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EQUIPMENT

                     TABLE 10–4: POISONS

                     Poison                 Type                 Initial Damage       Secondary Damage         Price
                     Lizardfolk Poisons
                       Blue frog paste      Contact DC 19        1d4 Dex              Paralysis 2d6 minutes   500 gp
                       Sleep poison         Contact DC 17        Unconsciousness      Unconsciousness         300 gp
                                                                 1d3  rounds          1d3  hours
                     Yuan-ti Poisons
                       Sssartisss           Injury DC 20         Paralysis 2d6 minutes   Unconsciousness      400 gp
                                                                                      1d4 hours
                       Ts’ous               Injury DC 20         4d4 points of damage   2d4 points of damage   400 gp
                     Osssra Smoke 1
                       Mixed fl aming osssra oils   Inhaled DC 22   1d4 Dex            Unconsciousness          Varies
 minutes         4d4
                       Amasstarte smoke     Inhaled DC 13        Hold person 1d4 rounds   Slow 1d6 rounds     750 gp
                       Battasss smoke       Inhaled DC 15        1d4 Wis              Sleep 2+1d4 rounds    1,000 gp
                       Duthlah’hass smoke   Inhaled DC 16        Feeblemind 2d6 minutes   2d4 Dex            2,000 gp
                       Ektharisss smoke     Inhaled DC 11        1d6 Str              1d4 Str                1,250 gp
                       Faele smoke          Inhaled DC 17        2d6 Con              1d6 Con               2,500 gp
                       Hooloond smoke       Inhaled DC 16        1d6 points of damage   Unconsciousness     1,500 gp
 minutes         2d6
                       Jalasss smoke        Inhaled DC 16        1d4 Int              1d6 Int               1,000 gp
                       Laerisss smoke       Inhaled DC 14        2d4 points of acid damage  2d6 points of damage   300 gp
                       Ruusstantar smoke    Inhaled DC 18        2d4 points of damage   3d4 points of damage   750 gp
                       Ulathlasss smoke     Inhaled DC 20        3d6 Str              Paralysis 2d6 minutes   1,500 gp
                     1  Only poisonous to Scaleless Ones.

                       Yuan-ti typically immerse small pieces of fi rewood in osssra     Although some osssra effects closely resemble those of spells,
                     oil for 1d4 days and then burn them to create the smoke. A   they are not magical effects. Thus, they cannot be dispelled or
                     single vial of oil can treat enough wood to fi ll a 50-foot-square   prevented by spell resistance.
                     room with smoke for at least 4 hours. If ignited directly, the     Amasstartae: The green smoke produced by this oil is
                     smoke fi lls the same area but lasts only 5 rounds. Once ignited   shot  through  with  twinkling  silvery  metallic  fl ecks  that  re-
                     by either method, osssra oil emits a cloud of colored smoke that   semble sparks. Its smell is often described as “prickle-nose spicy.”
                     moves outward from its source as a spread at the rate of 1 foot   Amasstartae oil is produced by combining sap from the leaves
                     per round, to a maximum diameter of 60 feet. Osssra smoke is   of the silverthorn weed with a distillate of crushed and boiled
                     heavily scented, but it does not cause coughing, choking, or any   scales from any salt-water fi sh.
                     other effect associated with tainted or insuffi cient air.    Amasstarte oil grants the benefi t of a cure light wounds spell
                       Yuan-ti avoid combining different kinds of osssra smoke   to any Scaled One who pours a vial of it into a bath and soaks in
                     because their effects negate each other wherever they overlap.   the resulting mixture for at least 1 hour. The effects are cumula-
                     Pools of unignited osssra oil don’t affect osssra smoke with   tive for multiple hours.
                     which they come into contact. Mixing two unignited osssra    Battasss: The ruby-red smoke emitted by this oil fl ickers with
                     oils ruins both, resulting in a fl ammable mixed oil that has no   random darker “threads” and smells like scorching milk. Bat-
                     special effects on either reptiles or nonreptiles.  tasss oil is made from palm oil and the petals of the tiny white
                       If two different osssra oils are poured together while fl am-  wildfl ower known as fallen snow.
                     ing, the result is a thick, strong-smelling smoke that is toxic to     When inhaled by a Scaled One, battasss smoke produces
                     any creature inhaling it. In addition to its poisonous effects (see   extreme clarity of mind. During this time, the Scaled One
                     Table 10–4), this smoke has the effect of a  fog cloud spell (caster   requires no Concentration check to perform any action, re-
                     level 10th).                                      gardless of distractions or combinations of effects that might
                       The secrets of making osssra oils are guarded by yuan-ti tribal   ordinarily impair spellcasting or performance. Furthermore,
                     elders, and most humans know too little about them to distin-  the affected reptile gains a +5 bonus on Will saves. These ef-
                     guish one from another. In large cities or pirate ports where there   fects persist for as long as the Scaled One inhales the smoke
                     is little scrutiny from authorities, merchants often sell osssra oils   and for 3d6 minutes thereafter.
                     as “cooking oils” or “scents.” Some sellers arrange small demon-    Duthlah’hass: This oil produces a bright amber smoke with a
                     strations, using slaves or aging pack-beasts as models on which to   smell similar to that of sizzling seaweed or burnt moss. Human-
                     demonstrate the precise effects of their wares.   oids sometimes describe the scent as “fi ery” or “nose-clearing.”


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             620_96566_SerpentKi144-167.indd   150                                                              5/13/04, 7:49:10 AM
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