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EQUIPMENT
TABLE 10–4: POISONS
Poison Type Initial Damage Secondary Damage Price
Lizardfolk Poisons
Blue frog paste Contact DC 19 1d4 Dex Paralysis 2d6 minutes 500 gp
Sleep poison Contact DC 17 Unconsciousness Unconsciousness 300 gp
1d3 rounds 1d3 hours
Yuan-ti Poisons
Sssartisss Injury DC 20 Paralysis 2d6 minutes Unconsciousness 400 gp
1d4 hours
Ts’ous Injury DC 20 4d4 points of damage 2d4 points of damage 400 gp
Osssra Smoke 1
Mixed fl aming osssra oils Inhaled DC 22 1d4 Dex Unconsciousness Varies
minutes 4d4
Amasstarte smoke Inhaled DC 13 Hold person 1d4 rounds Slow 1d6 rounds 750 gp
Battasss smoke Inhaled DC 15 1d4 Wis Sleep 2+1d4 rounds 1,000 gp
Duthlah’hass smoke Inhaled DC 16 Feeblemind 2d6 minutes 2d4 Dex 2,000 gp
Ektharisss smoke Inhaled DC 11 1d6 Str 1d4 Str 1,250 gp
Faele smoke Inhaled DC 17 2d6 Con 1d6 Con 2,500 gp
Hooloond smoke Inhaled DC 16 1d6 points of damage Unconsciousness 1,500 gp
minutes 2d6
Jalasss smoke Inhaled DC 16 1d4 Int 1d6 Int 1,000 gp
Laerisss smoke Inhaled DC 14 2d4 points of acid damage 2d6 points of damage 300 gp
Ruusstantar smoke Inhaled DC 18 2d4 points of damage 3d4 points of damage 750 gp
Ulathlasss smoke Inhaled DC 20 3d6 Str Paralysis 2d6 minutes 1,500 gp
1 Only poisonous to Scaleless Ones.
Yuan-ti typically immerse small pieces of fi rewood in osssra Although some osssra effects closely resemble those of spells,
oil for 1d4 days and then burn them to create the smoke. A they are not magical effects. Thus, they cannot be dispelled or
single vial of oil can treat enough wood to fi ll a 50-foot-square prevented by spell resistance.
room with smoke for at least 4 hours. If ignited directly, the Amasstartae: The green smoke produced by this oil is
smoke fi lls the same area but lasts only 5 rounds. Once ignited shot through with twinkling silvery metallic fl ecks that re-
by either method, osssra oil emits a cloud of colored smoke that semble sparks. Its smell is often described as “prickle-nose spicy.”
moves outward from its source as a spread at the rate of 1 foot Amasstartae oil is produced by combining sap from the leaves
per round, to a maximum diameter of 60 feet. Osssra smoke is of the silverthorn weed with a distillate of crushed and boiled
heavily scented, but it does not cause coughing, choking, or any scales from any salt-water fi sh.
other effect associated with tainted or insuffi cient air. Amasstarte oil grants the benefi t of a cure light wounds spell
Yuan-ti avoid combining different kinds of osssra smoke to any Scaled One who pours a vial of it into a bath and soaks in
because their effects negate each other wherever they overlap. the resulting mixture for at least 1 hour. The effects are cumula-
Pools of unignited osssra oil don’t affect osssra smoke with tive for multiple hours.
which they come into contact. Mixing two unignited osssra Battasss: The ruby-red smoke emitted by this oil fl ickers with
oils ruins both, resulting in a fl ammable mixed oil that has no random darker “threads” and smells like scorching milk. Bat-
special effects on either reptiles or nonreptiles. tasss oil is made from palm oil and the petals of the tiny white
If two different osssra oils are poured together while fl am- wildfl ower known as fallen snow.
ing, the result is a thick, strong-smelling smoke that is toxic to When inhaled by a Scaled One, battasss smoke produces
any creature inhaling it. In addition to its poisonous effects (see extreme clarity of mind. During this time, the Scaled One
Table 10–4), this smoke has the effect of a fog cloud spell (caster requires no Concentration check to perform any action, re-
level 10th). gardless of distractions or combinations of effects that might
The secrets of making osssra oils are guarded by yuan-ti tribal ordinarily impair spellcasting or performance. Furthermore,
elders, and most humans know too little about them to distin- the affected reptile gains a +5 bonus on Will saves. These ef-
guish one from another. In large cities or pirate ports where there fects persist for as long as the Scaled One inhales the smoke
is little scrutiny from authorities, merchants often sell osssra oils and for 3d6 minutes thereafter.
as “cooking oils” or “scents.” Some sellers arrange small demon- Duthlah’hass: This oil produces a bright amber smoke with a
strations, using slaves or aging pack-beasts as models on which to smell similar to that of sizzling seaweed or burnt moss. Human-
demonstrate the precise effects of their wares. oids sometimes describe the scent as “fi ery” or “nose-clearing.”
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