Page 152 - Serpent Kingdoms
P. 152

EQUIPMENT


                     Duthlah’hass oil is prepared from mint, the bark of certain     contact with hooloond smoke (for example, inside a smoke cloud
                     tropical trees, and the sap of the greater jungle clingvine.  or smoke-fi lled room). Doing so allows them to receive this heal-
                       In Scaled Ones, duthlah’hass smoke induces dreamsleep—a   ing automatically every 3 minutes.
                     deep, relaxed slumber in which they receive visions from their     Jalasss:  This oil produces white smoke shot through with
                     own subconscious minds and occasionally their deities. The ef-  short-lived, rainbowlike bands of iridescence. Its smell is like that
                     fects of dream or suggestion spells cast upon them by other   of burning paint or strongly dyed fabric. Jalasss oil is a distillate
                     beings may also manifest during such a sleep. Dreamsleeping   of crushed snails and the sap of the launteene—an edible plant
                     Yuan-ti can retrieve memories (such as where or how they hid   native to the wild fl oral hotlands.
                     something  long  ago,  or  snatches  of  overheard  conversation)     Jalasss smoke instantly and permanently banishes the effects
                     with crystal clarity. A dreamsleeper awakens immediately upon   of all enchantment spells from the minds of Scaled Ones in con-
                     taking damage; otherwise the sleep lasts for 2d4 hours after the   tact with it and makes them immune to such effects for 1d4 hours
                     initial duthlah’hass contact (regardless of whether or not the   after contact ceases. Contact with ignited jalasss oil for 1 round
                     smoke is gone).                                   maximizes this extension but deals damage as burning oil.
                       Ektharisss: The dark purple smoke generated by this oil is     Laerisss: The brown smoke generated by this oil smells like
                     highlighted by occasional puffs of a slightly lighter blue color.   burning olives. Laerisss oil contains certain crushed insects and
                     Its smell is reminiscent of fresh-cut lemons or limes. Ektharisss   the roots of several fl oating swamp plants.
                     oil is distilled from the sap of the nightshadow jungle plant,     Laerisss smoke causes a quickening of reactions in a Scaled
                     which  can  be  easily  recognized  by  its  shield-sized,  brilliant   One that manifests as a +2 bonus on all Refl ex saves. This effect
                     purple leaves.                                    lasts for 3d6 minutes from initial contact. The same individual
                       Ektharisss alters the body density of Scaled Ones in contact   cannot be affected again for 1d4 hours, even if it remains in
                     with its smoke, enabling them to use levitate as a spell-like abil-  contact with the smoke.
                     ity at will for as long as they are in contact with the vapors     Ruusstantar: The green smoke produced by this oil is shot
                     (maximum weight 200 lbs.). Yuan-ti often use this ability to   through with ribbons of purple vapor, and its scent is like that
                     reach high ledges, doors, or openings leading to treasure storage   of freshly crushed grapes. Ruusstantar oil contains a distillate of
                     areas. Some also use it to rest, study, or work above the reach of   snakeskin and crushed dragon bone.
                     distractions or hostile beings. Extreme care is required, however,     Any Scaled One in contact with ruusstantar smoke gains
                     since normal weight returns the instant contact with ektharisss   1d12 temporary hit points that last for 1d4 hours. A Scaled
                     smoke is lost, making falls quite likely. As with the spell, the af-  One that pours the ignited oil over her body instead gains 2d12
                     fected creature must be willing to rise, and objects can be lifted   temporary hit points and take no damage from the burning
                     only by a Scaled One in contact with the smoke.   oil. These effects do not stack. Once affected by ruusstantar, a
                       Faele: This oil produces a deep blue smoke laced with occa-  Scaled One can’t gain the benefi ts from either the smoke or the
                     sional streamers of bright emerald hue. Its reek is similar to the   oil again until 2d4 full days have elapsed.
                     sickly-sweet “death smell” of rotting human or elf fl esh. Faele oil     Ulathlasss: The dull, heavy, green smoke generated by this oil
                     consists of human or elf blood mixed with a distillate of boiled   fl ows over fl oors and then up walls and furnishings as though it
                     boar brain.                                       were a lazy serpent. Its smell is similar to that of roasting boar.
                       Faele smoke grants a Scaled One a +4 circumstance bonus on   Ulathlasss oil is made from the internal juices of both carrion
                     all Fortitude saving throws. Furthermore, any hit point damage   crawlers and centipedes.
                     taken by a Scaled One under its effects is reduced by 1 point per     Ulathlasss smoke renders Scaled Ones immune to all effects
                     die, or by 1 point per attack if no die roll is involved. These ben-  related to extremes of heat and cold (including natural torpor
                     efi ts persist for 1d4 hours from initial contact with faele smoke.   and natural or magical damage), but not the effects of natural
                     Continued contact after that period does not extend the effect,   or magical fi re and ice, which deal half damage. This benefi t
                     nor does any new contact with it renew the benefi ts until 24   lasts for as long as the Scaled One is in contact with the smoke
                     hours have elapsed from the expiration of the previous effect.  and for 2d6 minutes thereafter.
                       Hooloond:  This oil generates a yellow-green smoke shot     Contact with ignited ulathlasss oil has the same effects on
                     through with momentary jets of red smoke that resemble licks   reptiles as contact with the smoke, except that the user also
                     of fl ame. The scent of hooloond smoke is often likened to the   becomes immune to damage from natural and magical fi re and
                     minty smell of fresh-cut jungle vines or melons, though it is   ice, and all benefi ts persist for 3d6 minutes after contact with
                     much stronger. Hooloond oil contains the blood of a constrictor   the oil ceases. Ulathlasss confers no protection against lightning
                     snake and the venom of a viper.                   or any other electricity-based effect in any of its forms.
                       At  least  3  minutes  of  continuous  contact  with  hooloond
                     smoke heals a Scaled One of 1d4+2 points of damage. An indi-  Magic Items
                     vidual can gain this benefi t twelve times in swift succession if
                     opportunity permits, but the smoke won’t affect that particular   Many magic items in common use today were once exclusively
                     reptile again for a full 24 hours after its last healing. Yuan-ti   associated with Scaled Ones. Common and rare examples include
                     often plan their battles so that they can fi ght in continuous   daggers of venom, hands of the mage*, necklaces of nature’s teeth*

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             620_96566_SerpentKi144-167.indd   151                                                              5/13/04, 7:49:18 AM
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