Page 152 - Serpent Kingdoms
P. 152
EQUIPMENT
Duthlah’hass oil is prepared from mint, the bark of certain contact with hooloond smoke (for example, inside a smoke cloud
tropical trees, and the sap of the greater jungle clingvine. or smoke-fi lled room). Doing so allows them to receive this heal-
In Scaled Ones, duthlah’hass smoke induces dreamsleep—a ing automatically every 3 minutes.
deep, relaxed slumber in which they receive visions from their Jalasss: This oil produces white smoke shot through with
own subconscious minds and occasionally their deities. The ef- short-lived, rainbowlike bands of iridescence. Its smell is like that
fects of dream or suggestion spells cast upon them by other of burning paint or strongly dyed fabric. Jalasss oil is a distillate
beings may also manifest during such a sleep. Dreamsleeping of crushed snails and the sap of the launteene—an edible plant
Yuan-ti can retrieve memories (such as where or how they hid native to the wild fl oral hotlands.
something long ago, or snatches of overheard conversation) Jalasss smoke instantly and permanently banishes the effects
with crystal clarity. A dreamsleeper awakens immediately upon of all enchantment spells from the minds of Scaled Ones in con-
taking damage; otherwise the sleep lasts for 2d4 hours after the tact with it and makes them immune to such effects for 1d4 hours
initial duthlah’hass contact (regardless of whether or not the after contact ceases. Contact with ignited jalasss oil for 1 round
smoke is gone). maximizes this extension but deals damage as burning oil.
Ektharisss: The dark purple smoke generated by this oil is Laerisss: The brown smoke generated by this oil smells like
highlighted by occasional puffs of a slightly lighter blue color. burning olives. Laerisss oil contains certain crushed insects and
Its smell is reminiscent of fresh-cut lemons or limes. Ektharisss the roots of several fl oating swamp plants.
oil is distilled from the sap of the nightshadow jungle plant, Laerisss smoke causes a quickening of reactions in a Scaled
which can be easily recognized by its shield-sized, brilliant One that manifests as a +2 bonus on all Refl ex saves. This effect
purple leaves. lasts for 3d6 minutes from initial contact. The same individual
Ektharisss alters the body density of Scaled Ones in contact cannot be affected again for 1d4 hours, even if it remains in
with its smoke, enabling them to use levitate as a spell-like abil- contact with the smoke.
ity at will for as long as they are in contact with the vapors Ruusstantar: The green smoke produced by this oil is shot
(maximum weight 200 lbs.). Yuan-ti often use this ability to through with ribbons of purple vapor, and its scent is like that
reach high ledges, doors, or openings leading to treasure storage of freshly crushed grapes. Ruusstantar oil contains a distillate of
areas. Some also use it to rest, study, or work above the reach of snakeskin and crushed dragon bone.
distractions or hostile beings. Extreme care is required, however, Any Scaled One in contact with ruusstantar smoke gains
since normal weight returns the instant contact with ektharisss 1d12 temporary hit points that last for 1d4 hours. A Scaled
smoke is lost, making falls quite likely. As with the spell, the af- One that pours the ignited oil over her body instead gains 2d12
fected creature must be willing to rise, and objects can be lifted temporary hit points and take no damage from the burning
only by a Scaled One in contact with the smoke. oil. These effects do not stack. Once affected by ruusstantar, a
Faele: This oil produces a deep blue smoke laced with occa- Scaled One can’t gain the benefi ts from either the smoke or the
sional streamers of bright emerald hue. Its reek is similar to the oil again until 2d4 full days have elapsed.
sickly-sweet “death smell” of rotting human or elf fl esh. Faele oil Ulathlasss: The dull, heavy, green smoke generated by this oil
consists of human or elf blood mixed with a distillate of boiled fl ows over fl oors and then up walls and furnishings as though it
boar brain. were a lazy serpent. Its smell is similar to that of roasting boar.
Faele smoke grants a Scaled One a +4 circumstance bonus on Ulathlasss oil is made from the internal juices of both carrion
all Fortitude saving throws. Furthermore, any hit point damage crawlers and centipedes.
taken by a Scaled One under its effects is reduced by 1 point per Ulathlasss smoke renders Scaled Ones immune to all effects
die, or by 1 point per attack if no die roll is involved. These ben- related to extremes of heat and cold (including natural torpor
efi ts persist for 1d4 hours from initial contact with faele smoke. and natural or magical damage), but not the effects of natural
Continued contact after that period does not extend the effect, or magical fi re and ice, which deal half damage. This benefi t
nor does any new contact with it renew the benefi ts until 24 lasts for as long as the Scaled One is in contact with the smoke
hours have elapsed from the expiration of the previous effect. and for 2d6 minutes thereafter.
Hooloond: This oil generates a yellow-green smoke shot Contact with ignited ulathlasss oil has the same effects on
through with momentary jets of red smoke that resemble licks reptiles as contact with the smoke, except that the user also
of fl ame. The scent of hooloond smoke is often likened to the becomes immune to damage from natural and magical fi re and
minty smell of fresh-cut jungle vines or melons, though it is ice, and all benefi ts persist for 3d6 minutes after contact with
much stronger. Hooloond oil contains the blood of a constrictor the oil ceases. Ulathlasss confers no protection against lightning
snake and the venom of a viper. or any other electricity-based effect in any of its forms.
At least 3 minutes of continuous contact with hooloond
smoke heals a Scaled One of 1d4+2 points of damage. An indi- Magic Items
vidual can gain this benefi t twelve times in swift succession if
opportunity permits, but the smoke won’t affect that particular Many magic items in common use today were once exclusively
reptile again for a full 24 hours after its last healing. Yuan-ti associated with Scaled Ones. Common and rare examples include
often plan their battles so that they can fi ght in continuous daggers of venom, hands of the mage*, necklaces of nature’s teeth*
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