendix Two-Tilts
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