Page 284 - Chronicles of Darkness
P. 284
HEAVY RAIN
Environmental
Description: Torrential rain lashes down in knives,
bouncing high off the sidewalk. The sound of rain on
the ground is a constant hammering rumble that goes on
without end, like dropping ball bearings on a tin roof.
Thick gray curtains of water obscure vision.
Effect: Heavy rains — approaching tropical storm levels
or worse — cause a Perception penalty of -3 dice to both
vision and hearing. Rain’s hard to see through, but it’s also
loud. If the rains carry on for an hour or more, the Flooded
Tilt will soon follow. This Tilt is often accompanied by
Heavy Winds; a character trapped out in Heavy Rains might
come under the effects of Extreme Cold.
Causing the Tilt: Short of a supernatural power or a
fleet of cloud-seeding aircraft, Heavy Rain is the result of
natural weather patterns.
Ending the Tilt: The best way out of the rain is to get
indoors. Unless it’s the start of some sodden apocalypse,
the characters can wait for the weather to ease.
HEAVY WINDS
Environmental
Description: Howling winds buffet at the characters,
whipping street furniture into the air and tearing the roofs
from buildings. Powerful winds can toss cars around like
toys. Anyone out in the winds feels like they’re taking a
beating just walking down the street.
Effect: Heavy winds are loud, so characters suffer a -3
modifier to aural Perception rolls. Also, the wind inflicts a
penalty to all Physical rolls when out in the winds, includ-
ing Drive rolls. Grade the wind from one to five; one is
tropical-storm level (around 40 MPH), three is hurricane
level (around 80 MPH), and five is tornado level (150+
MPH). The wind’s grade represents the penalty applied to
Physical dice rolls. Characters outside in the maelstrom
also take damage from flying debris, taking bashing dam-
age each turn equal to the wind’s rating. Characters can
make a reflexive Dexterity + Athletics roll to avoid damage.
Causing the Tilt: Heavy winds are a fact of life, from
siroccos in the desert, to tornados in the Midwest, to wind
shears everywhere.
Ending the Tilt: Getting out of the wind is the best way
to end this Tilt. Sometimes that’s as easy as sheltering in
an automobile, as long as nobody tries to drive. Buildings
provide more permanent shelter.
283
Tilts

