Page 289 - Chronicles of Darkness
P. 289
Appendix Three:
Conditions
The list below includes common Conditions that can be
applied to characters. For Skill-based rolls, an exceptional suc- BONDED
cess allows the noted Condition (unless otherwise stated). It
may go to your character, or to the subject of the roll, as noted.
While we’ve listed a handful of recommended Skills that Your character has established an extensive bond with an
can apply a given Condition, this list is hardly exhaustive. animal. She gains +2 on any rolls to influence or persuade the
Give characters whatever Conditions make sense within the animal once per scene. The animal may add your Animal Ken
scope of the story. If a Condition has no listed Skills, it’s be- to any rolls to resist coercion or fear when in your character’s
cause another circumstance within the rules can cause it, and presence. The animal may add your character’s Animal Ken
it’s not something easily brought on by regular Skill usage. to any one die roll.
Example Skills: Animal Ken
AMNESIA (PERSISTENT) Resolution: The bonded animal dies.
CONNECTED
Your character is missing a portion of her memory. An
entire period of her life is just gone. This causes massive dif-
ficulties with friends and loved ones. Your character has made inroads with a specified group.
Resolution: Something problematic arises, such as a While she has this Condition, she gets a +2 to all rolls relat-
forgotten arrest warrant or old enemy. ing to that group. Alternately, she can shed this Condition
to gain a one-time +3 bonus to influence or otherwise work
BLIND with the group.
Example Skills: Politics, Socialize
Resolution: Condition shed, bridge burned.
Your character cannot see. Any rolls requiring sight may
only use a chance die. If another sense can be reasonably sub- CRIPPLED (PERSISTENT)
stituted, make the roll at -3 instead. In a combat situation, she
suffers the drawbacks of the Blinded Tilt (see p. 281) instead.
This Condition may be taken as Persistent. Your character has limited or no ability to walk. Her
Resolution: Limitation or difficulty that heightens im- Speed trait is effectively 1. She must rely on a wheelchair or
mediate danger. other device to travel. A manual wheelchair’s Speed is equal
to your character’s Strength, and requires use of her hands.
BROKEN (PERSISTENT) Electric wheelchairs have a Speed of 3, but allow the character
free use of her hands.
An injury can cause this Condition temporarily, in which
Whatever you did or saw, something inside you snapped. case it is resolved when the injury heals and the character
You can barely muster up the will to do your job anymore, regains mobility.
and anything more emotionally intense than a raised voice Beat: Danger or severe inhibition due to the disability.
makes you flinch and back down. Apply a -2 to all Social
rolls and rolls involving Resolve, and a -5 to any use of the DEPRIVED
Intimidation Skill.
Beat: You back down from a confrontation or fail a roll
due to this Condition. If you regain a dot of Integrity, lose Your character suffers from an addiction. Because your
another dot of Integrity, or achieve an exceptional success on character is without it, she’s unable to focus and contain
a breaking point, you can shed this Condition. herself. Remove one die from her Stamina, Resolve, and
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appendix three-conditions

