Page 283 - Chronicles of Darkness
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Ending the Tilt: A generic narcotic lasts for (10 – the
                 victim’s Stamina + Resolve) hours. Medical help, such as   EXTREME HEAT
                 pumping the victim’s stomach or flushing his system, halves
                 this time.
                                                                  Environmental (sometimes Personal)
                            EARTHQUAKE                               Description: The character might be stumbling through
                                                                  the desert with the sun beating down on him, or running
                                                                  through the steam tunnels surrounding an old boiler room.
                 Environmental                                    This Tilt can also be personal, the result of a debilitating fever
                    Description: Everything shudders and shakes, and rents   that spikes his temperature far above the norm. Extreme heat
                 tear the ground wide open.                       is normally anything above 40 degrees Celsius (104 degrees
                    Effect: Earthquakes don’t last long, but they don’t have to.   Fahrenheit), whether internal or external.
                 When the earthquake’s actually occurring, all Dexterity-based   Effect: When the temperature is far above normal, char-
                 dice pools (and Defense) suffer a -1 to -5 penalty, depending   acters can’t heal bashing damage — the extreme temperature
                 on the earthquake’s severity. Characters take between one   deals damage at the same rate normal characters heal it (a
                 and three points of lethal damage per turn of the earthquake’s   cut might heal, but it’s replaced by sunburn or sunstroke).
                 duration, though a reflexive Stamina + Athletics roll can   Supernatural beings and characters who heal faster than
                 downgrade that damage to bashing — or cancel it entirely on   normal instead halve their normal healing rate. For every
                 an exceptional success.                          hour that a character is continuously affected by this Tilt, he
                    Causing the Tilt: Without tremendous supernatural   accrues a -1 penalty to all rolls. When that penalty hits -5, he
                 power, it’s almost impossible to cause an earthquake. A   instead suffers a point of lethal damage per hour.
                 character who detonates a powerful explosive underground   Causing the Tilt: This Tilt is usually caused by environ-
                 might simulate the effects over a city block for a few seconds.  mental factors — being out at noon in the desert, or spend-
                    Ending the Tilt: Earthquakes are, fortunately, very quick   ing too long in a sauna or forge. Even a fever is the result
                 events. It’s very rare for one to last more than a minute (20   of an infection, rather than something that an opponent
                 turns), so waiting them out is the best course of action.  can force on a character. It’s possible to create this Tilt on
                                                                  a given character: securing someone to a chair right next to
                          EXTREME COLD                            an old, inefficient boiler, or stranding them in the desert far
                                                                  from any shade.
                                                                     Ending the Tilt: The key to ending this Tilt is simple: get
                 Environmental (sometimes Personal)               out of the heat. In a desert or similar environment, finding
                                                                  shade is paramount. Elsewhere, the character needs to escape
                    Description: Bone-chilling winds bite through the char-  whatever is causing the abnormal temperatures.
                 acter, or trudging through knee-deep snow takes all of the
                 sensation from his limbs. Any time the temperature gets
                 down below zero degrees Celsius (32 degrees Fahrenheit),        FLOODED
                 a character can suffer from the cold’s effects. This Tilt can
                 sometimes be personal, as a result of a medical condition like
                 hypothermia or a supernatural power.             Environmental
                    Effect: When the temperature is below freezing, characters   Description: Some liquid — brackish water, mud, gore,
                 can’t heal bashing damage — the extreme temperature deals dam-  or raw sewage — has risen enough to impede the character’s
                 age at the same rate normal characters heal it (a cut might turn   progress.
                 to frostbite, for instance). Supernatural beings and characters   Effect: Each foot of liquid inflicts a -2 penalty to all
                 who heal faster than normal instead halve their normal healing   Physical dice pools. If the water goes up over her head, the
                 rate. For every hour that a character is continuously affected by   character has to swim (Dexterity + Athletics), with a penalty
                 this Tilt, he accrues a -1 penalty to all rolls. When that penalty   appropriate for the speed of the flooding. Alternatively, she
                 hits -5, he instead suffers a point of lethal damage per hour.  can try to hold her breath (Stamina + Composure) if she
                    Causing the Tilt: A character can suffer this Tilt from   cannot get her head above the rising waters.
                 being in a frozen environment — whether he’s outside in   Causing the Tilt: Normally, this Tilt is the result of heavy
                 the Arctic tundra or in a walk-in freezer. Inflicting the Tilt   rain, sudden snowmelt, or a broken water main. Characters
                 is reasonably straightforward: throw the victim into a freez-  can cause this Tilt by smashing up a water heater, or blowing
                 ing lake or lock him in a freezer for long enough, and he’ll   up a small dam. Some supernatural creatures may be able to
                 develop hypothermia.                             call floods down onto a region.
                    Ending the Tilt: The best way to escape the freezing cold   Ending the Tilt: Characters can escape flooding by get-
                 is to find a source of warmth, either a building with working   ting to high ground, which is enough to mitigate this Tilt.
                 heat, or warm clothing. A character who has hypothermia   A long-term fix would require draining the floodwaters, but
                 requires medical attention.                      each flood requires its own solution.

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               Appendix Two-Tilts
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