Page 285 - Chronicles of Darkness
P. 285
ICE IMMOBILIZED
Environmental Personal
Description: The ground’s covered in a mirror-smooth Description: Something holds the character fast, prevent-
layer of ice that sends wheels spinning and people’s feet flying ing him from moving. This could be a grappling opponent, a
out from under them. The ice can be so thin as to be nearly straightjacket wrapped with heavy chains, or a coffin secured
invisible, or it can be a thick layer that’s the only thing keep- on the outside with a padlock.
ing the characters from sinking into a frozen lake. Effect: The character can’t do anything but wriggle help-
Effect: When a character can’t trust her footing, divide lessly. He can’t apply Defense against incoming attacks, and
her Speed in half, and all Physical rolls (and Defense) suffer can’t take combat-related actions. If someone’s holding him
a -2 penalty. Attempting to move at full Speed increases the down, he can spend a point of Willpower to deliver a head
Physical penalty to -4. Any dramatic failure on a Physical butt or similar attack, but even that might not free him.
roll inflicts the Knocked Down Tilt. Driving on ice is a real Causing the Tilt: The usual way to inflict this Tilt is through
pain; halve Acceleration, and characters suffer a -5 penalty the Restrain grappling move. This often uses material means to
to Drive rolls. prevent the victim from moving, such as binding limbs with duct
Causing the Tilt: This Tilt doesn’t just apply to icy condi- tape or zip ties, tossing the victim into a car trunk or similar tight
tions, but to any surface that’s slick and slippery, including a space, or applying painful holds and joint locks.
spill of industrial lubricant or just a well-polished wooden or Ending the Tilt: An Immobilized target can break free by
linoleum floor. Characters can use a Dexterity + Crafts roll escaping from a grapple or snapping whatever binds her. If
to cover an area in industrial cleaner or mix up chemicals grappled, the character can struggle as normal but can only
into a lubricant. If the Extreme Cold Tilt is in effect, even select the Break Free move on a success. If held by an item,
covering the area with water will do the trick. the character must make a Strength + Athletics roll penalized
Ending the Tilt: “Get off the ice” is good advice, but that by the item’s Durability. If a character’s arms and legs are
can take work. Characters can use heat or fire to melt ice, both bound, he suffers a -2 penalty; this increases to -4 if he’s
or throw down copious quantities of salt or grit to increase hogtied. On a success, he snaps the bindings or breaks free.
traction. Each roll, successful or not, deals a point of bashing damage.
284
Appendix Two-Tilts

