Page 81 - Chronicles of Darkness
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evidence (-1 to -5), crime aligns with investigator’s
                                                                           Virtue (+1), crime aligns with investigator’s Vice
                                                                           (-2), lone investigator (-1), rushed for time (-1 to -3)
                                                                           Clue Elements

                                                                              Most Clues start with a single element. Clues
                                                                           established with an exceptional success gain an ad-
                                                                           ditional element. Clues established by specialists
                                                                           gain an additional element. In this case, special-
                                                                           ists are characters who have 4 or more dots in
                                                                           the relevant Skill, or a Specialty directly relating
                                                                           to the Clue. A character may only contribute a
                                                                           given Skill or its Specialties one time in a given
                                                                           investigation for this purpose. Some Merits or
                                                                           other variables can influence the number of ele-
                                                                           ments a Clue receives.
                                                                              Elements can be spent for +1 to a relevant
                                                                           dice pool, or as part of the effort to solve the in-
                                                                           vestigation. A character can only spend elements
                                                                           from one Clue at a time, or Clues equal to her
                                                                           Investigation dots. She may spend any number
                                                                           of elements from a Clue, however.
                                                                           Clue Tags


                                                                              Clues can be tagged, like equipment. These
                                                                           tags influence how the Clue is used. If you’re us-
                                                                           ing index cards or other visual markers for Clues,
                                                                           be sure to note any relevant tags. Here are some
                                                                           examples from the Uncovering Clues mechanics:
                                                                           Incomplete

                                                                              Incomplete Clues are useful, but not quite as
                                                                           much as others. Their elements may only be used
                                                                           to grant dice to other rolls to uncover Clues. They
                                                                           may not add to other rolls or be used as part of
                                                                           an effort to solve the final investigation.
                                                                           Tainted

                                                                              Your character has evidence that supports
                                                                           a strong narrative, but that evidence features
                                                                           reasonable doubt or potential holes. If a char-
                                                                           acter has access to a Tainted Clue, ignore the
                                                                           first success on any actions pertaining to the
                                                                           investigation. Your character may have multiple
                                                                           instances of this penalty; additional instances are
                                                                           cumulative. For example, with three instances
                                                                           of Tainted, you must roll four or more successes
                                                                           to succeed, or eight to succeed exceptionally.
                                                                           Any time an element from this Clue applies,
                                                                           it applies a -2 penalty instead of the normal +1
                                                                           bonus. The element is removed from the clue
                                                                           as usual. This reflects the need to work out the
                                                                           Tainted Clue fully before it no longer hurts the
                                                                           investigation.

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               infernal engines -dramatic systems
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