Page 80 - Chronicles of Darkness
P. 80

Step One: Decide the                             to string an investigation out over an extended period. For
                                                               You can use out-of-character designations if you want
            Scope of the Investigation                       example, you may allow for one Clue per game session. This
                                                             would support a “season arc” like in popular television shows.
               First off, you need to determine the full scope of the  Every “episode” the characters can get a little closer to the
            investigation. What are the characters ultimately looking  final reveal. If the characters uncover the truth faster than
            for? What’s their end game? This will often take multiple  expected, that gives you more time at the end of the arc to
            Clues before it becomes viable. For most stories, one to  explore the ramifications and implications of the truth. If
            five Clues should be sufficient, where five Clues indicates  they’re moving quickly, you can offer side stories and personal
            a consuming task. If you want the investigation to be the  exploration stories.
            thrust of an extended chronicle, the target number should
            be at least half the number of planned chapters to allow for   Step Four:
            deviation in the plot, or up to twice the total number in a
            highly-focused chronicle.                        Create Dice Pool
               Once characters reach the required number of Clues,
            they’re able to Uncover the Truth if that’s their goal. They   By now, you should have an idea of what the character is
            can do so without any additional rolls if they spend a number   doing to establish the Clue. This could mean research, foren-
            of Clue elements (divided however they like) equal to the   sics work, interviewing witnesses, or any other action pertain-
            required Clues for the investigation. See below for more on   ing to the investigation. Establish a dice pool pertaining to
            Uncovering the Truth.                            that action. Allow the player some input here; there’s a good
                                                             chance she has a dice pool in mind already when determining
            Step Two: Determine the                          her character’s action. Look to the suggested modifiers for
                                                             some examples of what might modify this dice pool.
            Potential Clue                                   Step Five:

               Once the characters go digging for Clues, you have to
            determine what they find and what it means. Ask some simple   Uncover the Clue
            questions of the player. “Where is she searching?” “What does
            she hope to uncover here?” “How does she think he did it?”   With the roll, the character uncovers the Clue.
            Those are just some basic examples. Pay close attention to
            the context, and ask questions based on that. Consider what   Uncovering the Clue
            matters, what the character already knows, and what she   The dice pool depends on how the characters approach
            values. Let the player’s answers guide the search for a Clue.   the pursuit. Each time the same Skill is used to uncover
            Step Three:                                      Clues in an investigation, the dice pool suffers a cumula-
                                                             tive -1 penalty. A diverse, holistic approach always helps in
            Establish Interval                               investigations. Continuing with the same approach offers
                                                             diminishing returns.
                                                               Dice Pool: Special
               Next, you have to determine how long the search takes.
            This is governed in part by context, and in part by the needs   Action: Instant
            of your story. Searching for a Clue is technically an instant   Dramatic Failure: In addition to imposing a negative
            action, but can take a span of time. If the end result of an   Condition at the Storyteller’s discretion, one Clue from the
            investigation is the focus of an extended chronicle, you might   investigation gets the Tainted tag.
            want the players to stretch out their efforts, for example. If   Failure: The character finds a Clue, but it gets the
            the character is casing a room from which a monster fled,   Incomplete tag.
            it might only take a few minutes. If she’s diving to a sunken   Success: The character has uncovered a Clue. It gets a base
            ship to find a specific chipped goblet owned by the monster,   element, plus any additional elements as needed (see below).
            that could take an hour or more.                   Exceptional Success: Not only does the character uncover
               Don’t be afraid to add story framing to the search for   a Clue with an extra element, she creates a Condition to
            a Clue. In our previous examples, maybe the monster left   benefit the search. Common examples include Informed
            behind a dangerous contaminant the characters have to   (see p. 289) or Inspired (see p. 289). Don’t be limited to
            overcome to case the scene. Or for our wrecked ship, perhaps   those, though.
            the characters have to traverse shark-infested waters to get   Suggested Modifiers: Crime scene over a day old (-1), over
            where they need to be. If the characters perform particularly   a week old (-3), over a year old (-5), tenacious questioning
            well in these efforts, consider offering bonuses to the effort   (+1), thorough canvassing (+2), personal grudge (-2), relevant
            to find the Clue.                                superstitions (+ or – 1 to 3), too emotionally invested (-2),
                                                             unrestricted access to the scene (+2), someone tampered with


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                                                                                         Investigation
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